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WWE 2K14 News Post



2K Sports has revealed more gameplay improvements for WWE 2K14. Just in case you missed our hands-on preview, click here.

The game ships on October 29th for 360 and PS3.
  • NEW NAVIGATION SYSTEM
    • The entire navigation system has been overhauled and reanimated including all walking, running, and dragging motions to give the game a more fluid and life-like feel and look.
    • Overall Superstar movement has been accelerated, meaning the action is faster-paced and more like what you see on WWE television.
    • There is now a "starting up" animation for when Superstars begin running. This leads to a more natural-looking match, where it is more difficult to "spam" running attacks.
    • Animation gestures have been added such as adjusting wrist bands, motioning for your opponent to get up, and many more to give a human-like appearance to the navigation system.
  • STRIKING CHANGES
    • Strikes and strike combos are now quicker and snappier, making them faster and harder to reverse.
    • Successfully landing a strike combo now puts your opponent in a groggy state, making groggy grapples appear earlier and more frequently.
  • REVERSAL SYSTEM IMPROVEMENTS
    • Reversing a grapple move now causes the reverser to do a move of his/her own automatically.
    • This cuts down on the endless back-and-forth "reversal fest" some users complained of in WWE '13 while also making the match move faster.
  • CATAPULT FINISHERS
    • Catching Finishers can now be executed offensively, by Irish Whipping your opponent to the ropes with a finisher stored or catapulting your opponent up when they run towards you.
    • Select finisher moves give you the ability to launch an opponent into the air and then hit them with a Catch Finisher on the way back down.
  • NEW OMG MOMENTS
    • New multi-man OMG Moments added to help you gain the upper-hand in multi-man matches. One OMG move can take out two opponents in one shot making it easier to get the win against multiple opponents.
      • Double Attitude Adjustment
      • Double Shellshock
      • Double Chokeslam
    • New OMG Moments added to allow you to dole out even more damage using the ring environment.
      • Boot-to-head on outside ringpost
      • DDT on the apron
  • TWO-COUNTS
    • One of the most reviled bugs in WWE '13 was the dearth of two-counts. This issue has been addressed, bringing back the dramatic near falls you know and love.

Game: WWE 2K14Hype Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 15 - View All
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Member Comments
# 21 Weedboy @ 07/26/13 03:21 AM
Quote:
Originally Posted by BlackNGold
I liked No Mercy well enough, and same as you liked VPW2 more. The logic setting were in No Mercy too, you just had to use a GS to access and modify them. I also liked WCW Revenge and World Tour. They were fun. But they don't quite compare to the Firepros or KOCs.

My first Firepro was Firepro Wrestling G on the PSX. I loved the Victory Road story mode in it.
I started experimenting with the series with an emulator on snes a 8 years ago and had stopped playing the wwe games right after the first svr. I purchased 10, 11 and 12 for the outstanding community creations. I would spend hours editing move sets, entrances and adding music. I then re rate all the wrestlers and make factions etc.

When you get in the ring though all I feel is frustration. It is too easy to reverse against the ai. The ai will let you land 3 grabs then automatically reverse the next every time whether it is a strike, grab etc. We at least need back the 2 separate reverse buttons and slower game play for starters. This game should not be a button masher which is what the striking is shaping up to be. I want to like the game but it is no challenge.
 

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