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12:00 AM - January 18, 2012 by Steve_OS
PSNation has posted their day 1
MLB 12 The Show hands-on impressions.
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Today, many of us used the time to simply dig-in to the game and experience the new features and changes. Visually, it’s pretty similar, but the list of fixes, changes, redesigns, and other features is pages long. One of the first changes we noticed right away is the all new physics engine applied to the Baseball. The old system was completely ripped-out and replaced with an all-new system, and the change is immediately noticeable. The ball reacts to everything in the environment as it actually should. When you see the ball jump off of the bat, the path and trajectory that the ball takes feels incredibly natural. I actually hope to talk to the brains behind this new engine, and obviously, if I do I’ll post anything I find out. For now, let’s just say, if you’ve ever actually played the game of Baseball, you know, on a field and stuff, that the Baseball in MLB 12 The Show actually reacts to everything like it did when you were playing. It’s damned impressive and really impacts the game and how you play it. Hits don’t seem “formulaic” or “canned” as in years past, and even on this first “half-day” that consisted of about 10 hours, we’ve already heard many instances when someone yells “did you just see that?!?!” Of course, there are many more changes and fixes, and trust me, I’ll cover as much as I can (there’s so much, and also, some things I still am not allowed to talk about.) |
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