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NCAA Football 13 News Post



In case you missed the dynasty webcast, here's a quick rundown of what was announced...

Read More - New NCAA 13 Dynasty Recruiting Features Detailed

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
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# 21 iromerliciousi @ 05/07/12 08:44 PM
I hope the AI doesn't over recruit on WR's & RB's & that player progression has been toned down where ACTUAL playing time factors heavily on progression.
 
# 22 Allpro1414 @ 05/07/12 08:53 PM
Quote:
Originally Posted by iromerliciousi
I hope the AI doesn't over recruit on WR's & RB's & that player progression has been toned down where ACTUAL playing time factors heavily on progression.
Ditto but not just PT but having good stats too should affect their progression like in Madden even though it was flawed
 
# 23 fahrenheit @ 05/07/12 09:07 PM
Do we know if the OVR shown in recruiting is the exact rating, or if there's any amount of variables that may affect the rating after the recruit is signed?
 
# 24 The_Gaming_Disciple @ 05/07/12 09:39 PM
If these are implemented correctly, this will provide hours of limitless immersion into the game...
 
# 25 aerovt @ 05/07/12 09:52 PM
Things that I liked
-5 star recruits that AREN'T JUST HB & WR. Finally some 5 star recruits in other positions
-Appears you can now see a recruits important ratings quickly w/o having to scroll to the bottom of some screen
-All that dynamic conference & team ratings. Perfect

Things I'm still worried about (basically stems from no confidence in on-field gameplay improvement)
-Recruiting 5 star linemen might be possible, but still wont matter
-Good players will still basically be made based on just on 2-3 attributes (spd, acc, pursuit, pwr move, CiT, etc depending on position) while you can basically ignore the rest
-Wonky generated stats from the simmed games you dont play. Some of this stems from sliders we have to adjust for gameplay to not be ridiculous, and some stems from the AI seeming to despise the running game even on default sliders. Hope the game can handle this and the new dynamic ratings based on these stats. We almost need 2 slider sets, one for gameplay, one for simmed games.
 
# 26 jfsolo @ 05/07/12 10:10 PM
Some recruiting tidbits from our brethren at TGT and TSO

gschwendt-The Gaming Tailgate:

Quote:
I never saw it personally but in talking with Jordan, he says he has seen a gem with as high as a +23 swing and busts as high as -17. That may not be reflected in the final game (obviously they'll continue to tune prior to release) but it definitely has a potential to be a huge swing for a player. It means those 1 & 2 star players now can have an impact.
Quote:
Additionally, the points you get for pitches has also been changed quite a bit. You might get 200 points for a A+/Most pitch and then turn around and get 20 for A+/Least. That's a big change from last year where you could still have a successful call pitching only your best graded pitches getting in the range of up to 60 or so for every A+ pitch.
Quote:
Additionally, CPU chooses their targeted recruits more effectively. You should see less (possibly none) instances of the CPU having 8 QBs on their roster. Now they'll take into account needs for that season, recruits that really like them, and then will start looking at the junior class to determine needs for the future. That should be a big help in making sure that they build a solid roster so that when you take over for them in Year 5, you're not stuck with more QBs than total OL.
Drifterbub-Tradition Sports Online

Quote:
They should. They did some more tweaking to the board logic. Also with the institution of the playing style pitch, recruits that fit the CPUs style should be more interested. Plus, the interest of a recruit is much more dynamic. So it should allow CPU teams to be more capable of going and getting guys that fit.
Shaun Mason-Tradition Sports Online


Quote:
Also, Drifter and I got them to make Heisman recruiting even harder.
 
# 27 redskinst21 @ 05/07/12 11:06 PM
something tells me that the mock drafts will have a direct impact to madden. could that be the connected careers madden has teased if so it would be cool if the mock draft changes daily in real life. for instance a guy that is rated a top 10 pick fall after a bad combine or pro day or vice versa.
 
# 28 illwill10 @ 05/07/12 11:10 PM
Quote:
Originally Posted by redskinst21
something tells me that the mock drafts will have a direct impact to madden. could that be the connected careers madden has teased if so it would be cool if the mock draft changes daily in real life. for instance a guy that is rated a top 10 pick fall after a bad combine or pro day or vice versa.
Im not sure if it will be connected per say. But, I think it should be very similar.
I dont want to see a player get drafted in 3rd round in NCAA, but got drafted late in 6th.
 
# 29 DJ @ 05/08/12 01:30 AM
Quote:
Originally Posted by Retropyro
I swore, I SWORE I would not get sucked into the hype machine this year. Oh well, pre-order money is set and ready to go.

I'm so weak.
LOL, I was thinking the same thing.
 
# 30 IlluminatusUIUC @ 05/08/12 02:21 PM
One thing I like is that Gameday Atmosphere and Campus Life have been split into two separate pitches.
 
# 31 Skyboxer @ 05/08/12 04:38 PM
Love the added recruiting aspects and hope they tighten up some gameplay elements and we have a "for the most part" a glitch free game.
 
# 32 CuseGirl @ 05/08/12 04:51 PM
While I'm glad we're getting new features for recruiting, I fear this will make recruiting even more tedious than it already is.....I'm all for more "realism" but I'm not in favor of making recruiting and the non-gameplay aspect of the game not fun.....

Quote:
Originally Posted by IlluminatusUIUC
One thing I like is that Gameday Atmosphere and Campus Life have been split into two separate pitches.
If Campus Life doesn't change I'm gonna pissed. It's not right if I build up a program for 12 years and the campus life never changes even tho I've made money for the school and given it notoriety.....
 
# 33 balooko31 @ 05/08/12 05:37 PM
Did (some of) you guys not look at the screenshot in the very first post?

"Projected overall rating: 75 (-2) (47% scouted)"

This would strongly suggest that the more you scout a high OVR player, they are likely to have their rating decrease (and vice versa). When you first recruit a guy (10% recruited) he might be an 85, but by the time you completely recruit him (if you do get up to 100%), he might be all the way down to 75. He might pull a Vontaze Burfict and run a 5.09 40 time and put up weak bench reps and such, severely decreasing his rating.
 
# 34 IlluminatusUIUC @ 05/08/12 05:51 PM
Quote:
Originally Posted by CuseGirl
If Campus Life doesn't change I'm gonna pissed. It's not right if I build up a program for 12 years and the campus life never changes even tho I've made money for the school and given it notoriety.....
I disagree. Building a winning program can and should build up your Gameday Atmosphere, but it doesn't matter what the coach does - you aren't turning Provo, UT into a raucous party town like Boulder, Madison, or Austin.
 
# 35 CuseGirl @ 05/09/12 12:15 AM
Quote:
Originally Posted by IlluminatusUIUC
I disagree. Building a winning program can and should build up your Gameday Atmosphere, but it doesn't matter what the coach does - you aren't turning Provo, UT into a raucous party town like Boulder, Madison, or Austin.
That's Utah tho. If I'm at say....Syracuse or Central Florida or even North Texas, you can't say that a winning football program doesn't change the culture of the school. And I don't mean a good 3 or 4 years. I mean, if I completely change the culture of the program, enrollment goes up at schools who win titles, and let's face it, the weekends are rowdier after a big win. That rating should change over time....make it REALLY hard, like 15 or seasons to get from a C to A-minus. It does change the pulse of the campus.
 
# 36 Polo Bandit @ 05/09/12 12:31 AM
Quote:
Originally Posted by CuseGirl
That's Utah tho. If I'm at say....Syracuse or Central Florida or even North Texas, you can't say that a winning football program doesn't change the culture of the school. And I don't mean a good 3 or 4 years. I mean, if I completely change the culture of the program, enrollment goes up at schools who win titles, and let's face it, the weekends are rowdier after a big win. That rating should change over time....make it REALLY hard, like 15 or seasons to get from a C to A-minus. It does change the pulse of the campus.
+1 to this.

My first year at UH, the football team went 0-11 nobody cared and the school was largely a commuter school. Students walked around wearing U Texas and Texas A&M gear. 10 years later people actually want to stay on campus and the school has a decent campus life that's still growing.
 
# 37 Retropyro @ 05/09/12 01:11 AM
Quote:
Originally Posted by MMChrisS
Typically, I'd say fo' shame....but I personally think this year might be a pretty good year -- sans huge bugs. Which may or may not happen. The thing is, I've always advocated going every other year on annual sports franchises. But still...I'm starting to be a believer in EA Football this year....maybe. MAYBE.
I use to alternate between NCAA and Madden each year.

I really wanted to skip this year after the debacle of last years game. It just seems like they addressing most of the issues I've had with the game the last few years. And with all the problems with last years game, I feel like I missed out on playing NCAA. While I love Madden, I just prefer College ball.

As bugs and glitches, my local game store offers 75% trade-in on games within 3 weeks of their release. NCAA will be on a very short lease this year. If there are game breaking bugs like last year or even a hint of them, it's going bye bye.

I really like what I'm hearing so far and unless something comes out before the release saying the game is a repeat of last year, they have my money.

I just want a NCAA experience similar to what I had with NCAA 06. Not perfect, but I spent a lot of time with that game and loved every minute of it.
 
# 38 splff3000 @ 05/09/12 01:12 AM
Quote:
Originally Posted by ViLLiO
Projected OVR rating = bull****
My sentiments exactly.
 
# 39 AndrewAD3 @ 05/09/12 01:24 AM
More people like the new recruiting a lot but I like the improved presentation. In game updates and upset alerts are great.
 
# 40 IlluminatusUIUC @ 05/09/12 03:37 AM
Quote:
Originally Posted by CuseGirl
That's Utah tho. If I'm at say....Syracuse or Central Florida or even North Texas, you can't say that a winning football program doesn't change the culture of the school. And I don't mean a good 3 or 4 years. I mean, if I completely change the culture of the program, enrollment goes up at schools who win titles, and let's face it, the weekends are rowdier after a big win. That rating should change over time....make it REALLY hard, like 15 or seasons to get from a C to A-minus. It does change the pulse of the campus.
The 'culture' it changes is the gameday culture. That's what should move. A winning football team doesn't make kids drink and party, it gives kids who are already looking for one a reason. That's why schools like UCSB appear on party school rankings without a team, and Colorado will always be high even when their football team is hot garbage. Campus life is all the other tings that make a college fun, like live music.
 


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