WWE '12 News Post
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# 421
Basketball GURU @ 11/18/11 02:54 AM
Don't know if you answered this yet but..If I edit a superstar(attire,movesets) does it carry over to universe, or do I have to do all the edits inside of universe mode?
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I'm bored and cant sleep, so I just wanted to say thanks to jrider for all the impressions.
From my very short time playing the game at Best Buy I am very excited for this game. It seemed like it finally plays like a wrestling game and not a fighting game.
Only thing that pissed me off was I couldn't get the damn comeback moments to work. lol
Looking forward to your review jrider and I hope you will read mine as well.
From my very short time playing the game at Best Buy I am very excited for this game. It seemed like it finally plays like a wrestling game and not a fighting game.
Only thing that pissed me off was I couldn't get the damn comeback moments to work. lol
Looking forward to your review jrider and I hope you will read mine as well.
I am shocked jrider is the only one with the game so far.
But I agree huge thanks for all the information.
But I agree huge thanks for all the information.
# 426
cattlekiller @ 11/18/11 08:29 AM
Thanks again jrider for all the questions answered!
One last question from me.
Earlier you said you can set all your matches before you go into your card, so you dont have to go back to match select screen.
When doing this can you also select a alt costume or superstar thread?
One last question from me.
Earlier you said you can set all your matches before you go into your card, so you dont have to go back to match select screen.
When doing this can you also select a alt costume or superstar thread?
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Thanks man. I'll definitely check out your review. I'm really looking forward to hearing what you guys all think of the game.
If nothing else over the past week, I've tried to point out both the good and the bad about WWE 12 and give you guys my honest opinions. I think it's a really, really good game and it has far exceeded my expectations so far. But everyone's expectations are different, and the things I like about the game may be a turn-off for others.
At the end of the day though, WWE 12 is all about putting boots to asses. The gameplay is what really shines and I think anyone who watches and understands wrestling will appreciate that.
# 429
ExtremeGamer @ 11/18/11 09:52 AM
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He's doing a great job though so no reason for me to interject LOL.
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Geez, thanks for making me do all the work around here. LOL
Seriously though, I'm glad to help. Usually when I get an advance copy, the restrictions on what I can say are pretty rigid. But luckily that wasn't the case with WWE 12.
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No, I don't think this is possible because the Thursday show draws from the rosters of the two primary shows (Monday and Friday). You can't have a separate brand strictly for the Thursday show. To do what you're describing is possible, I suppose, but it would take a lot of work on your part to edit the matches on each show every week to keep TNA guys off of Raw and Smackdown, and Raw and Smackdown guys off of TNA.
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It's from the top rope, but it still looks pretty cool.
My biggest thing is replayability and fun factor so would you trade in Fight Night Champion for WWE 12?
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I've heard that the first show is the first Raw of January.
On the flip are there any changes to the abilities besides the addition of comeback?
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Similarly, if Henry is on Raw with the World Heavyweight Championship, will he also be in the rankings for the WWE title and have a chance at winning both?
Finally, I too would like a quick breakdown of the abilities in the game and how effective they are (in your opinion). Resiliency and comebacks sound awesome, but I'll be playing as The Miz and Cody Rhodes and somehow I don't see either of these being options for heels. What kind of abilities can I expect from them?
Edit: One more (sorry): How many allies and enemies can a person have?
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