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NCAA Football 12 News Post


Operation Sports users are known all over the web for the slider sets they make every year for sports games. In this piece, we're gonna focus on some of the best slider sets available for NCAA Football 12.

Read More - Top Five NCAA Football 12 Slider Sets

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 21 Armor and Sword @ 05/30/12 02:59 PM
Quote:
Originally Posted by pk556
hey look , I am open to anything , you guys tell me which of the all american slider sets to try . Like I said earlier , I dont want to be able to take Ohio and beat Bama's brains in . So you guys tell me which one that i cant do that with. If ratings really matter I shouldnt be able to do that cause I am not that great with the stick

If you beat them 6 or more out of 10...yeah. But any given Saturday you can have an upset. That is the beauty of sports in general.

But I hear ya. I would try out DJ's AA or SEC's AA both are quite solid.
 
# 22 cparrish @ 05/30/12 03:03 PM
Quote:
Originally Posted by pk556
hey look , I am open to anything , you guys tell me which of the all american slider sets to try . Like I said earlier , I dont want to be able to take Ohio and beat Bama's brains in . So you guys tell me which one that i cant do that with. If ratings really matter I shouldnt be able to do that cause I am not that great with the stick
S.O.S AA Sliders
 
# 23 cparrish @ 05/30/12 03:42 PM
Quote:
Originally Posted by pk556
LOL , I need a tie breaking vote
All three are great sliders. S.O.S. are just much more difficult.
 
# 24 Playmakers @ 05/30/12 03:50 PM
Quote:
Originally Posted by pk556
hey look , I am open to anything , you guys tell me which of the all american slider sets to try . Like I said earlier , I dont want to be able to take Ohio and beat Bama's brains in . So you guys tell me which one that i cant do that with. If ratings really matter I shouldnt be able to do that cause I am not that great with the stick
I can't really reccomend any sliders for NCAA 12 because the game just didn't seem to click for me no matter what i tried (CPU OPtion was terrible and deep ball was flawed) .

Then i said screw it and started playing the game in Coach Mode and all of a sudden it just flowed better. So for me personally this year Coach Mode was the best way to enjoy NCAA 12.

I use cparrish re-rated rosters for the regular teams and billysims classic rosters for old school football and let the cpu player ratings determine those outcomes.

For NCAA 13 I'm hoping EA will do something like NBA 2K does and provide a Base Slder set for SIMULATION Gameplay. Then i can just tweak from there but i doubt it because that is just not EA's style when it comes to releasing their sports games.

It's getting to the point for me personally where i just hate spending 2-3 months on creating sliders because i'd rather work on my own rosters during that time and just play the games.
 
# 25 carnalnirvana @ 05/30/12 04:32 PM
Can someone point me to some sliders where the cpu wont throw 4 picks a game....

i have tried some difficult sliders where the cpu blows me out( i use BC religiously) but they always throw 4 picks, and its always the pick where the DB does the over shoulder pick when he is clearly beaten by 5 yds...

some sliders would be good or i will have to continue editing my DB's and LB's catching to 0....

thats the only way i dont end up with picks a game....

cover 2 man is an automatic pick....
 
# 26 imwhatzup @ 05/30/12 05:00 PM
Quote:
Originally Posted by carnalnirvana
Can someone point me to some sliders where the cpu wont throw 4 picks a game....

i have tried some difficult sliders where the cpu blows me out( i use BC religiously) but they always throw 4 picks, and its always the pick where the DB does the over shoulder pick when he is clearly beaten by 5 yds...

some sliders would be good or i will have to continue editing my DB's and LB's catching to 0....

thats the only way i dont end up with picks a game....

cover 2 man is an automatic pick....
Here you go,everyone does what there supposed to do. http://www.operationsports.com/forum...d.php?t=529745
 
# 27 Matt10 @ 05/30/12 05:07 PM
Damn, I didn't make the list. I actually streamed live video of each/most game I tested - not to mention commentary on slider adjustments.

Looking forward to 13 - let's hope it won't need so much tweaking.
 
# 28 Playmakers @ 05/30/12 06:51 PM
Quote:
Originally Posted by Riogho
Anyone back this **** up? If so, I've been playing NCAA wrong for the past year...
The level has nothing to do with the CPU AI Logic on the option play.

For example the CPU QB doesn't become more effecient on Heisman level running the option. He still doesn't know when to make the pitch half the time and when to tuck and run.

The game is flawed on all level's when it comes to this IMO.

It's the way EA programmed the Option and also the player ratings for OL, WR and RB's blocking is poor which is very important for option teams.

Heisman level doesn't help a WR's Run Block Footwork rating and it doesn't make the FB smarter in recognizing who to pick up.

They need to repogram the game and also make sure they have proper ratings for Option teams to be effective.

Sliders alone is just one of out of several steps that is needed IMO to make the CPU OPTION ATTACK work.
 
# 29 Jarodd21 @ 05/30/12 09:03 PM
Quote:
Originally Posted by Riogho
Anyone back this **** up? If so, I've been playing NCAA wrong for the past year...
I've been killed by a few teams like Oregon(I had highlights but I think I erased them) and Georgia Tech with the option game.. That was something I was working hard on to get the CPU to challenge me with because it was terrible on the default settings.. Plug in my black or blue settings and you'll see a pretty good option attack from the CPU..
 
# 30 carnalnirvana @ 05/30/12 09:10 PM
Quote:
Originally Posted by Jarodd21
I've been killed by a few teams like Oregon(I had highlights but I think I erased them) and Georgia Tech with the option game.. That was something I was working hard on to get the CPU to challenge me with because it was terrible on the default settings.. Plug in my black or blue settings and you'll see a pretty good option attack from the CPU..

i am going to try this black set right now.

i have seen you market these sliders soo much, i would really like to see you play on camera cmon man take some footage with your phone and upload it , no need to edit or have commentary or intros just some footage...
 
# 31 Jarodd21 @ 05/30/12 09:40 PM
Quote:
Originally Posted by carnalnirvana
i am going to try this black set right now.

i have seen you market these sliders soo much, i would really like to see you play on camera cmon man take some footage with your phone and upload it , no need to edit or have commentary or intros just some footage...
Haha! I might dust off the NCAA later on and do that.. I haven't played it in about a month. I been on Madden real tough but I'll record some highlights if I do and post it in my slider thread..
 
# 32 carnalnirvana @ 05/30/12 10:03 PM
ok so i played a game with the black set, iowa vs GT(cpu)

boi o boy i got hammered...

if you like ncaa in its default state these sliders can make the cpu into monsters, however the AI was still dumb as rocks, however when ever the game did execute a play correct with my edited rosters and 100 RB ability it was a beautiful thing

there were no tackles for loss, the cpu RB fought off tackles( i have edited RB attributes) nicely... lower ratings with whatever boosts from 100RB ability was nice BUT the game still lacks good logic,
 
# 33 Jarodd21 @ 05/30/12 10:09 PM
Quote:
Originally Posted by carnalnirvana
ok so i played a game with the black set, iowa vs GT(cpu)

boi o boy i got hammered...

if you like ncaa in its default state these sliders can make the cpu into monsters, however the AI was still dumb as rocks, however when ever the game did execute a play correct with my edited rosters and 100 RB ability it was a beautiful thing

there were no tackles for loss, the cpu RB fought off tackles( i have edited RB attributes) nicely... lower ratings with whatever boosts from 100RB ability was nice BUT the game still lacks good logic,
Yeah I can't help there logic(I really hope it's improved for 13) but I worked hard on getting them to play with some kind of pulse where you have to actually take every game serious.. You'll still blow out terrible teams with good teams.. Like I said early I believed they program the game to where bad teams will play terrible regardless of what you do with the sliders but you still have to go into the game an execute.. You can't do any kind of slacking and expect to walk over teams. You'll definitely be in for a shock if you go into the game with that attitude using my sliders..
 
# 34 Playmakers @ 05/31/12 12:25 AM
Quote:
Originally Posted by carnalnirvana
ok so i played a game with the black set, iowa vs GT(cpu)

boi o boy i got hammered...

if you like ncaa in its default state these sliders can make the cpu into monsters, however the AI was still dumb as rocks, however when ever the game did execute a play correct with my edited rosters and 100 RB ability it was a beautiful thing

there were no tackles for loss, the cpu RB fought off tackles( i have edited RB attributes) nicely... lower ratings with whatever boosts from 100RB ability was nice BUT the game still lacks good logic,
You probably saw these already in another thread i created regarding CPU AI......

On these videos the RBA Slider is only at default 50 out of the box setting and the CPU RB's are using their moves on Varsity level not Heisman or AA.

This is how i know if EA really takes the time to rate players properly we can get a better game out of the box regardless of what level it's on.

If i can tweak CPU players to play this way on Varsity Level with Default RB slider there's no reason why EA can't program the game better to the get the same results.

http://www.easports.com/media/play/video/95110015

http://www.easports.com/media/play/video/95108269

http://www.easports.com/media/play/video/87405974

http://www.easports.com/media/play/video/95111787

http://www.easports.com/media/play/video/20788016
 
# 35 Jistic @ 05/31/12 01:10 AM
Still getting love all these years later. Thank you.
 
# 36 cparrish @ 05/31/12 01:17 AM
Quote:
Originally Posted by Playmakers
The level has nothing to do with the CPU AI Logic on the option play.

For example the CPU QB doesn't become more effecient on Heisman level running the option. He still doesn't know when to make the pitch half the time and when to tuck and run.

The game is flawed on all level's when it comes to this IMO.

It's the way EA programmed the Option and also the player ratings for OL, WR and RB's blocking is poor which is very important for option teams.

Heisman level doesn't help a WR's Run Block Footwork rating and it doesn't make the FB smarter in recognizing who to pick up.

They need to repogram the game and also make sure they have proper ratings for Option teams to be effective.

Sliders alone is just one of out of several steps that is needed IMO to make the CPU OPTION ATTACK work.
I think you nailed it on the head here. There are three steps to having the CPU run the option correctly of 1) re-rating the rosters and like you noted, specifically the offensive linemen and wide receivers, 2) a good solid set of sliders, and 3) the way the option is programmed into the game. Obviously we can only do anything with the first two and absolutely nothing about the third one.

As for re-rating rosters, I did it last year and it took forever since we don't have a global editor in the game. I will re-edit rosters this year again since I have a year under my belt and have a better understanding of how the ratings work, but how many rosters out there are taking the time to rate the players correctly when you have people complaining about John Doe's overall rating?

By tweaking sliders to make the option oriented teams actually dangerous in the game, you run the risk of making any team who runs a pro-style offense into an offensive behemoth because of everything you have to make up for in the lack of correct programming towards the CPU running the option. With really good sliders you can make teams like Oregon or Georgia Tech actually dangerous, but make teams like Stanford or Alabama impossible to defend.

As playmakers has stated, until the option game is fixed, there is only so much we can do; rosters or sliders, to make the option a weapon in the CPU's hands.
 
# 37 DerkontheOS @ 05/31/12 02:56 AM
Quote:
Originally Posted by cparrish
I think you nailed it on the head here. There are three steps to having the CPU run the option correctly of 1) re-rating the rosters and like you noted, specifically the offensive linemen and wide receivers, 2) a good solid set of sliders, and 3) the way the option is programmed into the game. Obviously we can only do anything with the first two and absolutely nothing about the third one.

As for re-rating rosters, I did it last year and it took forever since we don't have a global editor in the game. I will re-edit rosters this year again since I have a year under my belt and have a better understanding of how the ratings work, but how many rosters out there are taking the time to rate the players correctly when you have people complaining about John Doe's overall rating?

By tweaking sliders to make the option oriented teams actually dangerous in the game, you run the risk of making any team who runs a pro-style offense into an offensive behemoth because of everything you have to make up for in the lack of correct programming towards the CPU running the option. With really good sliders you can make teams like Oregon or Georgia Tech actually dangerous, but make teams like Stanford or Alabama impossible to defend.

As playmakers has stated, until the option game is fixed, there is only so much we can do; rosters or sliders, to make the option a weapon in the CPU's hands.
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
 
# 38 Playmakers @ 05/31/12 03:19 AM
Quote:
Originally Posted by DerkontheOS
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
agreed.....

this is why i said it's up to EA to fix the Option the attack in this series once and for all.

There should be no reason why we should edit ratings to get them to run or simply avoid playing games all together vs Option Teams.

In NCAA 06 on the last gen system the CPU had QB's who knew how to execute the Option play. They didn't even have all the ratings that today's QB's have in the game and yet they still made plays.

EA needs to really get back to the basics of football. It's pretty sad when we are in year 6-7 on this gen system and we are hoping that the CPU can run a real Option offense.

Then i look at Madden at the two games are like night and day because in Madden sliders can atleast fix half your gameplay problems without editing players.
 
# 39 NDAlum @ 05/31/12 09:22 AM
If you also take the time (which sucks) and create CPB's for the opponent where you remove the garbage plays...it also makes a difference.

Stupid playcalling KILLS CPU drives quite often with regular playbooks. I eliminated almost all designed QB runs and no longer let teams run the option (I just couldn't get it to flow right).

Then on defense I eliminated the easily exploited defenses (cover 2 zones and all out blitzes) by giving the CPU CPB's.

When the CPU doesn't kill their own drives, they can be nasty. My next game is at home vs #5 Alabama who is probably the most talented team in the country.
 
# 40 Jarodd21 @ 05/31/12 09:28 AM
Quote:
Originally Posted by DerkontheOS
That's not an option for us that play dynasty for several years. Unless you want to spend hours and hours editing players every year... I know I don't. So some of us are forced to never schedule an option team and that's a shame because the option is a thing of beauty when executed properly.
Try out my black or blue sliders and you'll see a good option attack from the CPU without having to edit rosters.
 


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