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NBA 2K12 News Post


I got the opportunity to spend 2 ½ hrs with NBA 2k in downtown DC today and here are a few quick impressions:

First things first…the game reminds me a lot of NBA 2k11. I’m not saying that there are no significant differences between the two games but if anyone has any expectations that the game will be completely different than last years game, this isn’t the game for you. The good thing for me is I loved NBA 2k11 so I was very happy with the game I saw. FYI, the version of the game that I played is the retail version so what I saw is what will be released Oct. 4.

I watched two quick exhibition games before getting the chance to play (Miami/Dallas and Washington/Lakers). The first thing I noticed was the improved presentation. The stat overlays are improved (showing stats like the number of points Dirk had compared to the rest of his team) and multiple starting lineup screens (Some games show each team’s lineup individually and some show them on the same screen). I wasn’t able to get much of a feel for the game from watching the two games because one of the players was a newcomer when it came to 2k and struggled with the controls. Some small things I noticed was the new Washington Wizards court, redone faces for every player and head coach and that you can interact with the first row of the crowd (I noticed Lebron leap over the scoring table when going for a loose ball).

I finally got a chance to play the game and chose Oklahoma City v. Boston. First, the pregame presentation looks incredible. Highlights of each team and its stars to music from Bad v. Evil (Eminem and Royce da 5’9) and its very similar to what you see before a game on TNT or ESPN. Regarding the actual gameplan, the best way to describe it is player movement feels heavier and there is a CLEAR difference between point guards and big men when it comes to speed. Using Westbrook I was able to push the tempo off of Boston misses and create fast break opportunities. Rondo was doing the same thing to me. There is a realistic downside to that as if you attempt to push the pace and the defender is able to get back, you will find yourself turning the ball over. In a weird way while momentum is definitely more of a factor this yr, this is perhaps the fastest (and most fast break heavy) basketball game I’ve played. Now before you freak out, this isn’t a bad thing. The fast breaks were realistic (plenty of 2 on 1 or 3 on 1 breaks) and were a result of turnovers or a team failing to get back
Simply put the AI is much smarter and more realistic. I’ll give you two examples: One, I started the game killing Boston by running pick and rolls with Westbrook and Isos with Durant. By the middle of the first, Boston’s D started adjusting doubling Westbrook on pick and rolls and cheating with a second defender against KD. The defense against KD was great as you could see defenders like Allen sag off Sefolosha and help against KD but not fully commit to doubling KD.

The second example comes in the second quarter. I wanted to test the AI by running the same play a few times and seeing if it adjusted. I ran a pick and pop with Maynor and Cook. The first time I ran the play, Cook set the pick and popped to the 3 point line. Both defenders stayed with Maynor and he hit Cook for a wide open 3. Next offensive possession, I ran the same play and Cook’s defender stayed with him. I ran it one more time and this time both defenders stayed with Maynor but a third defender rotated to Cook. That’s the kind of AI I love….same play three times and three different results. I also love the new playcalling. 2k explained how it word on the last Insight but it adds a ton to the game.
Next I spent bout an hour playing My Player. I’ll be honest My Player isn’t my favorite mode and I rarely spend much time playing it but there are a good amount of improvements in this year’s version. The mode begins with you playing in a college all star game at Madison Square Garden. My biggest frustration with this mode in the past was I felt it sometimes penalized you for playing realistic basketball. For example, there were times when I would be penalized for taking a good shot just because I missed it. This year is different though. I probably shot 35% from the field but I rarely forced shots and was rewarded for playing good fundamental basketball.

The biggest change I saw was the addition of franchise interviews before the draft. Three GMs will meet with you and ask you a series of questions. The questions are team specific (Phoenix asked me how I felt about learning from Steve Nash and the Bucks asked me if I was OK with playing with Brandon Jennings) and depending on how you answer them determines your draft status (I told Phoenix that I would love playing with Nash and told the Bucks they should trade Jennings and draft me.). Next comes the draft and there is a little bit of drama to it. You have to watch the entire draft until your name is called (no skipping) and listen to David Stern (Stern’s real voice) call each name. Other additions include contract negotiations, players get paid a check each month and can use the money to purchase attributes or do activities to make them more popular (like pay for team activities).

The final mode I saw was the NBA’s greatest mode. I played the Bill Russell and Patrick Ewing games and they couldn’t be more different. The Russell game was slower paced and felt like a game from the 50’s. Plenty of set shots and animations similar to how players played during that time. Many of you have seen the presentation for this game (Black and white, grainy footage and 50’s style audio) and its very authentic. As much as I liked the Russell game, the Ewing game is what made me fall in love with the game. One, the presentation looks just like TNT’s presentation from the 90’s and the Garden is spot on with the correct court, constant organ sounds and even the chime after every Knicks basket.

A couple of takeaways from the Knicks game:

- Penny Hardaway is every bit of the unstoppable athlete that he was before injured.

- The Ewing/Starks combo is fun. Starks is a very streaky shooter though.

- Only AI mistake I saw was the Magic ran was it ran 3 plays for Dennis Scott in the post. I don’t remember Scott being a post threat.

At the end of the day, I was very excited about this year’s game. It’s a continuation of last years game but it has enough of improvements and additions to make it worth $60.

Here are some random thoughts:

- No rookies will be in the retail version but will be added by a roster update after the lockout is over. According to 2k, the transition will be seamless and the rookies’ names and references are already in the game.

- The announcing is once again incredible and Steve Kerr is a great addition. After listening to Madden’s horrible commentary, the commentary in 2k is a revelation.

- New replay angles to the Sprite Slam Cam

- The tipoff music starts much earlier this year so that bug is fixed (only people who used custom music care about this)



So I'll answer a few questions about the game in this thread. Here are the rules:

- No Association or Online questions because I didn't play either mode.
- If I don't respond to a question its because I don't have an answer, DO NOT REPOST OR BUMP YOUR QUESTION.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
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Member Comments
# 81 samer naser @ 09/07/11 01:18 AM
i hav 2 questions

1. how is player emotions do they get emotional on the court like how rueel westbrook did in the momentus trailer

2. how is kobies post moves if u posted up with him
 
# 82 Starwipe @ 09/07/11 01:18 AM
Just for the record, the Magic would occasionally run post ups for Dennis Scott. Sometimes a few times a game. About the only starter they didn't run post ups for was Horace Grant.
 
# 83 bballdude17 @ 09/07/11 01:22 AM
THANK you for answering the rookie question, much appreciated

well i hope the nba solves the lockout because untill no rookies=no purchase
 
# 84 bballdude17 @ 09/07/11 01:24 AM
also, is the transition from picking up a loose ball into a fast break fixed
for example u deflect the ball and are sprinting to pick it up but he picks the ball up and slow and ruins the momemntum.
is that fixed by any chance
 
# 85 HsBalla 9 @ 09/07/11 01:31 AM
Is the spin dunk in the game?

Is the 1-3-1 zone still the most effective zone in the game?

Did they improve the press, because 2k11 press was terrible
 
# 86 robdilla @ 09/07/11 01:33 AM
Did they put young Penny or old penny on the magic!!!!
 
# 87 Basketball GURU @ 09/07/11 01:33 AM
How was doubling CPU in the post? Did the cpu pass out of the double team or just shoot over it?
 
# 88 jpball22 @ 09/07/11 01:39 AM
Thanks for letting us overwhelm you with questions!

* Are the Legends games using 8 minute quarters?

* Did you notice frequent spin dunks?

* Did you catch any player ratings for Russell, Hardaway, or Shaq?

Thanks! =D
 
# 89 sportsgamefanman @ 09/07/11 01:49 AM
When you make a pass on a fast break does the players momentum slow down and stop on the catch in which the CPU can catch up like it does in 2k11 or has this been improved?
 
# 90 hueyfreeman4 @ 09/07/11 01:53 AM
Did u see how Kobe plays this year? And if u did does his jumpshot look better?
 
# 91 Bwnarrow3 @ 09/07/11 02:13 AM
Offensive rebounding.

Has it been fixed finally? There weren't nearly enough Offensive rebounds last year even with the slider at 100. I'd go as far as to say it was broken. Do players actually gravitate toward the ball this year and go after boards on the offensive side? Please answer this thanks!
 
# 92 Beneezy @ 09/07/11 02:26 AM
Have you seen any improvements or changes regarding the HALF TIME SHOW?

THANKS BRO!!!!
 
# 93 PB_Buckets03 @ 09/07/11 02:29 AM
hello thank you for your short review! I have 2 questions, first is I'm a huge laker fan and I would like to know, how does kobes player model look? Face and did his jumpshot change? And second did you notice alot of new shoes in the game? thanks
 
# 94 deetoman @ 09/07/11 02:47 AM
Im a dunk dude so are the dunks more fluid and smoother than last year?

Any new dunk packages or at least new dunks?
 
# 95 Vast @ 09/07/11 02:50 AM
Quote:
Originally Posted by aholbert32
No blocks with Ewing but 2 with Russell.
To expand on the blocks question. Did the blocks happen similar to russell's block in the trailer? In prior nba2k's there wasn't actual ball tracking. BUT finally it looks like its in the game. Can you confirm this? thanks.
 
# 96 2k11rules @ 09/07/11 02:52 AM
How were the gathers? Cause I was so sick of the spin causing a charge.. What was the gather button?
 
# 97 samer naser @ 09/07/11 02:53 AM
im the biggest kobe fan, and i jus wwant to no does kobe hav a new jumpshot?????????????? thankyou very much
 
# 98 ClevelandinDistress @ 09/07/11 03:03 AM
Quote:
Originally Posted by samer naser
im the biggest kobe fan, and i jus wwant to no does kobe hav a new jumpshot?????????????? thankyou very much
And what exactly was wrong with his jumper from last year?
 
# 99 samer naser @ 09/07/11 03:12 AM
Quote:
Originally Posted by ClevelandinDistress
And what exactly was wrong with his jumper from last year?

i jus didnt like the feel of it, and his legs were off, wen kobe shoots they go stright, once he relaes the ball he sticks his legs out, in 2k11 he has his legs out the whole time....i jus didnt enjoy his jumpshot in 2k11, i hope they changed it, it looks like they changed eveyones jumper, like rose, lebron, wade, dirk, kidd, peirce.....so yea hopfully kobies too
 
# 100 GaryT531 @ 09/07/11 03:40 AM
have the barkley era phoenix suns retro jerseys finally been added?
 


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