They fixed the way the LB's react to option? How about the way the corners who stand around doing nothing react? How about the safeties react to option...actually the way they react to everything needs to be tunedx100.
I find it odd that they didn't say "in what way" they changed the way LB's react to the option, otherwise its just a vauge statement that we are still left to figure out for ourselves?????
So far I think it means that they just defend it even more perfectly than before. I usually like to do a dynasty with Army, but I skipped it last year the option was so broken. I'm not all the way through the game yet, but it's being blown up worse than ever.
Any impressions of gameplay post second tuner? I don't have the first one downloaded and won't download this one unless I hear several accounts of additional improvements in gameplay besides the stuff that was listed.
As has been mentioned, if they can tweak how the LB's react to the option in this tuner, why didn't they make some tweaks to CB's and Safeties as well.
From what I seen on default All American, Linebackers react slow to it and DB's in they are in man, don't notice it at 1st because they follow the WR 1st. Block shedding across the board seemed to have been tuned down as well. Not seeing many defensive linemen instantly shedding their blocks on option plays or run plays to the outside like before. Nor if you run up the middle do they instantly do a 180 and tackle you.
OL do a much better job blocking now too. How ever they get highly confused if you blitz. Quite funny to watch a linemen trying to decide who to block, the incoming LB or the DL right in front of him.
QBs run much harder now on option plays. Seen a couple new break tackle animations. Over all the break tackle attempts by ball carriers have increased. They try to spin out of tackles a lot more. They aren't successful at it though most of the time, but it is nice they at least attempted to break the tackle. When they do successfully break a tackle though, look out, they put it in 3rd gear.
Defensive pursuit across the board seemed to have been tuned down as well. Their catch up speed isn't as fast as it use to be. So now you literally can see players running around another player only 3 feet away from them and not get caught.
Seen Georgia Tech do an option play from their own 5 yard line. QB was in the end zone, LB came, I thought oh cool safety, nope, QB just ran around him and turned what normally would have been a 8 yard lost and a safety to a 15 yard gain. Once he got to the corner he was gone.
That seems to be the overall theme now. If they can turn the corner, they are gone, for a good 8 yards or more. Screen plays have improved, DTs don't run as fast up the middle anymore. So now you will see screen plays go for big yards.
The CPU is kind of like a roller coaster now. 1st quarter they play really good. 2nd and 3rd quarter they play so so, come 4th quarter they kick it up to high gear and the best players on the team really step up.
All in all the CPU can now run the option pretty effective. Their positive yard rate success rate is around 70%. A lot of 3 and 4 yard gains, with some 16 and 30 yard gains sprinkled in with some 4 yard loses every now and then.
Way better then before.
Now EA needs to fine tune special teams and defensive ends pass rush.
I personally don't feel anything is wrong with swat/pick. Remember the defender has to see the ball to react, there aren't anymore "user eyes behind the head" swats/picks anymore.
Hope this helped, I was not trying to put down your post.
I'm confused. I downloaded the tuner and have played a couple games since, both of them with me utilizing an option offense and I did not see any difference in the way CPU LB's react. It'd be nice if they told us in what way they fixed it because on the surface, I don't see anything different from before.
What I did notice is that DB's still don't react to the option from time to time, which is what the problem has always been. Guess that comes later.
I don't get what your saying I had AI try three field goals inside 35 yards. They missed 2 of 3.
Really? I'm in week 3 of my second season in dynasty and I've only seen the cpu miss 1 fg that was in the kickers range. The FG kicking against me has been completely absurd.
Really? I'm in week 3 of my second season in dynasty and I've only seen the cpu miss 1 fg that was in the kickers range. The FG kicking against me has been completely absurd.
The ONLY things that were adjusted were LB not reacting correctly to the option and coach trust in rtg. That is it, not blocking or QB running the ball. Those 2 items and those only.
That being said the linebacker pursuit did seem to work much better vs the option. Ran the option about 50% of my run plays and didn't see any issues.
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I'm sure you probably don't know the answer to this, so I'm really just asking the question quasi-rhetorically, but why would they release a tuner making only one gameplay change.
As someone with no knowledge of how this process works, it would seem logical to me that they would make this change to the LB's, that they would make some other gameplay tweaks as well.
Unless they're finally changing their M.O. in terms of how often they release tuners, then I would think that they would want to put more into this one.
Skillz is quite perceptive about gameplay and A.I. changes, so I'm going to take a chance and download this tuner and see if their have been other improvements. I can always delete it again if need be.