A large part of achieving a true broadcast simulation rests on the lips of the commentary team. This year, Matt Vasgersian, Dave Campbell, and Eric Karros speak more to events tied to your season and less about team history or what happened in real-life last year. Like the highly lauded contextual commentary in the NBA 2K series, these announcers live more in the moment, talking about the Cy Young race during your franchise season or commenting on players having breakout years.
On the baseball diamond, Sony has reworked a large portion of the control mechanics. If players want a more challenging or realistic experience while batting, they can now control the location of their swing on the game controller. The right analog stick controls stride and swing, and the left stick handles the aiming.
Or it might be that most players don't make that many pitches when playing... I quoted 145 pitches just because it's roughly the MLB average, but then strike to ball ratio would be smaller... A lot of gamers just keep throwing strikes, so in that case the game time will be much shorter.
I'd be happy if it runs around 30 min for CPU vs CPU games though... If anything I might want an option to take time between pitches, if Vita ends up becoming my main mode of play.
It could also be that the cpu is keeping it in the zone too. Nomo your sliders for realistic cpu vs cpu/mom are great, almost right on mlb average. I hope I am not reading to much into this and can keep the same expectation of realistic results from ps3 to vita.
By trimming down the visual presentation, games can be completed in 20 to 25 minutes tops.
What?
How is that possible? Even PS3 fastplay can't be completed in 20-25 minutes.
hmmmm....automated counts?! Since the All-Star Baseball days, I've loved the automated count option. It could be based on ratings, so it's more of an intelligent automated count than completely random. That would give realistic pitch counts and cut down on game time.
It could also be that the cpu is keeping it in the zone too. Nomo your sliders for realistic cpu vs cpu/mom are great, almost right on mlb average. I hope I am not reading to much into this and can keep the same expectation of realistic results from ps3 to vita.
I wouldn't worry about it in CPU vs CPU games... I think all we would need is a slight adjustment in pitcher accuracy which we should be able to do so with sliders...
High strike to ball ratio is something we tend to see whenever someone posts here the pitch count of his game... like 80 strike / 20 balls and stuff like that... HUM vs. HUM online games, the same way... high Ks and low BBs. And I remember online games taking about 40 - 45 mins on Fast Play, so it's quite fast compared to when you play offline and take a lot of time.
So I guess I wouldn't be surprised that 20 - 25 min games are based on such typical low pitch count games.
Nothing we haven't heard about already... moving on.
Actually I don't remember hearing this
Quote:
Depending on how the ball bounces or how the wind carries it, users may find themselves in a world of hurt thanks to the new player collisions that play out in the outfield and on the base paths.
I thought it was just collision avoidance in the outfield