Thanks DaWolf,, but I'm just curious, how was the game graphically, in terms of player models and faces? I know that 2K talked about this but I wanna hear from somebody that played hands-on
Great write-up. You did an awesome job last year and an awesome job this year. Thanks alot for bringing us these videos and thanks for being to involved and wanting to give to the community!
Haven't you watched the 8 videos? I advise you to view them on HD on full screen. You will see that player models are better, very lean looking and not beefed up, shadowing on players is also improved. Check out the hi-res screens.
As for the physics, player movements and fluidity of the game, man it's feels (yes, feels even though I have just watched) so fluid, organic and "human".
im mos def going to buy...its sad that it sounds like some of these guys that they send to these events dont really know how to play the game...not being negative ...im just saying..always have to judge for myself
Haven't you watched the 8 videos? I advise you to view them on HD on full screen. You will see that player models are better, very lean looking and not beefed up, shadowing on players is also improved. Check out the hi-res screens.
As for the physics, player movements and fluidity of the game, man it's feels (yes, feels even though I have just watched) so fluid, organic and "human".
Yea I did see them,, but w/o any real close ups or anything I couldnt really tell, plus its an off-screen video so yea, just sayin...
was the passing more accurate? one of my main issues with 2k11 was the passing was not very accurate. I would push towards one person and it would go towards someone totally different. did you feel a change in this? Overall I love 2k11. passing was the main sour point for me. aside from that . one other question, did the defenders have the spidey sense for picking off passes again? 2k is must pick up for me, just hoping they addressed these issues.
- Kerr is an addition and Kellog was never out ...
Now DaWolf, just a question, I know this isnt a Q & A but:
- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
About the passing - I thought it was a little better, not so many miracle deflections from the defenders. But still an area where I hoped they would have put more work in. As i wrote I think the issues could be solved by putting manual bounce passing in. Many steals were occuring from the passes like in 11 - so I guess passing was my only real concern with the demo.
- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.
as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.
everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.
I know its improved but sure if its enough for gen population.