There are few things more exciting than watching the grace and power of NFL ball carriers. Sure, everyone loves a 60-yard touchdown bomb, but there’s something special about watching Adrian Peterson lower his shoulder to bowl through a defender, or seeing Larry Fitzgerald catch the ball in space, make a quick cut and then race untouched into the end zone. The one constant in all elite players is control, and this year Madden NFL 25 is putting all that control right at your fingertips.
Last year, Madden NFL 13 introduced physics to the franchise with the Infinity Engine. It was a big step forward and a huge feature at this point in the current console cycle. However, as with any new technology, there is always room to grow. This offseason, it was a major priority for the Madden dev team to add new features, fix known issues andcreate a smoother, more realistic experience. With that in mind, it's time to introduce Madden NFL 25's new feature, Infinity Engine 2.
.... wow.The run free feature is such a gimmick! 'String together devastating combos' makes it sound like I am going to buy Killer Instinct, not Madden.
The hype train has now left, and I'm not on board.
.... wow.The run free feature is such a gimmick! 'String together devastating combos' makes it sound like I am going to buy Killer Instinct, not Madden.
The hype train has now left, and I'm not on board.
Exactly my thoughts... Wow, just wow. Sounds like something you would see on the back of a Mortal Kombat box.
"Another new mechanic this year is the stumble recovery. Players will have a chance to break out of a stumble, regain their feet and continue down the field."
Balance is another key area we worked on. Every character in the game has a balance score that we calculate based on several factors including physical attributes, actions, and where contact is made. This balance system takes these factors into account and causes characters to stumble and fall in appropriate directions with appropriate momentum. All of this seems straightforward; HOWEVER, when you consider the fact that falling forward into someone else can stop you from hitting the ground and may actually help you recover, things get very interesting. For me there are two very important things to remember with this system:
1. Watch where you run- Wait for holes to open up rather than crashing through characters that are in your way. Watch your feet so that you don’t stumble over fallen characters. Make smart cuts and hurdle when necessary.
2. Fight for every yard – Forget the days of predetermined two-man tackles. You need to continue to run and find ways to stay on your feet.
One of the coolest things about the balance system is how it affects players based on their body type. It’s a lot of fun to devise new defensive strategies by trying to take out the legs of smaller players who may not be able to recover from a stumble as well as a guy with longer legs. Suddenly it makes sense to go after a guy like Maurice Jones-Drew differently than you would Calvin Johnson."
and don't forget about the NEW stumble recovery animation! wow! SMFH. I hate ea.
This actually is a good thing, especially if you read where it says you can also use it to dive for a few more yards, this is the closest we have come to a sticking the ball out for more yards feature so I actually really am a big fan of this.
No talk of proper footplanting, locomotion, or the much needed new running animations. No talk of the "new" sprint button the NCAA has implemented. This is pretty much a gimmicky feature allowing you to string moves together. The only thing I liked was the new stiff arm news. The stiff arm has been awful all generation so atleast they are addressing it.
As far as infinity engine 2.0, pretty much just cleaning up the bugs from last year. No talk of physics effecting OL/DL, DB/WR's, etc..
Very dissapointed, but not surprised. This seems like EA has pretty much given up on this generation and has done very little to the gameplay. Hopefully they are hard at work on the gameplay for the next-gen engine. HARD AT WORK
The issue with the oline wasn't really with the assignments. It was things such as the RT constantly being beaten, blocks being let go after a set amount of time and no pocket being created. It sounds like all they have done is improved the screen game so people can call it 50 times.
I'm predicting the defensive upgrades to be minimal and most scores to be above average again. Its completely ridiculous, I just hope the Connected Franchise upgrades are better than this.
I will say that this is the most arcade sounding madden I have ever seen just from reading a blog, its rather upsetting.
I remember the emphasis on simulation and heading the right direction in Madden 10 and then it fell short but it seemed they were headed the right way. I am just not sure what happened to the vision with this game :/
The AI for o-line being addressed is only 30% of the problem. Plus, they have claimed to fix the AI several times this generation. The most recent time being Madden 11 if I remember correctly.
Madden needs a COMPLETE OVERHAUL to OL/DL animations and blocking in general. They need to literally add 500-1000 animations in the trenches. With the ability for DL and OL to DRIVE their man in one direction or the other.
Also, they need to add struggle animations and tons of them. In Madden, whenever a block is engaged they just square up and latch onto one another. (Dance) When would you ever see people do that? The players should be constantly fighting and trying to get to one side or the other, or break free from the block, or lineman should be constantly fighting to maintain position and DRIVE them back.
Madden is just a simple lock each other up, dance, and one player gets a win animation.
LASTLY, please add some IMPACT blocks. Why cant we get huge crushing blind side blocks on occasion?
The AI for o-line being addressed is only 30% of the problem. Plus, they have claimed to fix the AI several times this generation. The most recent time being Madden 11 if I remember correctly.
Madden needs a COMPLETE OVERHAUL to OL/DL animations and blocking in general. They need to literally add 500-1000 animations in the trenches. With the ability for DL and OL to DRIVE their man in one direction or the other.
Also, they need to add struggle animations and tons of them. In Madden, whenever a block is engaged they just square up and latch onto one another. (Dance) When would you ever see people do that? The players should be constantly fighting and trying to get to one side or the other, or break free from the block, or lineman should be constantly fighting to maintain position and DRIVE them back.
Madden is just a simple lock each other up, dance, and one player gets a win animation.
LASTLY, please add some IMPACT blocks. Why cant we get huge crushing blind side blocks on occasion?
wait till next gen to hope for any of that bc we're definitely not getting it this gen
Is this not the kind of thing people were looking for to stop the zig-zagging? Surprised nobody quoted it yet (well, not really...)
Quote:
If you’ve checked out the Run Free post, then you know all about the emphasis placed on the running game this year. Some improvements and tweaks have been made to the engine itself to make the running game more rewarding and fun. First off, players can now use hard cuts when running to prevent the “swerve” running seen in years past. When a ball carrier changes direction, he now needs to decelerate and make a genuine, sharp movement to get past the defender. It’s a fix that has been in the works for a long time, and the dev team is glad it’s finally in the game.
I can't load the Run Free page right now, so I don't know what that says.
i really hope they added lime green as seattles secondary color after all my tweets last year to EA explaining to them that they are using white as their secondary color for some reason when they already have an option for black/white or white/black cleats..just a small thing i noticed but the devil is in the details EA..fix it already and stop ignoring your fans and customers