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MLB 13 The Show News Post


Kotaku's Owen Good has posted his hands-on impressions of Beginner Mode in MLB 13 The Show. After reading his article, let us know what you think about the mode.

Quote:
... Beginner Mode grew out of developers' desire to chip away at The Show's intimi****** reputation, not only to newcomers, but also to veterans who found some aspect of it difficult. This typically is hitting, an art that requires a ton of patience, something a video game experience rarely fosters.

With Beginner Mode turned on, you'll play a nine-inning game regularly. The pitchers' and hitters' behavior will be different depending on how far along you are in your progress. I was handed the controller to play Detroit versus the New York Yankees, switching sides between innings to hit against C.C. Sabathia (announced Thursday as The Shows second cover candidate, joining Washington's Bryce Harper) and Justin Verlander. You can apply Beginner Mode to any matchup involving any two teams.

Game: MLB 13 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3Votes for game: 36 - View All
MLB 13 The Show Videos
Member Comments
# 1 tnixen @ 12/14/12 01:13 PM
This is one feature I will not be using.
 
# 2 Knight165 @ 12/14/12 01:19 PM
Quote:
Originally Posted by tnixen
This is one feature I will not be using.
It's not meant for veterans of the series or guys who feel like they have a handle on hitting.

M.K.
Knight165
 
# 3 decga @ 12/14/12 01:31 PM
Not funny, but the Show should have alot of new players to the series this year. Its the only MLB baseball video game in the country.
 
# 4 Bahnzo @ 12/14/12 02:04 PM
Beginner's mode...for whom? People in Yugoslavia who have no idea what baseball is? See the ball, hit the ball. What else do you need?
 
# 5 thaSLAB @ 12/14/12 02:15 PM
I would first recommend it to all the people who complain that the game sucks because "hitting is too hard"


Sent from my LTEvo using Tapatalk 2
 
# 6 nemesis04 @ 12/14/12 02:16 PM
Quote:
Originally Posted by Bahnzo
Beginner's mode...for whom? People in Yugoslavia who have no idea what baseball is? See the ball, hit the ball. What else do you need?
Well, easier said then done. Many people struggle with this game when they first get introduced. It's just a tool to give people a runway so to speak where they can get adjusted and brought up to speed with some success before entering the regular game difficulties.
 
# 7 Bahnzo @ 12/14/12 02:20 PM
Quote:
Originally Posted by nemesis04
Well, easier said then done. Many people struggle with this game when they first get introduced. It's just a tool to give people a runway so to speak where they can get adjusted and brought up to speed with some success before entering the regular game difficulties.
That's already in the game, it's called Rookie Difficulty.

Just don't see this being necessary. Resources that could've been used elsewhere to improve the game.
 
# 8 nemesis04 @ 12/14/12 02:27 PM
Quote:
Originally Posted by Bahnzo
That's already in the game, it's called Rookie Difficulty.

Just don't see this being necessary. Resources that could've been used elsewhere to improve the game.
This is below that. While you may not feel it is necessary, the feedback that SCEA got back from other users was the game is daunting for new comers. If SCEA just catered the game towards us it would be non-existent pretty quick.
 
# 9 seanjeezy @ 12/14/12 02:36 PM
If someone still can't hit after dropping difficulty and pitch speed to the lowest setting then they shouldn't be playing a simulation baseball game. The only problem I can attribute to a lack of hitting skill is pitch recognition, but that becomes irrelevant when pitch speed is lowered. There's also a practice mode already, which seems more practical to me than an a separate beginner's mode.

If SCEA wanted to incorporate some kind of tutorial, how about an advanced tutorial that helps beginners become familiar with the more complicated processes of the game, like when to shift, hit and run, substitute, throw certain pitches, etc? One of the ideas floated around here was an ultimate practice mode where the user could enter any kind of baseball scenario and work on it. Coupling that with something simple like a text-based tutorial seems like it would be far more helpful IMO.
 
# 10 sydrogerdavid @ 12/14/12 02:45 PM
Quote:
Originally Posted by Bahnzo
Beginner's mode...for whom? People in Yugoslavia who have no idea what baseball is? See the ball, hit the ball. What else do you need?
Too bad there are no longer any people in Yugoslavia to learn about the great sport of baseball. What a shame.
 
# 11 nemesis04 @ 12/14/12 02:55 PM
Quote:
Originally Posted by seanjeezy
If someone still can't hit after dropping difficulty and pitch speed to the lowest setting then they shouldn't be playing a simulation baseball game. The only problem I can attribute to a lack of hitting skill is pitch recognition, but that becomes irrelevant when pitch speed is lowered. There's also a practice mode already, which seems more practical to me than an a separate beginner's mode.

If SCEA wanted to incorporate some kind of tutorial, how about an advanced tutorial that helps beginners become familiar with the more complicated processes of the game, like when to shift, hit and run, substitute, throw certain pitches, etc? One of the ideas floated around here was an ultimate practice mode where the user could enter any kind of baseball scenario and work on it. Coupling that with something simple like a text-based tutorial seems like it would be far more helpful IMO.
An ultimate practice mode would be cool but I think most people would not use it. ****** players want to jump in and get rolling without having to go to school so to speak. Text tutorials are tough especially when you are looking at a wall of text on your tv. Also, SCEA tends to struggle with text descriptions and tutorials. They are not written for the entry level user and too many things are assumed that you already have knowledge on the topic.
 
# 12 Falcon999 @ 12/14/12 02:56 PM
Quote:
Originally Posted by seanjeezy
If someone still can't hit after dropping difficulty and pitch speed to the lowest setting then they shouldn't be playing a simulation baseball game. The only problem I can attribute to a lack of hitting skill is pitch recognition, but that becomes irrelevant when pitch speed is lowered. There's also a practice mode already, which seems more practical to me than an a separate beginner's mode.

If SCEA wanted to incorporate some kind of tutorial, how about an advanced tutorial that helps beginners become familiar with the more complicated processes of the game, like when to shift, hit and run, substitute, throw certain pitches, etc? One of the ideas floated around here was an ultimate practice mode where the user could enter any kind of baseball scenario and work on it. Coupling that with something simple like a text-based tutorial seems like it would be far more helpful IMO.
Or late inning pitching tutorial to avoid those recurring "comeback code" rhetorics
 
# 13 LastActionHero @ 12/14/12 02:59 PM
Although not for us die hard show players I think it's good thing.
Imagine all those mlb2k players that have to get the hang of everything in this game next year!
 
# 14 PsychoBulk @ 12/14/12 04:05 PM
Quote:
Originally Posted by thaSLAB
I would first recommend it to all the people who complain that the game sucks because "hitting is too hard"
Couldnt agree more.

The most common complaint i see every March when the game hits stores is exactly that, hitting is too hard, and yes, if you are a newcomer to this game, it will be.

Learning to hit in The Show is something that takes a lot of time and patience, and its never truly mastered, so anything SCEA can do to help newbs get to grips with the series and hopefully stick with it is, in my book, a good idea.
 
# 15 SDwinder @ 12/14/12 05:27 PM
No word on that new lighting engine that was promised for 2013? Last year they postponed it due to Vita release.

Hitting is pitch recognition and patience. Takes years of experience to develop it. The Show separates those that have put in the time, from those who have not. Hand and eye coordination come in handy too, but the mental game separates the men from the boys.
 
# 16 nemesis04 @ 12/14/12 06:25 PM
Quote:
Originally Posted by SDwinder
No word on that new lighting engine that was promised for 2013? Last year they postponed it due to Vita release.
Highly doubt you are getting a new lighting engine.
 
# 17 Knight165 @ 12/14/12 06:26 PM
Quote:
Originally Posted by nemesis04
Highly doubt you are getting a new lighting engine.
until PS4.

M.K.
Knight165
 
# 18 bwiggy33 @ 12/14/12 06:26 PM
I have no problem with this feature being added. I personally will not use it at all. However, I know from experience that in the beginning this game can be incredibly difficult. Think about when any of us first started playing video games. I was about 6 or 7 with the first Nintendo then got a Playstation when I was 8. No way in hell I could ever play The Show at 8 years old. I was lucky enough to be good at Triple Play 97 and NHL 98. The Show can't just cater to us hardcore baseball guys. They now have to think about catering a little bit to a younger population because it's the only baseball game on the market and they have the potential to make a lot of money because of it. They need to jump on the opportunity. Does this mean the game will become less sim? Not at all. Does it mean they can add a mode for beginners to get a feel for things? Ya for sure. They aren't ruining the game because of it. In fact this may be great for everyone because if it attracts even 100 more people to the game, that means more money that can be put into the development of it.

Also as far as this mode being a waste of time, that can't really be said without knowing what goes on inside the development. They have different department inside who work on different things. It's not like all of the developers dropped what they were doing and began working on this beginner mode. It's just like any other company that has a financing department, development department, HR department, etc. Obviously The Show's departments are different. People tend to forget about things like this.
 
# 19 Bahnzo @ 12/14/12 06:34 PM
Reading the article, I still don't get the reason behind this. Even the author doubts it's inclusion. From his description, it sounds to me like handholding combined with the batting practice mode that's already in the game. In fact, I hope it doesn't actually replace it and remove the batting/pitching practice modes that already exist.

In short, I don't think there was really a need for this. You need help with hitting? Then goto batting practice and work it out there. This sounds more like some marketing weenie dictating what gets put into a game rather than sound judgement.
 
# 20 Knight165 @ 12/14/12 06:41 PM
Quote:
Originally Posted by Bahnzo
Reading the article, I still don't get the reason behind this. Even the author doubts it's inclusion. From his description, it sounds to me like handholding combined with the batting practice mode that's already in the game. In fact, I hope it doesn't actually replace it and remove the batting/pitching practice modes that already exist.

In short, I don't think there was really a need for this. You need help with hitting? Then goto batting practice and work it out there. This sounds more like some marketing weenie dictating what gets put into a game rather than sound judgement.

That "marketing weenie" was a minor league baseball player.....and is the senior producer of the game.
I'm not sure why you can't wrap your head around the fact that most NEW players to the game say the hitting is too hard.
This was added to help newcomers and hopefully KEEP those newcomers playing the game(as they get better like all of you guys responding about this)...you know in order to grow the user base for the game.
This isn't an entirely new mode...but a new level of difficulty for the game.

Yikes.

M.K.
Knight165
 

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