Progression is a big part of the experience when playing and we wanted to make sure we designed careers for both Cop and racer players that would give players lots of content that they could choose when, where and how they completed each path. We wanted to make sure that players who prefer to test their driving skill could choose that path through the narrative, players who preferred racing and competition would have a path open to them as well, and of course the players who want to trade paint and wreck other players could make their way through their careers choosing goals that gave them an outlet for their aggression. Most importantly though, players are free to mix and match these styles of play at each step through the game's progression system, meaning that every player will have a unique career path and unique experience.