VSN: Coach Contracts for when we just play as Coaches? Will Owners be different in the coach they want depending on their style? How will CPU Owners handle 32 Human Coaches when it comes to firing and hiring someone new?
Josh Looman: We have built new logic in to the coach hiring process. We’ve added scouts and trainers to the game. So if you are an owner, you can hire a head coach, scout or trainer. If you are a coach, your owner will wait until the end of the offseason and make a decision on your contract. Last year if your contract was up, basically that was it. This year the team will actually look at you and make you an offer.
Coach Firing will still be a feature that you can turn off and on but if you are an owner you can be forced to sell the team if you are running it into the red. We are also working on a feature that if you are forced to sell a team, you can’t just rejoin that league as the owner of that team. You will have to take over another team. We don’t want people running a team into the ground as the owner in an online league and then turning around and running them into the ground even more. Everything as a coach and player will be back again this year.
A lot of decisions that we make sadly are the result of people trying to exploit the game. It’s not all about adding cool new things since we have to spend a lot of time coding to block exploits.
One of our favorite new features this year is the ability to relocate a team in owner mode but the community guys really wanted us to have the ability to turn it on or off by league so we put that in as an option to be decided by the commissioners and league members.
I'm 17 pages late but this is absolutely perfect. Can somebody forward this on to Josh or one of the GameChangers to bring to their attention?! Haha. This would be ideal.
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Originally Posted by DUDERMAN
Exactly. I'm sure the guides will simply say, "scout their awareness, if it is a B or higher then they are the good version of the player, if it's C or lower then they are the bad version."
What they should do is have random names and schools and slightly varied height and weights for every player coming out. Then, instead of having 30 draft classes, have all the players from every draft go into a single draft pool to create a random draft class every year. Once a player is put into the draft, they are removed from the draft pool. Obviously, it would need to be tuned so you only get X amount of stars per draft. As for the story players, you can attach one story to 10 different players and once it is used for a player, it can't be used again in future drafts.
Can someone please tell me if you can play with a created player in ccm offline
From what I understand, yes. If you create a player or players BEFORE you go into an offline CFM, you can use that roster file and use your created players, as well as edited ratings for existing players.