06:18 PM - April 10, 2013 by RaychelSnr
It can be hard to see the positive when things are working—it’s much easier to see what’s wrong. It’s a distinction that was first put into philosophical terms by Martin Heidegger as the difference between the ready-at-hand and the present-at-hand and, weirdly, it’s really really easy to see in video games. When the mechanics of a game are ready-at-hand, we perform an action with the controller and what we expect to happen happens; when things don’t happen the way we expect or want, we call them “broken” and they are merely present-at-hand. In other words, lying there in front of us and useless.
You can feel free to ignore that whole paragraph, though. Here’s what you need to know: having already dipped into what NBA 2K14 should look to fix, it’s time to turn a kinder eye on the series and look at what it already does well. Some of these things really stand out when you compare 2K13 to older versions of the game, even as recently as 2K10.
Read More - What NBA 2K13 Did Right