04:45 PM - August 3, 2012 by Steve_OS
During an interview with ESPN, Producer Yuri Bialoskursky has confirmed, no Infinity Engine or MUT in the Wii U version of
Madden NFL 13.
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ESPN Playbook: Don’t you think Nintendo consumers are going to be frustrated by getting an inferior version of “Madden” again? The Infinity Engine is what defines “Madden 13,” yet it’s nowhere to be seen on the Wii U.
Yuri Bialoskursky: It’s not for a lack of want. We definitely wanted to get the physics into the game. The Infinity Engine is something that is a point of interest for “Madden” fans, it’s just something we weren’t able to achieve for this first year on the new hardware. A lot of times, new hardware comes with new challenges. But we were able to add things to “Madden” on a lot of different levels, like being able to draw your own hot routes and being able to change your plays on the fly and create your own plays, giving you the ability to do whatever you want to do pre-play. Play-calling is another area that could be underestimated at face value. You have your playbook fully exposed to you. You don’t have to dig through menus and dig back out of menus to find the perfect play. There’s a lot of searching around, I think, on the other consoles. Just the way it’s laid out enables you to access everything very quickly. Then, of course, you’re able to utilize substitutions and packages, making changes very simply and very intuitively by just tapping and swiping the screen. |
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