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# 62
magicman32 @ 08/18/12 01:55 PM
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Not only that, 2k introduced facial expressions into their game. Jordan sticks out his tongue on drives. My player mode with the combine, training camp, interviews, d league. They have introduced legends for us old school guys. The have sig dunk and layup packages. They have MJ's and kobe's sig fadaway jumpers in their game. Also their presentation is top notch. What other game or engine has this?
Talking about 2k's engine being the same is played out. Their bball games aren't perfect, but they do strive to improve every year. Their tech should be applauded and appreciated.
It blows what EA is doing out of the water and this has been the case for years.
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Matter of fact 2k trying to pull off the stunt this company is and they'd get bashed beyond with people swearing off the series left and right to the point you'd think they re the ones who's been screwing fans over
Basketball fans have been getting the short end of the stick for a long time now
I'd love to see ea pull this off with madden to see what the reactions would be....and I know people wouldn't come in here saying " as long as they bring it out I'd still buy it if it was crap"
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# 64
barimanlhs @ 08/18/12 07:02 PM
Funny thing about the 2k engine is that it sounds like it is still the same one from the dreamcast games! Obviously it hasnt hindered them completely (If true still) but had EA done that.....well I think we know what the outcome would be lol
EA seems to suffer from ADHD since they put something in the game one year, and its missing the next. They introduce an engine one season, and start fresh the next year....Its like they go through extremes because of a little issue, instead of fixing that issue and continually building off of a potential foundation.
EA seems to suffer from ADHD since they put something in the game one year, and its missing the next. They introduce an engine one season, and start fresh the next year....Its like they go through extremes because of a little issue, instead of fixing that issue and continually building off of a potential foundation.
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# 66
King_B_Mack @ 08/19/12 09:25 AM
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# 67
Thunder Storm @ 08/22/12 09:09 PM
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You would think that's a good thing but it's actually a double edged sword.
Everyone check me out sharing my thoughts on the situation of NBA Live 13 on the @Da_Czar #SimNation radio show
http://www.blogtalkradio.com/daczar/...ay-aug-24-2012
Follow @Da_Czar & @CedDTP
http://www.blogtalkradio.com/daczar/...ay-aug-24-2012
Follow @Da_Czar & @CedDTP
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# 70
The ArkanSaw @ 08/26/12 10:12 AM
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EA is beginning to crumble because we arent in the stone age anymore and people expect things to be at a certain standard in 2012 and EA still thinks their swindling business decisions are going to be tolerated by fans who are in an age of motion sensor gaming...
In 2006 nobody cared about Madden being awful as long as it had updated rosters and i could play with my Cowboys. But now we know they know better and they still think they can release half assed material and we will flock to buy.
EA Tips for success:
Hire people that actually have a background or understanding of the game your making. Stop having beauty salon hair dressers be the lead designer of Madden...
Stop retooling your game year after year, just tweak and adjust until correct. What is the point of removing things unless their bugs or broken?
Make games catered to sim players and have options for casual players. Im sick of having to drastically change default sliders to get sim play, make the casual fan make the game easier instead of us trying to make it harder. Its easy for a guy to go in and turn all the sliders to 75 to make the game arcade like, but it is harder for us to go in and find the correct numbers for each slider.
And Last but most importantly...WORK WITH THE COMMUNITY TO FIX YOUR GAMES.
I think EA Sports plan for NBA Live with this 3 year plan is to not change direction or be completely reactive. They should have a three year set plan that doesn't reset completely every three years. What I am talking about is the method of always knowing what you are building on and how it fits within the high-level plans for the future. This method will give them the ability to go from making good games to being an industry leader for the future.
I don't think the 3-year plan thing is to actually put a good game within 3 years. It's more to have a (kinda) legitimate "excuse" why the game isn't great this year, and why it's worth the wait.
The only problem with this, is that by the time they put a so-called decent game (in their opinion), it's no longer even an average because times have changed and their game looks dated...again. and so on and on...
The only problem with this, is that by the time they put a so-called decent game (in their opinion), it's no longer even an average because times have changed and their game looks dated...again. and so on and on...
It has already been 2 years
How many more years do they need
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How many more years do they need
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