I mean it would be a disappointment for it not to be 2.0. If all they did was took Madden 13's IE and slapped it onto NCAA 14, then what did they spend the rest of the year doing? They have the advantage of seeing the feedback Madden 13 got and being able to work on an engine from scratch for a whole dev cycle.
i still don't understand how it wasn't in last year. from a gameplay perspective, they are the same game. the engine should be the same on both. they both have 11 players on each side, same basic positions, same basic formations/plays (more diversity in college, but mostly the same), basically the same rules (they don't work in either game anyway, so not like this mattered), etc.
dynasty/franchise is clearly different. but core gameplay should be virtually identical.
i still don't understand how it wasn't in last year. from a gameplay perspective, they are the same game. the engine should be the same on both. they both have 11 players on each side, same basic positions, same basic formations/plays (more diversity in college, but mostly the same), basically the same rules (they don't work in either game anyway, so not like this mattered), etc.
dynasty/franchise is clearly different. but core gameplay should be virtually identical.
They didn't decide to put it into Madden until January, so, with NCAA releasing 7 weeks ahead of Madden, it was too late for NCAA to implement it.
As others have suggested, I'm more interested in the tag line and what comes of it.
It relates to Madden, but these two games are usually joined at the hip as far as gameplay goes (last year being a pretty big exception with IE and all)
Quote:
Looks like Year 2 of the Infinity physics engine will focus on running backs, including a bigger emphasis on cutting, and of course, smacking defenders in the mouth with fierce stiff-arms as you try to knock defenders like Von Miller out of your path. When asked for clarification, all an EA Sports representative would tell us is that the game will highlight a “run free ball carrier feature” that will offer “unprecedented ball-carrier control and precision.”
Thats what popped out to me about that article. Ill leave it at that.
Even if it is infinity engine 2.0, Madden 25 will still get 2.5 if not 3.0 simply because Madden comes out at a later date. Be like this every year, Madden will always get the more POLISHED version simply because that is their flagship football title and it comes out a month later.
Hell look at Madden 25 photo that came out today and NCAA 14's photo. Madden gets more human proportioned player models and NCAA gets overly thick and chubby player models. IF NCAA can just get Madden's player model, that would be a HUGE step forward for NCAA series.
Big fan that game play needs to be advanced because that overall makes the game but one thing on my mind is why cant they take how crisp the jerseys look and even the pants and pads in madden look an import them into the game instead of the pants look painted on with no pads?
agree pointless complaints that have nothing to do with the way the game is played. I like the artsy stuff too but not enough to constantly complain about it year after year... some people wait for news to see whats new and some wait to complain.
Anyone expecting one iota of effort beyond putting Madden 13's Infinity Engine into NCAA 14 clearly hasn't been paying attention this console generation.
OK EA Tiburon, interesting tagline BUT after seeing this same tactic for 8 years, I want to see game play video released tomorrow, not just talk game. In fact, how about just releasing some actual HD game play from the default cam of players running around, no hype trailers YET or blogs, just let the game play initially speak for itself. #neverhappen
I will be even more specific. Game play video played on ALL AMERICAN CPU vs CPU. Don't want to see 2 scrubs who don't even know they are doing playing the game (Thanks IGN last year) nor do I want to see people playing on varsity with one player semi good and the other player don't really know how to play.
All American CPU vs CPU 1 half.
2 options teams
2 spread teams who like to run out of the shotgun formation
Hell I don't need audio at all. Just give me 2 games of CPU vs CPU game play 1 half each. Let the video do the talking. Take a page from Battlefield 4. They showed a 17 minute long video of the actual game play, enough was said.
Definitely interesting, but with the same goofy animations this series has had all gen, it still won't look that impressive. Glad to see they're adding some sort of momentum and foot planting, but my hopes aren't high. I'm looking forward to seeing it in action. Also I hope it is implemented universally, not just for running backs. The defense better have the same advantages and disadvantages and the offensive players. My running back should not be cutting back and juking while the defenders just ice skate toward me for a tackle.
If the only thing they fixed was the running animations to make it realistic instead of allowing zig zagging without losing momentum, I would probably buy the game.