EA Sports has posted another NHL 13 blog. This one covers the new AI system in multi-season leagues, which handles computer trades, drafts and more. They call it GM Brain.
Quote:
The first ‘in-game’ problem we had to solve was our previous Player Growth model. Previous NHL titles set every player in the league off on a trajectory of offensive growth, defensive ability growth, and athletic skill growth. The main problem with that approach was that there was no way to control it once it began. If enough players grew too well, we’d have salary creep, leading to too many players asking for too much money. We had no real way to manage overall league growth within our old system, so the old Player Growth Model had to go.
In NHL 13,we are now able to control growth patterns that will basically fall within historical tendencies we want to model. Games Modes Producer Gurn Sumal (and hockey stats/history junkie) analyzed all kinds of source data to see how often draft picks selected in a specific round went on to achieve greatness in the NHL, and how often they never went beyond the AHL. We are able to model and test drive scenarios using a tool that we created.
WOW :O .... if this translate to the game..and proves no "glitch" and EA is true to it's word that they'd focus more on the AI (not only gameplay but in this area of team management) this year compared to other year....then THIS IS THE GAME WE'RE ALL WAITING FOR HOCKEY FANS!!!!
Im all excited in what I'm seeing and reading....but again... i need to be cautious....been disappointed for several years now. i have this game reserved in EB Games...so let see
Sounds great on paper and makes sense how they've broken things down into potential reflecting salary desires. Love that they added player roles and the ability for the CPU to look at what it has coming down the pipe in subsequent seasons and factor that in to it's trade logic.
Hopefully it works as advertised. It'll be interesting to see if this applies to line making logic as well regarding player roles. Will guys that generally play better defense or two way forwards like a Patrice Bergeron be set on the PK rather than a tough guy like a Lucic would in prior years.
Looking forward to seeing it in action and finding out if it lives up to it's potential.
I'm excited for it! Hopefully it will work well. Now I have to switch up my ideas, no more 1.5m Seguin or Hall anymore! :P
Sounds pretty cool. Interesting though, while the Madden 13 team went AWAY from using potential ratings, now the NHL 13 team has gone TOWARDS it. In fact, with the "roles" they talked about, isn't that about the same as the Madden 12 player roles?
I wasn't a Madden 12 player, and I don't know how well received that was, so I'm not sure if potential and roles will be accepted or rejected by NHL13 players. What I do know is that I'm glad they're creating a better bell curve ratings matrix to avoid the continuous player growth that NHL12 had in its hip pocket. Continuous growth works if you're playing BAP, because you can keep pushing towards the Hall of Fame, but it would be a nightmare for a GM after a decade or so.
So yeah man, let's hope there' no bugs to work out and on release day, this game sets THE new standard of how games are built. Really excited!
This all sounds really good. I hope that it plays out this way. Obviously this is in no way going to be perfect but as long as there aren't any glaring bugs and glitches I will be really really happy. There is nothing I like more than actually having to think like a GM really would. The NHL is the ultimate test to this with there being a salary cap and not a ton of money to spend.
One thing I would still love for NHL to add is real life budgets. This way teams like the Islanders can't spend all the way to the cap unless they start producing wins and making a profit. At least have an option to turn on real life budgets or not. I would love to take on the task of building up the Islanders and only being able to spend a couple mill past the salary floor for the first few years until I start winning games. Just something I hope happens with Be A GM one day.
This is the best/most exciting news I've seen thus far on NHL 13, and really for the series in the general the past few years. I pretty much play offline BAGM exclusively and have been absolutely burnt out the past couple years.
IF this works as described, and the skating engine makes the game feel different, then I'll probably be a happy camper. I'm hoping this "player roles" stuff factors into what we see on the ice, as well as what other GMs are doing with roster moves, etc.
It sounds great, or it has the potential to be great. I have a tough choice this year, Fifa or NHL.
I bought FIFA this year. Totally going with NHL this year. Just something about hockey that I love. With all of these improvements we all should be in for a good time.
I wonder what the "senses" rating is about. I assume it is being good at seeing players across the ice and making accurate passes? Effectively separating the evaluation of deke skill with passing skill on the puck?
Wow.. I love what I'm reading.. will it all work as advertised?
hope so!!! better have beta tester who will PAY ATTENTION TO THESE PROMISES..because if not and its because of lousy quality testing..i'll be pissed of
Did they mention anything about draft booms and busts? I'd like to see some first round draft picks not live up to their potential and some late-round draft picks become NHL superstars.
Did they mention anything about draft booms and busts? I'd like to see some first round draft picks not live up to their potential and some late-round draft picks become NHL superstars.
Basically is potential guaranteed?
I hope not! Nothing worse than seeing a potential rating being set in stone. Potential should be a fluid rating, since after all, it's a subjective opinion. Solid statistical production should increase a potential rating, while poorer play should decrease it.
One other thing, and again not to make too many comparisons between hockey and football, but in NFL Head Coach 09, player ratings were not universal from team to team, but based on a team's "system". Since I'm a BAP player, can someone tell me if, in NHL12, a player signs with another team or gets traded, do his ratings change? Do teams value different player abilities differently?
This should also be taken into account, since, for example, some teams might overvalue speed vs strength, or youth vs veterans.
Guarantee on day 1, someone will find a trade that'd never happen in real life lol.
Leafs trade Connolly and Lombardi for a 2nd round draft pick lol!
But really seems like alot of changes went into NHL13, haven't seen this many changes going into NHL games in awhile. From improving gm brain stuff, to the gm connected mode, to really fixing up gameplay. Seems like they did alot more.
Did they mention anything about draft booms and busts? I'd like to see some first round draft picks not live up to their potential and some late-round draft picks become NHL superstars.
Basically is potential guaranteed?
Great questions, Gagnon!
About the potential...I was wondering about this too. I'd prefer the potential to be a fairly close indicator, but not set in stone. By what I was reading, I was getting at least the impression that the potential is the potential. Hope I'm misunderstanding things.
And yeah...gems/busts in the draft would be great.
I hope not! Nothing worse than seeing a potential rating being set in stone. Potential should be a fluid rating, since after all, it's a subjective opinion. Solid statistical production should increase a potential rating, while poorer play should decrease it.
One other thing, and again not to make too many comparisons between hockey and football, but in NFL Head Coach 09, player ratings were not universal from team to team, but based on a team's "system". Since I'm a BAP player, can someone tell me if, in NHL12, a player signs with another team or gets traded, do his ratings change? Do teams value different player abilities differently?
This should also be taken into account, since, for example, some teams might overvalue speed vs strength, or youth vs veterans.
Lots of great points here, Goalie!
Agree completely about the potential.
And would be pleasantly surprised if the "Systems" added for NHL '13' did cause player ratings to vary from system to system. That would imo be a very cool detailed addition to the game.
Did they mention anything about draft booms and busts? I'd like to see some first round draft picks not live up to their potential and some late-round draft picks become NHL superstars.
Basically is potential guaranteed?
Did you see the part about the color codes of the stars?
Did anyone else notice in the screenshot of the progression sim that all of the top players shown for 2021 (except for 2) are guys that are already in the league? So basically no one who was drafted in the simulation for the next 9 years is going to be a star, and Crosby and Ovechkin are still 1 and 2 in their mid thirties. How likely does that sound?