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The kart racing genre, popularized by Nintendo's Super Mario Kart in 1992, has slowed down significantly during its teenage years, seeing fewer releases and even fewer innovations to the original formula of power sliding, shooting items and wacky mascot races.
Sega's Sonic & All-Stars Racing Transformed, a direct sequel to 2010's Sonic & Sega All-Stars Racing, isn't here to reinvent the genre or launch any major innovations. The game's main marketable feature, transforming between boats, planes, and go-karts during a single race, isn't necessarily an innovation so much as it is an extension of the multi-vehicle concept introduced in 1997's Diddy Kong Racing.
The excitement that comes from playing Sonic & All-Stars Racing Transformed isn't linked to anything new it does, but instead, from everything old it has wonderfully re-imagined.
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