10:24 PM - August 24, 2011 by Goffs
Kotaku's Owen Good has posted his
NBA 2K12 hands-on preview.
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Rebounding was long a thing that, once a player was in his rebounding animation, that ball was secure. Upgrades to the collision system means the ball is in play unless the guy really rips it down or is a totally superior rebounder. I saw it in a huge way when Mahmoud Abdul-Rauf, the 6-1 guard on the 1994 Denver Nuggets, followed his miss and even beat Hakeem Olajuwon to the ball. In the past, the encounter would stop there. Here, because of The Dream's size and rebounding ability, he knocked it free and gathered it up. Second chances like these can favor the novice and keep runs from getting out of hand.
The second is a new post-up control, which does away with last year's unwieldy, dual-trigger command to get a big man to back down his defender. Now it's on triangle/Y, and one touch gets his back to the basket, or gets him to face up. In addition to making half-court basketball less complicated, it also frees up the triggers, as modifiers, for those who are comfortable exploring a new range of post moves, counter-moves, and counters to those counters. It also means players like Al Jefferson, who post up their man, then quickly face up and drive, are represented more accurately and are more useful to your offense. |
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