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NBA 2K13 News Post


JerzeyReign has posted his NBA 2K13 hands-on preview, based off of some early demo code at Gamescom.

Make sure you keep up with the comments, as JerzeyReign will be answering questions, whenever he has the time.

Read More - NBA 2K13 Hands-On Preview From Gamescom

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 75 - View All
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Member Comments
# 1 jbthegreat @ 08/16/12 09:34 PM
nice read good times
 
# 2 Goffs @ 08/16/12 09:47 PM
Good read!
 
# 3 Colts18 @ 08/16/12 09:48 PM
Quote:
Team defense - Well, this can be grouped into A.I., but correct defensive rotations were made by my A.I. teammates. I tried early to pressure Westbrook to get the ball out of his hands but he turned the corner on me in a hurry. In NBA 2K12, he's yammin' on anything in the paint. This season, the moment he turned that corner your big men (or anyone close) looked to step up to stop the drive
Pretty sure after the babies cry about not being able to dunk whenever they want this will be dumbed down.
 
# 4 celticsfan1530 @ 08/16/12 09:49 PM
2K has done most of the things the fans asked for, glad they listen to us.
 
# 5 Vni @ 08/16/12 09:52 PM
Good read, great preview.

Thanks JerzeyReign.
 
# 6 barimanlhs @ 08/16/12 09:56 PM
Great read, its good to know that the rebounding seems to be fixed or ay least improved. I honestly want to try this game out, the fluidity and defensive controls sound like a lot of fun and hopefully less thrown controllers lol
 
# 7 jersez @ 08/16/12 09:59 PM
Great great great preview jerzy. I've seen some footage or a player going up for a layup or dunk, and it looked like the shot blocker and shooter just glazed each other, when the defender went right up to him. It's hard to describe and I forgot which video it was titled.

Did you see things like that example I gave?
 
# 8 aloncho11 @ 08/16/12 10:04 PM
Great read! I'm sure that this type of feedback is ideal for 2K to polish things out before release.
 
# 9 Vni @ 08/16/12 10:05 PM
What about the postgame? Nobody has really talked about it. Did you play in the post a bit JerzeyReign?
 
# 10 stillfeelme @ 08/16/12 10:10 PM
The game looks balanced even on this pro level. You can tell when you up the difficulty you will not be able to just iso all day or force your way to the paint. You will have to run some form on offense even quick plays pick and rolls if that is your strength to be successful that is what I am seeing even in the bad gameplay videos. This is a good read.

JerzeyReign were you shooting with X button or did you go full control stick? If you went full control stick how did you like it?

How would you say they improved speed between the fast or slow players?

Did you feel the effect of the sig skills at all?

How did the "live" ball feel this year? I know DaWolf said it was more loose any examples?

This game looks better than 2K12. I am sure you feel you are in control better than 2K11 and 12. They have more signature walking animations, the defense appears to be the most realistic. A representation of physics in the paint and on the perimeter. It looks like you have a possible counters to cheese inside and outside so I say this game will be a much better and realistically improved 2K12 to play sim ball probably a classic.
 
# 11 Norris_Cole @ 08/16/12 10:44 PM
Quote:
Originally Posted by Vni
What about the postgame? Nobody has really talked about it. Did you play in the post a bit JerzeyReign?
I need to know about this as well, specially about the overpowered 2k12 up and under. And how about the pick and roll and specially pick and pop? It was basically useless in 2k12 due to big men usually popping out of the 3pt line instead of to the mid range area.

Great read by the way
 
# 12 gator3guy @ 08/16/12 10:50 PM
Quote:
Originally Posted by Colts18
Pretty sure after the babies cry about not being able to dunk whenever they want this will be dumbed down.
Hopefully this is the case. Not the whining, but the lack of posterizing dunks on any and everybody.
 
# 13 Conda @ 08/16/12 11:05 PM
Great post. Pros > cons.
 
# 14 SouthBeach @ 08/16/12 11:11 PM
As a South Florida resident, I noticed the same thing you did after watching a few videos. The fans down here aren't really wearing Miami Heat colors in regular season games. I did notice a bit too much of that burnt yellow/orange.

Do you remember anything about fast breaks at all? Was there any clear separation between offensive and defensive player relative to their speed attributes? Perkins catching up to Wade/LeBron chasing down Thabo?
 
# 15 SouthBeach @ 08/16/12 11:15 PM
And from your description, it sounds like defense is a lot more fun and effective in 2K13. I'm big on double-teaming so that's great news that there is actually help defense when a player appears to be in their danger zone.
 
# 16 fsufan4423 @ 08/16/12 11:21 PM
I really hope 2K13 is as good as what I'm seeing from these early builds, I bailed on 12 pretty quick.
 
# 17 Blak_Baki_Hanma @ 08/16/12 11:28 PM
Any word on fatigue?... is it still a non-factor? Will calling timeouts still allow you to play the same 5 energized players for the entire game?

Any word or the ability to save an online profile so we don't have to make a whole slew of adjustments before every game?

And, of course, any word on server improvements, if any?

Thanks.
 
# 18 mrmass413 @ 08/16/12 11:39 PM
Did you notice any off the ball fouls?
 
# 19 LD2k @ 08/16/12 11:53 PM
Quote:
Originally Posted by celticsfan1530
2K has done most of the things the fans asked for, glad they listen to us.
Dev's are very in tune with the fans and feedback. NBA 2K13 is a testament to that in my opinion.
 
# 20 Norris_Cole @ 08/16/12 11:54 PM
Quote:
Originally Posted by Blak_Baki_Hanma
Any word on fatigue?... is it still a non-factor? Will calling timeouts still allow you to play the same 5 energized players for the entire game?

Any word or the ability to save an online profile so we don't have to make a whole slew of adjustments before every game?

And, of course, any word on server improvements, if any?

Thanks.
I think I saw LeBron with the gatorade icon in one of those gamescom videos, so I guess that's at least a good sign?
 

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