Game Play looks really good in this video. The first run showed though, that they didn't "completely" get rid of swerve running like they had said, but oh well. Maybe with lowering game speed to slow and messing with sliders we can rid the swerve running this year. I liked how the physics really showed in this footage. Made a big difference in game play like on the first kickoff. Lets hope when the demo rolls out next Tuesday, that it plays just as well. And dang it EA, add in the freaking Revo speed 2 Bar, honestly, put it up for purchase if you have to sheesh.
Game Play looks really good in this video. The first run showed though, that they didn't "completely" get rid of swerve running like they had said, but oh well. Maybe with lowering game speed to slow and messing with sliders we can rid the swerve running this year. I liked how the physics really showed in this footage. Made a big difference in game play like on the first kickoff. Lets hope when the demo rolls out next Tuesday, that it plays just as well. And dang it EA, add in the freaking Revo speed 2 Bar, honestly, put it up for purchase if you have to sheesh.
I hear editing down agility ratings helps with swerve.
don't want to derail the thread, just head over the Generic Editor thread, it's all there.
Watched again, keying on OL/DL play this time.
Something that will help enhance the interaction in the interior we see here a little more.
Maxing out the Run Defense will help the DL get a more realistic push on Run plays, at the same time lowering the Tackle for the DL to "0" will cause more Break Tackle/Re-Balancing etc... animations to run through more frequently. (they still will be able to make tackles, just opens the Animation Vault).
Love how at this Cam angle, we are given more field to do things with.
Will be interesting to see how Stamina will play a role (beyond sub-out) with this greater field space.
If as advertised, getting a playmaker with high Stamina will be important as he will stay on the field longer.
Option pitches are now even more deadlier with the under-the-hood adjustments we can do to the AI now.
Only hope field awareness is really utilized by AI runners to use the whole field.
Outside of the camera I saw little difference from '13
Still zig-zag running on the first run play
Upright running animations for bigger guys (Miami's TE)
That dreaded stand-up animation that triggers way too often. If that happened in a real game the HB's legs would be toast.
The intro looked more fluid and TV-esque. Punt return blocking looked a little improved too.
I'll piggyback off of this, KG - the presentation is the same as 13 it seems. They added the thing that FIFA does before the games where it previews the two teams playing - like it can see into the future of what the game will look like. That is just laziness to be honest; what is so hard to show players warming up with cut scenes instead? FIFA should do the same.
Cut scenes in general are at that field level looking up - just unrealistic; watch any ESPN game and you will see that maybe once or twice a game, not for every single replay.
No true foot planting either - which does make a difference it would seem with how Madden is approaching.
I really like the graphics though, the grass/turf is starting to take shape.