03:12 AM - June 24, 2012 by made in eu
NBA 2K13 News Post
NBA 2K13 Videos
Member Comments
Again with the talk of no more awkward moments...so are injuries done proper now? No more players moving away from the injured but rather have them check how the player is doing?
# 3
marcbitw1992 @ 06/24/12 08:15 AM
Hmmmm ? was he avoiding or hinting on that charles barkley question
1. While some may believe it's a trivial facet of the game to work on, I'm encouraged to hear they're attempting to clean up those in-between animations, where a player scores, turns into a glitchy robot for a split second, then performs a celebration. I feel this is a very necessary alteration and it had to occur sometime, so I'm glad to see the energy put forth. If done correctly, I think this could really change how the game looks.
2. Boenisch mentioned most other games only offering small, relatively insignificant bonuses as pre-orders (he referenced a weapon a person levels up from in an hour). I think there's a reason for that: other companies don't want to screw the consumer out of important content. Now, whether consumers believe the All-Star Weekend to be important or not is up for debate. However, I still find it unfortunate that many folks (like my brothers, who must wait until Christmas) will miss out on something they really want, only because they do not pre-order. They're really forcing my hand as well, since I don't enjoy pre-ordering.
3. The idea of having a My Player selected to the All-Star Weekend festivities is expected, but still neat. I also liked hearing there may be an array of classic player dunks available to the user. Unfortunately, it just makes me wonder what could have been, had 2K opted to go with a legitimate control scheme instead of button mashing. What satisfaction will there be in pulling off a Michael Jordan free throw line dunk if all I had to do to initiate it was enter a button code that has zero correlation to the aesthetics to the dunk itself?
2. Boenisch mentioned most other games only offering small, relatively insignificant bonuses as pre-orders (he referenced a weapon a person levels up from in an hour). I think there's a reason for that: other companies don't want to screw the consumer out of important content. Now, whether consumers believe the All-Star Weekend to be important or not is up for debate. However, I still find it unfortunate that many folks (like my brothers, who must wait until Christmas) will miss out on something they really want, only because they do not pre-order. They're really forcing my hand as well, since I don't enjoy pre-ordering.
3. The idea of having a My Player selected to the All-Star Weekend festivities is expected, but still neat. I also liked hearing there may be an array of classic player dunks available to the user. Unfortunately, it just makes me wonder what could have been, had 2K opted to go with a legitimate control scheme instead of button mashing. What satisfaction will there be in pulling off a Michael Jordan free throw line dunk if all I had to do to initiate it was enter a button code that has zero correlation to the aesthetics to the dunk itself?
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I just want to be able to play more than 10 minutes in the All-Star game if I lead my conference position in votes.
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# 9
SouthBeach @ 06/24/12 05:55 PM
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a.) All Star Weekend
b.) Animation improvement
c.) More defensive control
Dude, relax.
Classic June 2K interview: not saying anything other than what we already know. He could have spoken for 2 hours and still keep all the details to himself. The guy knows his job.
# 11
savoie2006 @ 06/24/12 08:47 PM
Geez people expect to hear an awful lot and there is still over three months until the game is released . To the person who said NBA 2K is turning into Madden, NBA 2K has been better than any Madden this gen or last gen (with the exception of 2005).
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As an aside, I have to say I'm not a very skilled gamer, but I've been surprised by all the people discussing the apparent heavy difficulty of the previous dunk contest. I didn't think it was too bad. Just like the game of 2K12 itself, there was a learning curve, but it didn't seem to take much. Though I guess to be fair, it did seem relatively difficult for non-gamers. That said, I'm not entirely sure why a game would go out of their way to appeal to those who usually wouldn't be playing it.
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# 14
Paul Pierce_OS @ 06/25/12 12:28 AM
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Sent from my iPad using Tapatalk HD
# 15
Paul Pierce_OS @ 06/25/12 12:29 AM
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Sent from my iPad using Tapatalk HD
All I really got out of that was that the graphical interface looks pretty lame, which is a shame since it was getting better and better for years. That score ticker is really boring, weird they changed it from the TNT style.
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In talking w/ Erick myself, trust me when I say, it is IMPOSSIBLE to squeeze any "juicy info" from him.
These early interviews are just that, EARLY. No way will any of the Producers or PR talk about upcoming additions, until the time comes. Once features are announced, we (as well as all other outlets), will have time to ask questions about those specific items. It's just how it works.
These early interviews are just that, EARLY. No way will any of the Producers or PR talk about upcoming additions, until the time comes. Once features are announced, we (as well as all other outlets), will have time to ask questions about those specific items. It's just how it works.
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