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NHL 14 Collision Physics Gameplay Trailer. Feel the hits like never before with NHL 14 Collision Physics, the latest gameplay innovation from the EA SPORTS NHL team.
Ok guys here's my take on this for people saying EA has said the same stuff about the physics and hitting year in and year out. I totally agree with the statements from people on here. It's a joke we had a new physics system implemented 3 damn years ago and now it's completely changed. Yes, they absolutely used all of the wording that they used 3 years ago to promote it. It's sad that we've had new features added only to be taken out the next.
However, I actually believe them this time. This is why. Without a checking stick or button any more, it absolutely forces them to actually have to make speed, distance, timing, etc. affect the hit. No more hitting a right stick and a guy can go flying even if you are only a foot away and have no momentum going into a guy. The developers are absolutely forced to base the hitting and physics off of the factors they mention, otherwise there will be no hitting in the game due to their being no button. BTW the blog did say that the hitting button will remain in if you would like to use it. I will say the only part that scares me is the "ragdoll" stuff. Nobody flops like a dead fish. It's solid impact and the guy hits the ice. Limbs aren't dangling and flying around.
Personally I think this system is a great idea as long as guys are hitting each other at the right time, there are times where no hits occur to get the puck, one guy doesn't hit the ice each time when getting hit, and many other questions we all have. It will actually make this game harder to hit. If it plays out properly, with the new skating system you will no longer be able to lunge going at top speed and check someone. You will actually have to skate into the player to line up the hit. If this is done properly it will completely change the game from a hitting aspect because it will be so risk reward. It's going to take time getting used to but it could work well. I'm giving them a little optimism in this area because I think it could be a great addition. As I said previously, none of us will know how this system will work until we see it in a real gameplay video, and try it for ourselves.
With that all said this will not sell me the game in any way. First of all it's EA and really we can't trust them for anything. Secondly, I don't even find the physics or hitting as the main problem. It's definitely not good in NHL 13, but if they do not fix neutral zone pressure or easy entry it's a no buy for me.
However, I actually believe them this time. This is why. Without a checking stick or button any more, it absolutely forces them to actually have to make speed, distance, timing, etc. affect the hit. No more hitting a right stick and a guy can go flying even if you are only a foot away and have no momentum going into a guy....
Dev Diary: A new left-stick control scheme makes delivering a game-changing hit simpler and more rewarding than ever. Right-stick hitting controls remain unchanged, but now players can deliver a big hit with only the left stick simply by skating into their opponents with speed.
So I'm thinking hits are done with left stick, while the right stick goes for the bigger hits? Or is RS "manual" hitting? Don't really know how to interpret that...
I don't want my player getting sucked into a hit when I just wanna skate past someone...
Dev Diary: A new left-stick control scheme makes delivering a game-changing hit simpler and more rewarding than ever. Right-stick hitting controls remain unchanged, but now players can deliver a big hit with only the left stick simply by skating into their opponents with speed.
So I'm thinking hits are done with left stick, while the right stick goes for the bigger hits? Or is RS "manual" hitting? Don't really know how to interpret that...
I don't want my player getting sucked into a hit when I just wanna skate past someone...
I saw the RS part of it. I'm just thinking that it's an option or something. The way it sounds to me is that it's all based on the LS, but there is an option to use the RS as well. I guess I don't know though. It's all confusing. You'd think in the diary they would make this clear considering it's one of their primary features.
Yeah... we'll see.
I wouldn't mind if the RS was like getting an extra 20% of effort or power into the the hit, but at the same time it would risk in a bad timed check, and also increase the risk of a foul play.
That's what I've always missed with NHL... the option to chose weither I wanna "interfere" with a guy, or try to lay him out.
I bet the new physics will be great outta the box, but will be tuned and patched into a mess later, due to the online crybabies.
Think NHL 13 "AI defensive awareness". Was great until they patched it and now it's easy once again to skate right into the zone... Probably because of what I said above. No offence to the real online players here; ya'll know who I'm referring to!
They said all of the exact same stuff 2-3 years ago when they added the rag doll physics. The size and speed is great for off-line player, but for online player they need to figure out how to make sure people don't just make their guys all 6'9". I liked what NBA 2K series had done, where if you make your guy taller, it's harder to earn skill points and you earn less of them for being so big. Also maybe max out speed/acceleration to small amounts for being a bigger guy so it'd actually make it more even. You could be big and put points into hits but since you have less points, it'll be harder to be effective at anything else in the game.
This is EA please dont forget that This is one of the reasons why I am not playing this game online anymore. 6"9 300 lbs player could skate like Pavel Bure!!??? Please!
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Originally Posted by bwiggy33
With that all said this will not sell me the game in any way. First of all it's EA and really we can't trust them for anything. Secondly, I don't even find the physics or hitting as the main problem. It's definitely not good in NHL 13, but if they do not fix neutral zone pressure or easy entry it's a no buy for me.
Ok...i thought for awhile you're swayed by this clip to buy it. Sure there's an issue regarding hitting in 13 but its minimal as compared to the 2 things you mentioned. Presentations, CPU teams (in BaGM) playing exactly the same as others, goalie issues (fatigue for playing to many games and swaying the puck even there's defenders nearby), penalties (variety is needed...hello???) etc.
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Originally Posted by Segagendude
I bet the new physics will be great outta the box, but will be tuned and patched into a mess later, due to the online crybabies.
Think NHL 13 "AI defensive awareness". Was great until they patched it and now it's easy once again to skate right into the zone... Probably because of what I said above. No offence to the real online players here; ya'll know who I'm referring to!
YEA BABY!!!! got so all excited when I first saw this AI defensive awareness but after patch...FRAK! what happen???? O yea crybabies thats the main market of EA.
I'm afraid that if EA will not improved in the much needed things to make 14 CLOSER to the real NHL, for the first time since '92, I am not going to buy ANY NHL video game (bought EA since then, only with the exception of 2k3-2k7, bought 2007 because I was intrigue how the RS works as your hockey stick).
What a shock!!! Everyone on here already bashing and picking out the tiny flaws.
TINY FLAWS???? TINY FLAWS????WOW what a statement.
1. AI IS STUPID in this game
2. NZ PRESSURE DEFENCE NONE EXISTENCE - pressure was in the game prior to patch...why remove a fundamental play in this video game?
3. NO GOALIE FATIGUE
4. STUPID PLAYER PROGRESSION. Example: A rookie I drafted with 4 Stars in Defense, from 77 DAW to next year's 98!!!!!!!!!!! FRACK that is not realistic.
5. GOALIE KEEP PUSHING THE PUCK WHEN OPPOSING IS NEAR THE CREASE INSTEAD OF FREEZING THE PLAY
6. NOT MUCH VARIETY OF PENALTIES.
7. PRESENTATIONS ANYONE????
and so much more...and you call that TINY FLAWS???? PLEASE.
If they were smart they would make the right stick as total control stick checking. Example flick down on the stick and the player will chop down on the opposing players stick. Thus causing an errant shot or loss off the puck. Flick up on the stick and thats a normal poke check or a stick lift. and flick side to side for a directional poke check
Ahhh, the classic copy-and-paste internet insult.
Whenever you're losing an argument, simply attack the members gaming aptitude.
canuckssss pointed out several areas that need significant work in this series.
Considering these flaws have been pointed out since NHL08, I can understand why some people are nitpicking a 30-second video.
The game has made some nice advances, but the gameplay almost needs to be rebuilt from the ground up.
Im only talking about the video and the knit picking already.. your avatar and name says it all... LUONGO=SIEVE... your team is done and your pissed.. Enjoy that Presidents trophy from 2 years ago...lol!!!
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Originally Posted by geoffstanek
ohh and just maybe you suck at the game... lol..
is this the best argument you can point out? LOL...... i will not bashed you because of your team....plain and simple. I am tempted to bashed you based on your statement...but I refrain myself from doing it.