09:54 PM - April 3, 2013 by Steve_OS
Kotaku's Owen Good has posted his
NCAA Football 14 preview. Probably the most interesting part of the article is when he describes player stamina and how it could play out in the game.
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Most importantly, you're going to see a player's stamina during a play, and watch it drain as a long run plays out, or as he chains together a juke followed by a spin followed by a truck, with each move decreasing in effectiveness as his stamina runs out. "If you're scrambling with your quarterback, you're more likely to get a less accurate throw at the end," Richart says.
This should cut down on that multiplayer staple, the quarterback's 198-step drop followed by a sideline-to-sideline run followed by a laser beam to the flanker. Last year, NCAA Football 13 hardwired 3, 5 and 7-step drop animations into some plays to keep players from instinctively laying back on the left stick, but they still did it anyway. With play-to-play stamina—which will be informed by a player's rating, and will be less in fourth quarter or in overtime than at the start of a drive in the first quarter—cheap stuff can be more easily neutralized. |
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