06:47 AM - August 24, 2011 by Steve_OS
IGN has posted their
Grand Slam Tennis 2 hands-on preview. In the article they touch on the new
Total Racquet Control system, among a few other things. Anyone looking forward to this one?
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The key innovation is Total Racquet Control, which takes its cues from other EA series' like Skate and Fight Night. Essentially the right stick becomes the racquet, and there are a number of ways to hit the ball – pull back and flick forwards for top spin, tap forward for a flat shot, and pull back and then release for a slice. Modifier buttons allow for drop shots and lobs, while aiming is based on the direction you push the stick during the various motions.
The system was the result of a fair bit of iteration, according to Thomas Singleton, the line producer on the game. "When we first started working on it," he told us, "we started getting pretty complex with Total Racquet Control. It was more like a Fight Night with lots of swooping motions. It doesn't work well with the fast twitch experience where a tennis ball is travelling past you at upwards of a hundred miles an hour at times in real life, and pretty close to that within the virtual world." Instead, they focused on getting the aiming right and giving players control over the depth of their shots – using the full court, in other words. |
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