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ONLY thing I hate is the fact normal online versus will be arcade settings rather than the simulation stamina!!!!!!!!!
WHY NOT stay true to the sport and make the core game be the simulation mode. Then have the arcade stamina and mirror matches be a select mode for guys who like that kinda of "fight game"????
WHY NOT stay true to the sport and make the core game be the simulation mode. Then have the arcade stamina and mirror matches be a select mode for guys who like that kinda of "fight game"????
# 2
aholbert32 @ 01/16/12 01:54 PM
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# 5
aholbert32 @ 01/18/12 04:07 PM
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# 7
aholbert32 @ 01/18/12 04:20 PM
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The fear of a KO coming at any moment if your hands are down should be a huge part of the game.
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It's ironic and annoying to me that some games like this were very inspired and had so much effort go in and played so well (again imo) and that were products of "next generation" where things like hud's went away, and visual que's were king (the camera during sub's etc) and now we're back to messy hud's and "oh the masses want bomb-fests" attitudes. The game becomes worse and awkward - I have no way of proving this, but I'm willing to bet if the game was released in an identical alternate universe but followed a different path of pushing in the same direction of the inspiration from the first and went more for subtleties, bigger on details, and less concern for the 'masses' and concern about people instantly knowing what to do - accessibility and so on - THAT game would outsell this one!
Look at Bethesda and Skyrim. "we make the games that we really want to make, and games we really want to play" When the focus is making the best game possible, you end up with the best games.
I'm holding out hope on UFC3, but 2010 from a gameplay and balance perspective was much worse that 2009 - the default setting in 3 coupled with the submission "cat and mouse mini-game" doesn't make me feel good about it.
edit - the randomness in 09 is still largely untouched in sports games imo - the knockdowns were great.
# 10
aholbert32 @ 01/19/12 12:01 AM
I've played the game so I'm confident that most people here will be satisfied with sim mode. Will there be things people can do to cheese? Yeah, there are always ways to cheat and cheese. But I think most people here will be happy.
Their current approach is the best way to handle it. Make the game accessible to the masses (slugfest on default and easy control scheme) and give hardcore fans the option to make the game realistic (sim mode and hopefully one day sliders)
Their current approach is the best way to handle it. Make the game accessible to the masses (slugfest on default and easy control scheme) and give hardcore fans the option to make the game realistic (sim mode and hopefully one day sliders)
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The best thing to do is play people you rely on and trust to respect what you are trying to achieve.
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As I said though one of the biggest great aspects of '09 was the randomness of flash KO's and knockdowns, and tko's - so I hope in simulation mode that's still in. And while I understand the desire of some online people to have 'competition' mode where there is none of that - to me that kills the beauty of the game and eliminates randomness, making it closer to street fighter.
My question to those folks is, why? If you fight 200 times online, you're going to lose, why get pissed off that some of those you were winning the fight and got caught with a flush shot and randomly got KO'd. To me that's a HUGE plus! Sometimes the better guy loses, not everything has to be completely 'fair' all the time. It's more like what you see on tv...I remember winning a bunch of fights and getting rocked randomly forcing me to make adjustments and even go for a takedown or whatever just to whether the storm. Or losing and winning by a head kick KO after going to the body so much that my opponent focused on blocking his body too much.
Anyway, I miss that stuff - I don't want to play 'who can drain the health meter first' - that sucks and there's a bunch of other games that do that out there.
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