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NCAA Football 14 News Post


IGN has posted their NCAA Football 14 preview, as well as a video interview with Producer, Ben Haumiller.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 21 MizzouBravesFan @ 04/03/13 07:58 PM
Quote:
Originally Posted by DorianDonP
I think the casual crowd will buy it regardless of it becoming more "sim". I think it's a copout to keep saying they have to appeal to the casual crowd because for the most part, those people go with the flow anyway. It's one of two football games on the market, both made by EA. It's not like they have a choice if they just wanna sling it around with some friends.
TBH though nowadays it's almost hard to decipher what's "sim" and what's not because real college football is almost like an arcade game now lol....
 
# 22 jello1717 @ 04/03/13 09:15 PM
Quote:
Originally Posted by DorianDonP
Instead of pressing x to snap the ball. How about you have to use the analog stick, sort of like how you use the stick to shoot free throws in NBA 2k? If you aren't smooth with using the stick, then there is a greater chance that you will botch the snap. QB awareness and C attributes would tie into how precise you have to be when bringing the stick back to snap the ball.
This is exactly the sort of thing that we sim gamers would love, but would absolutely piss off the casual gamers which is easily EA's largest demographic. Using the example from the video, while I would love for a bad snap to decide a football game, but if this happened to a casual gamer he'd be up in arms and would bash the hell out of EA for it.
 
# 23 cparrish @ 04/03/13 09:38 PM
Quote:
Originally Posted by DorianDonP
Instead of pressing x to snap the ball. How about you have to use the analog stick, sort of like how you use the stick to shoot free throws in NBA 2k? If you aren't smooth with using the stick, then there is a greater chance that you will botch the snap. QB awareness and C attributes would tie into how precise you have to be when bringing the stick back to snap the ball.

A system like that could also factor into OL penalties like false starts, so it's not random. It's based on you being patient and precise with your stick skills every snap.

Now some will argue that pressing x is just easier and better, but I think if it got implemented, people would roll with it just like they roll with everything else.
Even better, just give people the option of using either or.
 
# 24 moylan1234 @ 04/03/13 09:51 PM
^Yes I agree cparrish I like the overall concept, but please give the option at least because I cant hit a free throw to save my life on 2K.

Also, I think both players involved should have a separate like snap or exchange rating because I can tell you as a former center bad snaps are just as often the qbs fault
 
# 25 UMhester04 @ 04/03/13 10:23 PM
Quote:
Originally Posted by MizzouBravesFan
TBH though nowadays it's almost hard to decipher what's "sim" and what's not because real college football is almost like an arcade game now lol....

I hear what you're sayin but there's plenty of things that need to go in that are sim and not in the game
 
# 26 brad1014 @ 04/03/13 10:27 PM
Still no chain-gang in the game... not huge deal, but not helping the presentation or authenticity.
 
# 27 ND fan 84 @ 04/04/13 02:50 AM
At 3:17 it looks like the Adidas gloves for ND are in!
 
# 28 ND fan 84 @ 04/04/13 02:59 AM
8:06 the ND gloves have a leprechaun on them and a little later the Wisconsin gloves have a W on them. So sick!
 
# 29 Cowboy008 @ 04/04/13 07:23 PM
Quote:
Originally Posted by ND fan 84
8:06 the ND gloves have a leprechaun on them and a little later the Wisconsin gloves have a W on them. So sick!
Just watched the video and the gloves look good.
 
# 30 BBallcoach @ 04/04/13 07:56 PM
Oregon's offense would be considered cheese if you played like that online... it's kind of funny to see what people's definitions of sim is
 
# 31 SageInfinite @ 04/04/13 09:22 PM
Quote:
Originally Posted by JerseySuave4
Just got around to watching the video, somebody tell me i'm not seeing things but does anyone else see a ton of sliding and awkward animations in these run videos? I'm sorry but it just doesn't look smooth at all. Still looks like guys sliding through animations. I don't get when you have so much time to plan your clips, and the focus of your game this year is the running, why you'd put in some of those clips.
They think it looks nice and realistic.
 
# 32 darknmild @ 04/09/13 02:38 AM
Quote:
Originally Posted by Gotmadskillzson
Procedural awareness ? Oh God I hope that means the scrambling QB and returners on special teams don't run directly into defenders anymore and actually try to AVOID being tackled. Last year in the beginning that had scrambling QBs done right, then they broke it with their patches to the point every time the QB tried to scramble he went directly into the defensive tackle.

But anyway, nothing pissed me off more then to punt the ball, they would have all this space to the left and to right of them and they would just run up the middle into 3 defenders.
Amen to that
 
# 33 Official_Mole @ 04/09/13 03:09 AM
Quote:
Originally Posted by JerseySuave4
Just got around to watching the video, somebody tell me i'm not seeing things but does anyone else see a ton of sliding and awkward animations in these run videos? I'm sorry but it just doesn't look smooth at all. Still looks like guys sliding through animations. I don't get when you have so much time to plan your clips, and the focus of your game this year is the running, why you'd put in some of those clips.
I got to play the game back in January at the NCAA Community Event and what I can tell you from my own experience is that from a full speed gameplay standpoint I thought the running was spectacular.

I didn't feel as if I was sliding or "manually juking" when making cuts. I think that when you slow the game down so much in replay you might get a quick glimpse of a slide but I see that in all sports games and even shooters when my character is running.

I know many of the players on OS are gonna wanna wait until they play the game to judge and thats totally cool. But just thought I would throw in my take on it.
 
# 34 Official_Mole @ 04/09/13 03:16 AM
Quote:
Originally Posted by Big FN Deal
I listened again and he seems to say "conceptual awareness", not procedural awareness, so my bad. In some other video they do claim that the CPU will utilize moves though and learn through a new "real AI" tech circa FIFA/NHL, so hopefully that works out.
It's call "Contextual Awareness" and it's an outstanding part of the game. Like Ben described in the video, your RB will be aware that he is running into his own players and will use his hand or make a move to get around the player instead of just falling to the ground.

With QB's in Madden NFL 13 we saw a lot of times where a QB would run into his own line (even when your opponent had 1 or 0 rushers) and still fall down. With "Contextual Awareness" he would be aware that it is his own Lineman and try to move around the player.
 
# 35 Official_Mole @ 04/09/13 04:00 AM
Quote:
Originally Posted by Big FN Deal
Glad I finally got to hear about this from someone that got hands on time, nice. This is what I was hoping but of course can't take anything for granted, does make me wonder why they chose to only show the close up views on Tuesday though.

So before I bombard you with questions, what did they tout as being in the build you played and what had yet to be added?

No problem. As for what build we played I don't want to go into too much detail since I'm under NDA and don't wanna risk releasing too much.

What I can tell you is that I did notice the Infinity Engine changes and the cutting and feel of the running game. I'm from Wisconsin, I love my Badgers and I love to run the ball. What I can tell you is that I always wanted to run the football. I wanted to test the cuts, the spins, the stiff-arms, and I even intentionally run into defenders just to get a feel for the physics and I was impressed.

Now I did play the game back in January so it was far from complete. Plenty of time to tune and still time to add in what they could. I hope to be down there again and see the progressions that have been made.
 
# 36 kingsofthevalley @ 04/09/13 12:29 PM
Quote:
Originally Posted by DorianDonP
I think the casual crowd will buy it regardless of it becoming more "sim". I think it's a copout to keep saying they have to appeal to the casual crowd because for the most part, those people go with the flow anyway. It's one of two football games on the market, both made by EA. It's not like they have a choice if they just wanna sling it around with some friends.
Exactly. Casuals are going to buy either way it goes, all you have to do is herd them in the direction YOU want them to go and they'll usually mob to the destination. They bought it in droves when the players moved much more realistic (I'll go out on a limb and even say the games sold MORE back then), they buy it in droves now with the players moving about like damn disney on ice. The game should be built around the hardcore fan base with options implemented to dial things back a bit if need be for the casual user.
 

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