NCAA Football 14 News Post
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Sort of agree on the info. The recruiting updates I really like. They aren't game changing but they are very much value added. Some people have blasted them (seems most have) but I thought they were pretty cool. However, core gameplay is the heart of any sports game. I can (and have) looked past most small issues if the core gameplay is solid. NCAA Football core gameplay over the last 5 years has been lacking. Line play especially. The gimicky features they add with each years new release (than subsequently get rid of or bail on) has really grown old.
I love college football though. When/if they can clean up line interactions, implement a real physics engine, and for god sakes, make the football smaller than a microwave oven, I'm very interested.
# 283
AlreadyKnoJ @ 06/10/13 01:22 PM
Everything looks good to me (barring that horrible screen call + the way the defense reacted)...... But where is the infinity engine???? im confused???? it looks like scripted tackles all over again???
# 284
AlreadyKnoJ @ 06/10/13 01:34 PM
yeah im also pissed about these crappy replay angles. Can we get to true to broadcast replay angles, something that actually makes you want to watch the replays???? smh Im no game designer but i dont think thats too much to ask!!!
And can we get the crowd to explode when their team scores??? jesus is that to hard to ask?? might just take my preorder and not buy the game smh..
And can we get the crowd to explode when their team scores??? jesus is that to hard to ask?? might just take my preorder and not buy the game smh..
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I think the best way to get a feel for the new engine will be by playing the game.....will have to wait for the demo for that.
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If the EA guys read the forums here the one thing I would tell them is that you may see a lot of negativity here but that's because there are a lot of people who care about this franchise and want to be pre-ordering the game and playing it until carpal tunnel syndrome sets in.
# 287
TeamHawkins @ 06/10/13 04:30 PM
I saw Rice getting smashed 21-7 by FCS West. LOL Hope we can remove those teams I can't stand those FCS names.
If this physics engine is done correctly, I am looking forward to finally being able to run power backs and not always have to rely on speed speed speed.
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The game definitely looks like a graphical improvement over 13 in some areas. Minor changes, but changes.
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I know that was only a minute of gameplay, but really? I don't think they could have picked a less exciting minute of gameplay. And the crowd still sounds like ish. That was awfully uninspiring.
# 293
Braxton4Heisman @ 06/10/13 06:41 PM
Just a quick question. I'm going to be doing an online dynasty with my friend and I'm using IU. He has a list in this order of schools he may use: UCLA, Rutgers, Cal, Temple, Buffalo, and Vanderbilt. I can beat Alabama on Heisman with IU and he is thinks if he uses UCLA or Rutgers that it will be "unfair" to me. I told him no but he is hell bent on that being the case. Which one of these schools is the most fair for him to use if I am using IU?
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are they going to have ncaa 14 for xbox 360 and ps3 at e3 because ihavent heard anything and will we see gameplay there?
# 296
grabursock55 @ 06/10/13 06:51 PM
hey guys, another thing i noticed that seemed to work as advertised is the option read man thing. Not the indicator above the players head, but the ability to tell what he is doing to make reads more realistic (and more fun imo). For example, DE will either come running in and take out the HB no matter what, or he will stay at home and wait for the QB. I like that a lot. In ncaa 13, the DE could blow up a read option all by himself very very consistently. I like this new way of "one or the other" a lot.
Again guys, graphical improvements are not what makes a game great, its a compilation of the smaller things.
Again guys, graphical improvements are not what makes a game great, its a compilation of the smaller things.
what are you kiddin this game is gonna be great!!!!!!!!!!!!!!!!!!!
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I definitely haven't had DEs blowing up read option/triple option/ slot option/ WR motion options at all.
Even on the tougher reads shown below I've found that the read guy (as long as you can identify him correctly, which I always can) makes an obvious decision. On these, you don't have nearly as much time to make the read as on a read option so on normal speed I blow the read probably 30% of the time (but the read guy still makes an obvious decision, it's just that I couldn't read it in the 0.5s that I have), but on slow speed (which I play in my offline) I still get it correct probably 85+% of the time.
Examples of plays with a tougher read:
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