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MLB 13 The Show News Post


Sony Computer Entertainment just sent us the MLB 13 The Show fact sheet. Check it out below.

The highest-rated sports videogame over the past 4 years (according to average ratings on MetaCritic.com and GameRankings.com), MLB® 13 The Show™ is once again ready to provide fans with over 50 enhancements, and new features that will make every baseball fan think they are really living the Major League Baseball® (MLB®) experience. Available exclusively for the PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita) systems, The Show continues to deliver the most realistic baseball experience with its enhanced, true-to-life gameplay, authentic franchise and season modes and incredible detail not found in any other sports game.

MLB 13 The Show improves upon what has been delivered in previous franchise releases, and also adds many new features that continue to push the envelope in the sports video game genre including an All-New Playoff Mode, a new beginner mode for an accessible pick-up-and-play baseball experience, and an improved Play Now mode for faster and simpler games. With cross platform play in Home Run Derby mode and save functionality between the PS3 and PS Vita versions, The Show allows players to continue their season anywhere.

Due to hit stores on March 5, 2013, just in time for Spring Training™, MLB 13 The Show is prepared to deliver a one-of-a-kind experience for all fans, no matter the age or skill level, and prove once again to be the industry’s premier licensed MLB game.

NEW FEATURES IN MLB 13 THE SHOW:
  • The “Post Season” Mode (PS3 & PS Vita) – MLB 13 The Show will introduce users to Post Season Mode this year as it offers quick entrance directly into the Post Season, fast-tracking your run to the World Series. The mode offers you the choice of selecting to play with one team, or all 10. All of the game control options you've come to know are available in this mode, including: single player, head-to-head play, co-op play, and PlayStation®Move support.

  • Cross Platform Online Home Run Derby (PS3 & PS Vita) – MLB 12 The Show introduced Online Home Run Derby™ to PS3. MLB 13 The Show brings this experience to PS Vita with the inclusion of cross platform play. Regardless of whether users are logged into a PS3 or PS Vita, selecting an Online Home Run Derby match will gather users into one game experience.

  • Beginner Mode (PS3 & PS Vita) – In an effort to make The Show more accessible and to help users learn the fundamentals of the game, Beginner Mode has been added. Beginner mode uses an advanced, adaptive AI system that dynamically updates your skill level on the fly

  • New Push/Pull Hitting Trajectories Engine (PS3 & Vita) – New to MLB 13 The Show is our Push/Pull hitting trajectory tendencies engine. When you hit select during the pitcher-batter matchup, the in-game screen will show you if the current hitter is Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter.

  • Franchise and Season Mode Evolution (PS3 & PS Vita) – MLB 13 The Show is set on improving the user's experience in Franchise mode by focusing on player development, while creating a more realistic and dynamic league as time progresses. Additions include a newly implemented team budget that focuses on a reward-penalty system which is solely based on a team's performance on the field. This new budget system results in a more dynamic league, in which a low-budget team can become a big spender after a period of sustained excellence, mirroring real teams in the big leagues.

  • Road to The Show Evolution (PS3 & PS Vita) – One of the most popular aspects of MLB 13 The Show, Road To The Show, has been reworked this year in an effort to provide players with the most immersive and realistic on-field experience ever in a sports video game. More focus has been made to bring simpler control over a users’ player on the field in order to bring an unparalleled experience to the game.

  • The Show Live (PS3 & PS Vita) - The Show Live provides an exhibition-based mode using data from MLB.com to populate daily match-ups, line-ups and starting pitchers, giving users the opportunity to play in an environment that matches the “real-world.” The Show Live presents games in the same way as season-based modes, with up-to-date player and team statistics. Hear commentators reference the previous or next day’s events, based on real-world situations and information. Users have the choice to play a game from today, or turn the calendar back and play any game from earlier in the season.

  • Diamond Dynasty 2.0 (PS3) – Diamond Dynasty juggles aspects of team management, player progression, and online competition, with more creative freedom than any sports game to date. In order to improve Diamond Dynasty, feedback from The Show Nation was used to expand and fine tune the systems that make up the mode. DD will now be simpler to understand for new users, while also being easier to navigate and manage for previous users. In addition to being more intuitive, visual tutorials walk users through the more complex screens or systems within DD.

    • Diamond Dynasty introduces the Designated Hitter in MLB ’13. Users can choose whether they want to play by American or National League rules at their home park.
    • The Marketplace gets a haul over as well as users can post and cancel orders with ease. The Marketplace has gotten smarter, minimizing the amount of potential exploits.
    • The Dynasty card type has also evolved. Dynasty Cards now display more information about the player's abilities. Each Dynasty Player has maximum thresholds he can reach in each attribute, so picking which cards to activate to a team has become much more important.

  • TruBroadcast Presentations 2.0 (PS3) – Adding new scenes, new cameras, new OSDs, new music and new audio, True Broadcast Presentations 2.0 continues to blur the line between reality and The Show. This year focuses on further refinement of game continuity through the restructuring of thousands of presentations but also a heavy emphasis on taking stadium ambiance and big game atmosphere to a new level.

  • New Scouting and Training System in Franchise Mode (PS3 & PS Vita) – A "human element" was incorporated into MLB The Show’s Scouting system, which affects the user's decision making process when dealing with scouting directives, position changes and, ultimately, drafting a player. .

  • Road To The Show Commentary and Presentation Evolution (PS3) – The Road To The Show mode received a major commentary and presentation overhaul in an effort to bring the focus back to the player in the mode. Hundreds of new presentation scenes have been created and thousands of new commentary lines have been recorded to give the RTTS player the attention he deserves and to highlight notable single-game, single-season, and career achievements like milestones and records.

  • Online Road To The Show Leaderboard (PS3 & PS Vita) - Users can track their Offline Road to the Show careers and compare their player against all players from the community using RttS Leaderboards. Users can compare stats to see who is considered the best at their position, at similar levels. Users and their stats will be grouped by organization level: Double-A, Triple-A, MLB, as well as by position. All this will be tracked, displayed and sortable as long as you are connected online and PlayStation®Network signed in.

  • Universal Profile (PS3 & PS Vita) - Universal Profile provides a central hub for any statistics a user records while playing The Show, Regardless of the modes or platform played, stats will be tracked and viewable in a user’s profile. In addition, profiles will have levels associated with them. As a user plays, they accumulate experience (xp) towards their profile’s level.

  • Button Accuracy Meter (PS3 & PS Vita) – Users will now have more control over the fielding aspects of the game than ever before. For users who choose the new button accuracy meter they will now have complete control over the fielders arm accuracy and arm strength. No longer will an errant throw be the result of a random dice roll.

  • Steve Lyons Joins The Booth (PS3 & PS Vita) - Joining the The Show’s Broadcast team for MLB 13 is MLB veteran Steve Lyons. Steve started his Broadcasting Career with Fox in 1996, and has called several Division & League Championship series with the network. Steve currently does Color Commentary for the LA Dodgers.

    Steve brings new energy and insight into the game, refreshing the commentary for MLB 13 The Show.

  • MLB 13 Online Leagues Overhaul (PS3) - This year with MLB 13 The Show Online Leagues has been given a complete and total overhaul. New features include being able to play the real MLB schedule with all 30 teams, coupled with upgrades and refinements – like being able to manually control the pace of the league. Ultimately, the commissioner of a league will have the tools to be able to create and customize it in order to play with anyone anywhere to have a complete MLB experience in an online environment.

The Best Gets Better! MLB 13 The Show includes over 50 more enhancements, new features, and improvements!

1. Hitting engine improvements deliver more hit variety than ever before
2. Wider timing window across all difficulty levels
3. Improved ball physics (less ground rule doubles etc.)
4. Over 250 new fielding and running animations
5. Over 90 new batting stances
6. Over 130 batting stance re-captures for players who changed their stances
7. Over 50 new pitching motions
8. Over 60 new HR swings
9. New Defensive Positioning screen, view the whole field and watch your players shift on the fly
10. Franchise Mode: Team specific player valuations, which affect drafting, trades, free agency, etc.
11. Franchise Mode: Projected team budgets and free agents for the upcoming season
12. Franchise Mode: Previous award winners and each team's Hall of Fame members will now be tracked and displayed
13. Franchise Mode: Ticker in Franchise that displays scores, milestones, trades, etc.
14. Franchise Mode: Top 50 Prospect icon, used to indicate the best up-and-coming minor leaguers
15. Franchise Mode: Organizational Depth Chart which displays your starters at each level (AA, AAA and MLB)
16. New CBA "Qualifying Offer" system included
17. 7 New Minor League and Spring Training stadiums
18. On screen Tutorials to help you navigate some of the more complicated screens
19. New silhouette bat when bunting
20. Back picks while a catcher in RttS
21. Ability to assign swing animations when creating or editing a player... follow through, step in, etc...
22. Big glove for catcher when a knuckle ball pitcher is on the mound
23. Over 500 new presentations
24. Pitcher Energy/Rotations for Online Play Now
25. Mercy Rule for online games
26. Twitter in The Show
27. Ping indicators in online game rooms
28. New online ranked game Play Now flow with game worth
29. New post-game summary screen for all online ranked games
30. Player photos up****** with Roster updates
31. In-game simulator when FF to the end of game
32. PCI Appearance - There are 4 alternate PCI appearances
33. Pitcher Batter Analysis will now display 40 instead of 25 pitches
34. New Throwback uniforms
35. More catcher animations on plays at the plate providing more exciting outcomes
36. Enhanced CPU base running. Less predictable and more human like behavior
37. New base running animations "around the bases". Allows for more control of your base runner
38. New Pulse pitching, Meter pitching, and strike zone art
39. New player accessories
40. New online ticker design, more stats and information
41. RTTS infielder’s pickoff request
42. New more interactive user steal system
43. Improved CPU pitcher substitution logic
44. New player card
45. Guess pitch evolution
46. RTTS Removal of the “green-light” system
47. Over 1,000 new RTTS-specific presentations
48. New RTTS user catch option
49. New RTTS On/Off options for ball halo and ball trail
50. Over 15 new batting camera’s and 5 new pitching camera views

Publisher: Sony Computer Entertainment America LLC
Developer: Sony Computer Entertainment America, San Diego Studio
Platform: PlayStation®3 (PS3™) and PlayStation®Vita (PS Vita)
Genre: Sports
Release Date: March 5, 2013
Cover Athlete: Andrew McCutchen, outfielder, Pittsburgh Pirates
Players: 1-4 Players online via PlayStation®Network and/or offline
Rating: “E” for Everyone
Community: http://www.theshownation.com/
Facebook: http://www.facebook.com/mlbtheshow

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 441 Bobhead @ 01/16/13 10:37 PM
Quote:
Originally Posted by HustlinOwl
if playable online, not even in the inaugural OS Classic?
Honestly I don't even know what that is
I'd guess it's like an online league or tournament or something though, in which case I'd definitely do that if I had the time.
 
# 442 Woodweaver @ 01/16/13 10:42 PM
Quote:
Originally Posted by Qwinkidink7
I love The Show bc of its realism. It seems like most of the people on this forum likes it for its realism as well. This makes me wonder why people are excited about the new throwing system! To my understanding it puts ALL throwing errors on the user. This is not realistic to me. Throwing errors are apart of the game, if i become (or anybody else) so good then there will never be a throwing error, regardless of the players skill. I'm actually surprised people are not complaining about this...If i misunderstood the throwing system let me know please.


I assume you are referring to the new button accuracy throw meter. If so, then you have misunderstood.

Much like the analog accuracy throw meter, the meter changes based on many factors including but not limited to: fielder attributes, throw distance, throw difficulty, etc. These changes make the difficulty of making an accurate throw dynamic. In addition, there is an overall fielding difficulty that will allow the feature to challenge a player's personal skill level with the meter as they become more adept.

Ultimately, this is just another option (without removing any of the old ones), and if you do not find it fun, merely selected a more suitable option.

Have fun!
 
# 443 Scooter3 @ 01/16/13 10:42 PM
Will we be able to play a season off line using 16 teams only?

scooter...BigKlu...
 
# 444 Zinger @ 01/16/13 10:48 PM
New Push/Pull Hitting Trajectories Engine (PS3 & Vita) – New to MLB 13 The Show is our Push/Pull hitting trajectory tendencies engine. When you hit select during the pitcher-batter matchup, the in-game screen will show you if the current hitter is Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter.

Is this just an aid when we are pitching or does it have an influence when we are batting ie if our batter is extreme pull he will hit it there often even if we are late in timing?
 
# 445 JaySwizzlez @ 01/16/13 10:53 PM
Quote:
Originally Posted by JLL84
WOW! Blown away!
Love the depth chart in Franchise. It may be a small addition but from my experience I know its going to be helpful.
 
# 446 Bobhead @ 01/16/13 10:58 PM
Quote:
Originally Posted by Zinger
New Push/Pull Hitting Trajectories Engine (PS3 & Vita) – New to MLB 13 The Show is our Push/Pull hitting trajectory tendencies engine. When you hit select during the pitcher-batter matchup, the in-game screen will show you if the current hitter is Extreme Pull, Pull Hitter, Balanced, Opposite field Hitter, or an Extreme Opposite field hitter.

Is this just an aid when we are pitching or does it have an influence when we are batting ie if our batter is extreme pull he will hit it there often even if we are late in timing?
This was already explained somewhere by a dev but I certainly don't expect anyone to read all five thousand pages of this thread, so I'll summarize.

The tendencies effect where the ball is hit even when the batter is controlled by a human. It does not completely override physics and logic, but it is factored into the dice roll, so that the window for pull hits is slightly larger for a pull hitter, and everything else is shifted accordingly.

If you are perfectly on time, instead of being hit directly up the middle, the ball is likely to be pulled. If you are extremely late with a pull hitter, though, the ball will still be hit the other way. I guess one way to look at it is that the timing window is expanded (like the timing slider) but only for that particular section of hits. So for pull and extreme pull hitters, the pull timing window is expanded, and the push timing window is smaller, but still there.
 
# 447 Chaos81 @ 01/16/13 10:58 PM
Quote:
Originally Posted by Steve_OS
10. Franchise Mode: Team specific player valuations, which affect drafting, trades, free agency, etc.
I can't wait to see what the Royals value.
 
# 448 Knight165 @ 01/16/13 10:58 PM
Quote:
Originally Posted by JaySwizzlez
Love the depth chart in Franchise. It may be a small addition but from my experience I know its going to be helpful.
I can't believe I'M going to have to ask a question...and then answer it myself in a few days....
I wonder if WE get to choose and edit the depth charts or are they according to ratings?
I forgot to look.

M.K.
Knight165
 
# 449 Curahee @ 01/16/13 11:11 PM
I'm gonna piggy back this over from my other thread because I think it bears noticing.

This is what, "19. New silhouette bat when bunting" means...
 
# 450 Bobhead @ 01/16/13 11:14 PM
I have to ask why the second team in that screenshot is named "ZZZ"...
 
# 451 Curahee @ 01/16/13 11:15 PM
Quote:
Originally Posted by Bobhead
I have to ask why the second team in that screenshot is named "ZZZ"...
In the video he creates a team called Z-Town Zombies. IDK.

Its funny tho cuz if you read the 2 teams, it says BALZZZ.
 
# 452 Knight165 @ 01/16/13 11:17 PM
Quote:
Originally Posted by Curahee
In the video he creates a team called Z-Town Zombies. IDK.

Its funny tho cuz if you read the 2 teams, it says BALZZZ.


M.K.
Knight165
 
# 453 poster @ 01/16/13 11:25 PM
Quote:
Originally Posted by Russell_SCEA
Ignored isn't the proper word to use here. It's priorities we have finite time and finite resources. The plan for franchise mode was to completely scrap the logic and code for team budgets, team evaluations, scouting, drafting, and player progression, player generation logic and start over.

This was a massive undertaking and it's where we knew the time and resources were best spent.

The word oversight means unintentional failure to notice or do something. There is no oversight here having players be called up based on performance was never in the design plans this year so it's not a major oversight, its not an oversight at all.
Russell, thanks for the reply. Do you think it will be in the plans for future versions? I know it wouldn't be easy to implement, but I feel having something like this in place would make your franchise more alive.
 
# 454 poster @ 01/16/13 11:35 PM
Quote:
Originally Posted by Knight165
While it would be nice...I'm a little unconvinced that I would call it major.
Why?
Teams IMO mostly make moves on two things. Especially on the call up end.
Options and 40 man status....and that's basically what the game does albeit as stated, they make that move only when there is an injury.
Rarely will you see a team promote a player to the MLB level just because he is tearing up AA and start his clock ticking on options.(unless they just know he's staying there)
OOTP tries this and IMO the shuffling up/down back and forth is ludicrous.
While it's something that I would like to see in some instances, putting the code in place to distinguish when to and when not to might be really tough.(Are the Yankees sending down A-Rod just because he's hitting .200 in July? doubt it...and if it happened in the game we'd go nuts....look at some of the guys that already get stuck in AAA after injury and such)
Doing it on injury and then reforming the rosters in the off season(going by ratings) is the stop gap to this.

M.K.
Knight165
I hear ya Knight, just think it would be cool to have in the game. Your correct about the instances in which players would get called up, but since some of the service time logic is in the game (pretty sure it is), this would be a nice tie in.

I know it would be difficult to build a solid logic base to make it work correctly, but I would trust this dev team to be able to do it. Your ARod example is valid, but you would have never expected him to be benched in the playoffs either.

Just want to be immersed into the franchise mode, so hopefully the improvements will do that.
 
# 455 Knight165 @ 01/16/13 11:42 PM
Quote:
Originally Posted by poster
I hear ya Knight, just think it would be cool to have in the game. Your correct about the instances in which players would get called up, but since some of the service time logic is in the game (pretty sure it is), this would be a nice tie in.

I know it would be difficult to build a solid logic base to make it work correctly, but I would trust this dev team to be able to do it. Your ARod example is valid, but you would have never expected him to be benched in the playoffs either.

Just want to be immersed into the franchise mode, so hopefully the improvements will do that.

You got me thinking though...and the one thing that prevents poor performance from causing a player to be sent down in OOTP is the right of refusal....and perhaps if they added and used that as the mechanism to keep the CPU from shuffling established players who are playing poorly from getting demoted....it could work.
That is my only real concern with performance based roster moves(MLB level...)

M.K.
Knight165
 
# 456 I3RIS3H @ 01/16/13 11:43 PM
Quote:
Originally Posted by Curahee
Yeah but when Oct rolls around and such and such teams are in the real post season, Id like to be able to duplicate that and play too.
Yeah same here. I'll most likely hold off on playoff mode until I make the playoffs in franchise then I'll recreate the actual bracket when playoff time rolls around.
 
# 457 Jaybirdy24 @ 01/17/13 12:00 AM
Anything on the rangers ballpark? The led ribbon boards to be that green led style like at target field
 
# 458 Braves Fan @ 01/17/13 12:38 AM
Quote:
Originally Posted by Russell_SCEA
Ignored isn't the proper word to use here. It's priorities we have finite time and finite resources. The plan for franchise mode was to completely scrap the logic and code for team budgets, team evaluations, scouting, drafting, and player progression, player generation logic and start over.

This was a massive undertaking and it's where we knew the time and resources were best spent.

The word oversight means unintentional failure to notice or do something. There is no oversight here having players be called up based on performance was never in the design plans this year so it's not a major oversight, its not an oversight at all.
I'd like to personally thank you for spending a good portion of your resources on franchise mode. I'm very excited about this part of the game, not only this year but future years. When you use the words "start over" that shows me the developmental team has big plans for this mode. Last year we were told franchise mode was improved but it really wasn't, by completely scrapping it and starting over (as you put it) that should have all of us optimistic that this time we will start to see some improvements.
 
# 459 GWPump23 @ 01/17/13 01:17 AM
Quote:
Originally Posted by Braves Fan
I'd like to personally thank you for spending a good portion of your resources on franchise mode. I'm very excited about this part of the game, not only this year but future years. When you use the words "start over" that shows me the developmental team has big plans for this mode. Last year we were told franchise mode was improved but it really wasn't, by completely scrapping it and starting over (as you put it) that should have all of us optimistic that this time we will start to see some improvements.
Can I "LIKE" this more than once?

-GW-
 
# 460 Babyface @ 01/17/13 02:40 AM
I rarely post but check the form all the time,but I must say I am ready to pre-order this game.I didn't buy last year game since I am just a franchise player(with my son)and didn't see much improvement from 11(We still play that game).It's a must buy for me now.Can't wait!!
 


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