09:33 PM - October 28, 2011 by Jangle Leg
Kotaku's Owen Good has posted an article discussing the ongoing
NBA 2K12 online issues with Jeff Thomas, the director of development at Visual Concepts.
MrPurple0 gets a shoutout, as well.
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Approaching Kotaku to talk about the online problems, the key thing Thomas wanted to get off his chest was that the game's development team and community managers were not, as MrPurple0 alleged, ignoring the customer, sitting in a little room counting money and doing nothing.
"We're not ignoring this," he says firmly. "We are listening. We are reaching out. We've had guys on the team send [direct messages] to people asking 'Hey, can you tell me what you saw there.' We want to know of all these problems and make sure this is not something that tarnishes our game."
"We love My Crew," Thomas said. "But it's one of the more complicated features to put online. If we wanted to have a game this year, we needed to keep the feature set tight and small. When you get involved with Crews, there's a whole thing with data exchanging that gets involved."
My Crew was the online experience in NBA 2K11 where gamers took their created player from the "My Player" career mode, formed up teams and, in an environment supporting 10-player multiplayer, ran some ball. It was like having a regular rec league game, except online (and with guys who had mad skills).
Though Thomas cannot promise anything, he also sincerely did not rule out My Crew's return in future editions, attributing its absence in NBA 2K12 solely to the new codebase. |
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Read the entire article,
right here.