07:37 PM - February 11, 2012 by Hajmyis
Kotaku's Owen Good sat down with Mark Little, Senior Producer of
MLB 2K12, as they discuss some of the new tools in this years game. Owen also gives his thoughts on whether we will see another 2K Sports baseball game.
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In last year's game, we weren't getting enough of the hit types we usually see in baseball," Little, the game's senior producer, tells me. The designers wanted to introduce more of these kinds of outcomes—early swings on outside pitches that actually pull the ball, inside-out swings and the like—but wanted to be sure they happened with the appropriate frequency. So Little and his lead engineer built this tool, which simulates the outcomes in bulk and helps them refine the game's physics.
Little clicks a button and, with a whooshing sound effect, the screen becomes a spray of arcs, like a fireworks finale caught in mid-explosion. A pitch outside still strongly goes to the opposite field, but with the better contact rating, more go to the center of the diamond and some even to left field.
"We were unhappy with the dice roll," Little says, using the term for the background calculation the game made in determining where and how hard the ball would be hit. |
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