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NBA 2K13 News Post


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Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
NBA 2K13 Videos
Member Comments
# 1 iLLosophy @ 08/19/12 03:57 PM
What he says at 1:48 in the first video is sooooooooooooo great to hear lol
 
# 2 Joobieo @ 08/19/12 04:14 PM
I'm glad that the speed issue has been fixed, I always hated seeing PG's get chased down by bigs on fast breaks.

What I'm worried about is that in your second video you address the annoying issue of dribbling with the ball and hitting the turbo button just to do that slow down animation. I pray this is fixed as this issue is so unrealisitic while dribbling. I understand that some players do infact put the ball a little bit infront of them when they dribble but not everyone automatically slows down during the process.
 
# 3 LouYorkCity @ 08/19/12 04:17 PM
Jerseys !! We should be able to select which Uniform we want to use when we play online. They truly need to fix that !!

There should be a penalty for people who rapidly tap the steal button every damn possession as well.
 
# 4 Conda @ 08/19/12 04:48 PM
Yes, 2K; Please compliment your beautiful blocked shots, ball deflections, and devastating rejections with the appropriate sound effects. Pretty please?? 😍
 
# 5 Blooddiamond4 @ 08/19/12 05:43 PM
That 2 on 1 fast break showed an issue of players not continuously moving after passing while on the break.

Durant throws a pass to Westbrook that causes him to stop moving. Leading to it being Westbrook vs Bron instead of a 2 on 1.

I wonder if that can be fixed for this year. If not, that is a top priority in 14.

I think it would help if you manually did a give and go but there shouldnt be an extra input for such a basic concept in my opinion
 
# 6 Conda @ 08/19/12 06:05 PM
Blood, if you're talking about the fastbreak at 02:50, I think the pass by Durant was made too early. He should have made LeBron commit to him first before making the pass. Westbrook never stopped moving. Then again, I think getting the defender to commit in 2K12 can be hard sometimes because they usually lay back in the paint then use their psychic powers to pick off your pass. You know that was 2K12 in the video right?
 
# 7 Blooddiamond4 @ 08/19/12 06:12 PM
Conda, you are right. I was thinking this was 13 footage. I should have known when I saw Fisher block Bosh
 
# 8 fsufan4423 @ 08/19/12 06:28 PM
Shakedown you nailed some really valid points. The most noticeable one was when the guards take off with the slight hesitation. The one the I would add to your list.....release the game a few weeks earlier.
 
# 9 Khaos_Kiwi @ 08/19/12 06:33 PM
Hey does anyone know if the Team Up members were told if 2k13 was addressing the 'scripted gameplay' in 2k12?
This is a major gripe for me in My Player mode when you have times were it seems everything is against you and the opposing team seem to hit every shot.
 
# 10 blues rocker @ 08/19/12 06:46 PM
Quote:
Originally Posted by Joobieo
I'm glad that the speed issue has been fixed, I always hated seeing PG's get chased down by bigs on fast breaks.

What I'm worried about is that in your second video you address the annoying issue of dribbling with the ball and hitting the turbo button just to do that slow down animation. I pray this is fixed as this issue is so unrealisitic while dribbling. I understand that some players do infact put the ball a little bit infront of them when they dribble but not everyone automatically slows down during the process.
yeah, i hate that delay to the sprinting...i don't know why that's still in the game this year. it must be somehow tied to the locomotion and is therefore difficult to fix...otherwise they would've removed it by now. it makes the player feel so unresponsive when every time you go to sprint he has a hitch to his movement.
 
# 11 JerzeyReign @ 08/19/12 06:53 PM
I didn't notice any delay to sprinting. I looked at some video of casuals that I didn't post that just took off every time and it didn't look like they had any delay either. I didn't see delay and they didn't notice a random guy flopping away from the ball lol. Even in his video at the 2:48 mark I didn't see any hesitation after the Durant steal.
 
# 12 Joobieo @ 08/19/12 06:54 PM
Quote:
Originally Posted by blues rocker
yeah, i hate that delay to the sprinting...i don't know why that's still in the game this year. it must be somehow tied to the locomotion and is therefore difficult to fix...otherwise they would've removed it by now. it makes the player feel so unresponsive when every time you go to sprint he has a hitch to his movement.
Exactly, this isn't a hidden issue, we the fans have addressed it often, the team-up crew dislikes it lol I mean it must be hard to fix that is really the only thing I can think of as to why this hasn't been fixed yet.
 
# 13 LD2k @ 08/19/12 07:02 PM
Quote:
Originally Posted by Conda
Yes, 2K; Please compliment your beautiful blocked shots, ball deflections, and devastating rejections with the appropriate sound effects. Pretty please?? 😍
I know they were going to send an email over to the audio team. Also, we did hear a ball "block" sound after Shake was talking about it. Either way, I'll also try to follow up the suggestion with the audio team this week.
 
# 14 JerzeyReign @ 08/19/12 07:08 PM
Quote:
Originally Posted by LD2k
I know they were going to send an email over to the audio team. Also, we did hear a ball "block" sound after Shake was talking about it. Either way, I'll also try to follow up the suggestion with the audio team this week.
Honest question, what sound does a blocked shot make unless its against the backboard? Also, shouldn't the announcer say something (especially if its a monster block) that would eliminate the 'sound' of the block? Or maybe have player chatter be a bit louder (even on TV broadcast) and we can hear the player scream or say something like 'Get that outta here!'? Not sure if they can get that in or not -- #IJS
 
# 15 Conda @ 08/19/12 07:16 PM
Quote:
Originally Posted by LD2k
I know they were going to send an email over to the audio team. Also, we did hear a ball "block" sound after Shake was talking about it. Either way, I'll also try to follow up the suggestion with the audio team this week.
That sounds awesome! A few varieties would be the icing on the cake.
 
# 16 jersez @ 08/19/12 11:29 PM
Is it me but I love that he asked the devs if they could they go back to 2k11.
 
# 17 KyotoCarl @ 08/19/12 11:37 PM
I'm hoping there will be replays for blocks this year too. Not right after the block of course but if there's a huge block and the ball goes into the stands I'd love to see a replay of it during the dead ball situation.
 
# 18 Goffs @ 08/20/12 12:54 AM
I remember 2k's combine had a block shot sound effect and I think the players reacted to it....
 
# 19 Khaos_Kiwi @ 08/20/12 12:58 AM
Does anyone know if the Team Up members were told if 2k13 was addressing the 'scripted gameplay' in 2k12 (especially in My Player mode)? Vannwolfhawk?
 
# 20 mauro78 @ 08/20/12 03:50 AM
IMHO on big blocks we must listen to a "hands-leather" sound...2k2 for dreamcast had it right...also any chance we can get updated rim-ball sounds?
 

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