12:44 PM - January 21, 2012 by Flaxseed Oil
Kotaku's Owen Good has posted his
MLB 2K12 impressions. He also talks to Mark Little, the game's senior producer, about the expiring contract.
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New presentational details are still being added into MLB 2K12, ones that will advise you in how to pitch to certain batters (if you're paying attention to Gary Thorne and analysts Steve Phillips and John Kruk) and, as booth audio only aren't features that you can miss if you have a twitchy finger and button-through things out of get-on-with-it habit. The game's multi-stage commentary means the announcers interrupt themselves so they're not behind on the action, something every sports game needs to implement.
The problem is I still saw too many interstitial camera shots, particularly between innings, that seemed to linger on voids in the field or blurred-out parts of the crowd. While the catcher has a new set of behaviors, the same old batter-up animation begins each hitter's introduction. These are the kinds of things that get in the way of playing the game for long stretches.
I fear that people are going to kill the game for its looks and some of its repetitive visuals, and allege that it's a warmed over version of last year's game. It isn't though. 2K Sports has meaningfully innovated on the gameplay, and if it holds up in the long run, I think it should push other developers to try something similar, as analog controls in MLB 2K10 certainly pushed MLB 11 The Show to include them there. |
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