Sim Citi checks in with this new NBA 2K12 article. Make sure you give it a read, as Da_Czar goes over the Celtics 13 entry play, a variation the C's run on a floppy play.
Quote:
In 2k11 come hell or high water the 2 would always come off the screens on the same side. So once you saw the initial action as a defender you knew with certainty were the play would terminate.
NBA 2K12 introduces dynamic floppy decisions. This means that the only person on the floor who knows which screens the 2 will come off of is the 2.
Haha nope. Actually this is Just a regular play. The persisten offense plays give you multiple options for the same player. So if it's a Persistent play for carmelo. The it gives you multiple options to get HIM the ball.
This was just a regular play for the Celtics with living branches.
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Can't wait to play and see this in action. I can't think of another sport where you would have this many options every play possession, maybe soccer, or hockey. To see this in a video game is crazy.
Thanks Dre. The thing is sometimes the cpu flows so well between branches if you don't know the play you can't tell they have branched.
It was beyond awesome to me to deny the post and have the cpu use the persistent branch to still get that player the ball.
I wouldn't expect it to always work flawlessly but it's fun when it does.
Knowing 2k tho it's only going to get better with time as far as tge AI's ability to understand what your trying to do and counter.
For strategy heads this starts to even the playing field a little bit. So that the cpu doesn't have break it's attack and freelance at the first sign of trouble.
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That's the thing ID did so well though...they had plays just like that and you could never tell where the hit was coming from
I can't believe we will ever reach that games level of relentless AI because it was almost too perfect lol, but you had to stay on your toes always
the offense has gotten a lot of attention this year it really makes me even more so intrigue to want to know depths of the balance that they defense is capable off
I sure hope there are defensive tools to counteract these seemingly unlimited branching options that plays will yield in 2K12. Couple these plays with a mix of free styling for variability and you could really frustrate a defense once you have mastered a teams playbook. In the voice of Bart Scott "CANT WAIT!"