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Madden NFL 25 News Post


Check out all the new Madden NFL 25 screenshots, right here.

Unlock the power, precision, and creativity of the NFL ballcarrier. Whether you’re a slashing running-back, dual-threat QB, or ball-hawking safety, unleash 30 new moves and string together devastating combos with the all-new precision modifier in Madden NFL 25.

Features

Run Free – Unlock the power, precision and creativity of an NFL ball carrier. Utilize the brand-new precision modifier to call up the perfect move for almost any situation.
  • Precision Modifier – Unleash 30 new moves with the perfect combination of speed, power and elusiveness.
  • Combos – For the first time ever execute combo moves including truck spins, juke spins and more.
Infinity Engine 2 – Year 2 of the award-winning Infinity Engine brings more polished physics and the introduction of the Force Impact system.
  • Physics – Real-time physics and the Force Impact system allows users to feel the big plays on offense and defense; with big hits, stiff-arms and truck moves which provide a more realistic and satisfying feeling than ever before.
  • Running Game Improvements – Madden NFL 25 offers a suite of improvements to the running game, including hard run cutting for direction changes, improved run blocking and new ball carrier avoidance behavior that allows runners to automatically move around blockers and prevent inadvertent collisions. Furthermore, utilize the new stumble recovery to fight gravity as you scramble for extra yards.
  • Defense – New tackle pursuit angles and “breakdown” behavior create a more authentic defensive experience. Recover quickly when caught out of position to get back into the play, and utilize heat-seeker tackling and more accurate dive tackles to make the play.
Connected Franchise Part 1 (to be released 5/6) –Cement your legacy as one of the all-time great NFL players or coaches in the new and improved Connected Franchise.

Connected Franchise Part 2 (to be released 5/20) – Take ultimate control of your franchise.

Madden Share(to be released 6/24) – The best content from around the Madden NFL universe, right at your fingertips.

Madden Ultimate Team (to be released 7/1) – Enjoy new ways to play and build your team in this year’s edition of Ultimate Team.

Product Specifications
Publisher: Electronic Arts Inc.
Developer: EA Tiburon
Ship Date: August 27, 2013
Category: Sports

Madden  NFL 25 screenshot gallery - Click to view Madden  NFL 25 screenshot gallery - Click to view
Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 1 cthurt @ 04/25/13 10:27 AM
Combo moves?? Juke spins??? and Truck Spins??? Curious to see how these moves look.
 
# 2 The_Wise_One @ 04/25/13 10:36 AM
Connected Franchise part 2 = Owner Mode?
 
# 3 hanzsomehanz @ 04/25/13 11:23 AM
The *Infinity Engine 1.0 won an award?

I hope that is a self-claimed statement that is artificially true.

Sent from my SGH-I727R using Tapatalk 2
 
# 4 khaliib @ 04/25/13 12:01 PM
Wait......"1st time ever" combo moves?

This was marketed/advertised earlier (I think M10) through "Branched/linked" Animation System and was praised as the Next Best Thing.

False marketing at it's best (until someone calls them on it in a lawsuit...)

I have this feeling with the way EA just injects stuff in their game, that this "Modifier" is a POOR copy attempt of NBA 2k's modifier feature.

Notice how they keep going back and forth between Offense and Defense with each release....

Even what they advertise as New Defensive injections is geared towards highlighting the Offensive Run Game they're marketing.

A "Pass Rush" by the DE/3-4 OLB's is the foundation that all defense schemes are predicated upon, yet "NO" mention about fixing what has been beaten to death this console with "Both" their so-called versions of football.

Buyer "Beware", you've been warned!!!

Probably should just hang on to playing M13 release if you're thinking there will be a big difference between M25 and M13.
 
# 5 hanzsomehanz @ 04/25/13 12:22 PM
The only sure fact is this: it is the beginning of the end. Or is it the end of the beginning?

However way you put it, this years title is such a brevity in that we will not only have a clean slate of consoles but also a clean slate of Madden on those new consoles, only the date is PTBD.

Might as well ride the choo-choo.

Sent from my SGH-I727R using Tapatalk 2
 
# 6 jWILL253 @ 04/25/13 03:08 PM
COMBO-BREAKER!!!
 
# 7 mestevo @ 04/25/13 03:10 PM
Wonder how far combos can go.
 
# 8 DeuceDouglas @ 04/25/13 03:20 PM
Quote:
Originally Posted by mestevo
Wonder how far combos can go.
I could watch that all day long.
 
# 9 Hooe @ 04/25/13 03:29 PM
Quote:
Originally Posted by khaliib
Wait......"1st time ever" combo moves?

This was marketed/advertised earlier (I think M10) through "Branched/linked" Animation System and was praised as the Next Best Thing.

False marketing at it's best (until someone calls them on it in a lawsuit...)
You're referring to branch tackling, introduced in Madden NFL 09. That basically provided the ability to fight out of a tackle animation, rather than the interaction being "won" or "lost" at the point of contact. The window of opportunity to break out of a contested tackle animation (and success in attempting to do so) varies depending on a player's ratings.

The system being introduced here is an intuitive way to chain ballcarrier tackle-breaking / tackle-avoiding moves together, in addition with a more reactive stamina system to manage risk/reward of attempting such. The system also includes a plethora of new moves with which to break and avoid tacklers via the precision modifier key in combination with the legacy ball-carrier move inputs.

There's a clear distinction to be made there. It's not false marketing. You've misinterpreted the new feature set.
 
# 10 DeuceDouglas @ 04/25/13 03:32 PM
Quote:
Originally Posted by Big FN Deal
In fact, I am going to lobby for a KR/PR assist button, lol.
I believe in the current Madden if you just don't do anything at the snap or kick, the CPU returns the ball for you.

And on a side note, I am willing to lobby for an entire special teams assist button. The performance gap between what the User and CPU can do is so far apart that I don't want a part in any of it.
 
# 11 The_Balm @ 04/25/13 03:34 PM
Quote:
Originally Posted by mestevo
Wonder how far combos can go.
This is what I'm waiting for! His jukes/broken tackles don't take a year to complete, in Madden right now if you did that many jukes the whole team would have caught up with him.
 
# 12 cuttingteeth @ 04/25/13 04:46 PM
It sounds like I'll be able to play as RG3, juke every possible direction but due to them tuning the Infinity Engine correctly, my lower leg from the knee won't actually wobble like a limp noodle at the end of the play.

That's cool.
 
# 13 SageInfinite @ 04/25/13 05:24 PM
Quote:
Originally Posted by CM Hooe
You're referring to branch tackling, introduced in Madden NFL 09. That basically provided the ability to fight out of a tackle animation, rather than the interaction being "won" or "lost" at the point of contact. The window of opportunity to break out of a contested tackle animation (and success in attempting to do so) varies depending on a player's ratings.

The system being introduced here is an intuitive way to chain ballcarrier tackle-breaking / tackle-avoiding moves together, in addition with a more reactive stamina system to manage risk/reward of attempting such. The system also includes a plethora of new moves with which to break and avoid tacklers via the precision modifier key in combination with the legacy ball-carrier move inputs.

There's a clear distinction to be made there. It's not false marketing. You've misinterpreted the new feature set.
Yeah it's different and more advanced but marketed very similar to how it was in Madden 09.
 
# 14 Mr_Riddick @ 04/25/13 06:02 PM
You know, this just might be the year we get a solid football game from ea.
 
# 15 DGMikeBarker @ 04/25/13 06:03 PM
The problem is that EA had "Run Free" in previous Madden's but it wasn't marketed as a main feature. I definitely remember doing juke spins and the step-back juke around the first next-gen games.
 
# 16 rootofalleli @ 04/25/13 06:05 PM
Quote:
Originally Posted by CM Hooe
You're referring to branch tackling, introduced in Madden NFL 09. That basically provided the ability to fight out of a tackle animation, rather than the interaction being "won" or "lost" at the point of contact. The window of opportunity to break out of a contested tackle animation (and success in attempting to do so) varies depending on a player's ratings.

The system being introduced here is an intuitive way to chain ballcarrier tackle-breaking / tackle-avoiding moves together, in addition with a more reactive stamina system to manage risk/reward of attempting such. The system also includes a plethora of new moves with which to break and avoid tacklers via the precision modifier key in combination with the legacy ball-carrier move inputs.

There's a clear distinction to be made there. It's not false marketing. You've misinterpreted the new feature set.
There was that "run to daylight" or whatever back in '07. The promo vids advertised chaining together moves back then too. I'm not going to label this as false advertising (that's a specific thing) but it is a familiar sounding feature. It's cool though - we should all know by now that this is the time of year for marketing Mad Libs!

"Get ready for the most [adjective] Madden to date! We analyzed exclusive game film and talked to real NFL [position]s and they told us [obvious football fact]! Now, for the very first time, look forward to [recycled feature] with [something from another genre] and [something actually somewhat innovative]!!!

This year, Madden NFL fans will really feel the [recycled feature] like never before. [Guy who won't work here next year] lead the development of [feature that won't be here in 2 years]. We've added [call it anything but 'just more animations'], removed [stuff we've removed a few times], and finally eliminated [stuff we can't eliminate] to give you the most authentic and [adjective] Madden NFL experience ever!"
 
# 17 SageInfinite @ 04/25/13 06:47 PM
Quote:
Originally Posted by rootofalleli
There was that "run to daylight" or whatever back in '07. The promo vids advertised chaining together moves back then too. I'm not going to label this as false advertising (that's a specific thing) but it is a familiar sounding feature. It's cool though - we should all know by now that this is the time of year for marketing Mad Libs!

"Get ready for the most [adjective] Madden to date! We analyzed exclusive game film and talked to real NFL [position]s and they told us [obvious football fact]! Now, for the very first time, look forward to [recycled feature] with [something from another genre] and [something actually somewhat innovative]!!!

This year, Madden NFL fans will really feel the [recycled feature] like never before. [Guy who won't work here next year] lead the development of [feature that won't be here in 2 years]. We've added [call it anything but 'just more animations'], removed [stuff we've removed a few times], and finally eliminated [stuff we can't eliminate] to give you the most authentic and [adjective] Madden NFL experience ever!"
 
# 18 Hooe @ 04/25/13 07:28 PM
Quote:
Originally Posted by rootofalleli
There was that "run to daylight" or whatever back in '07. The promo vids advertised chaining together moves back then too. I'm not going to label this as false advertising (that's a specific thing) but it is a familiar sounding feature.
You are misremembering, the features added for Madden NFL 07 under the Run To Daylight mantra were Lead Blocking Control, the Highlight Stick, and individual running style animations. There was nothing about chaining moves together.
 
# 19 hanzsomehanz @ 04/25/13 08:42 PM
Quote:
Originally Posted by CM Hooe
There was nothing about chaining moves together.
The highlight stick did just that - it still does. Its the current animation system that does not offer those breaking transitions in animations, rather it suspends you with the defender. It is the IE engine 2.0 that is offering this portal, for lack of a better word.

*There are enough vids out there to see proof of chained, combo jukes for Madden and NCAA.

In the Madden 07 Age we had Shaun Alexander advertised as the coverboy and it was tauted then that elite backs had a range of moves that could not be accessed by other 'backs.

Our friend here is not misremembering. There may be a misunderstanding in terms but he is on the right course of thiniking with his aberrations but you are steering him off-course with your firm defense over what was said v what was performed (back then).

If I hold a book in front of white light and the same book infront of black light, the book remains the same. If they put the run features in a new light it is still the same school of thought.

At this point you are making a fuss of one word, daylight vs freedom; combos versus highlights.

*I am not vouching false advertising - that is too political a campain to discuss. #Madden Politics. I rather us avoid that all together but what is being promoted here in the "run-free" campaign did grow from the same tree of thought in Madden 07, that is indisputable.

Btw, this is an Anniverary iteration so it makes sense to celebrate with old nostalgia.

* Edit2Share

The following is available via the ESPN Madden 11 First Look - Archives

"These are really fluid animations," Strauser says, "and it feels like no 'Madden' that I've played before. You can chain together moves like a stutter to a spin to a juke, then lower your shoulder as you try to get that extra yard. Now you don't need to hit four different buttons with a turbo modifier to perform these moves. It's a lot easier to use, and at the same time, it looks a lot more like you see when you're watching the NFL for real."

Souce http://m.espn.go.com/general/story?s...18&src=desktop

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# 20 RandyBass @ 04/25/13 08:51 PM
Madden Share...

Madden Share...

Hmmm... This has me very curious. Keeping my fingers crossed for a player vault like MLB The Show, where you can export and import created players at will. Very cool feature in that game.
 

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