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NBA 2K12 News Post


DaWolf has just posted his NBA 2K12 hands-on impressions from his recent gaming session at Gamescom in Cologne, Germany.

For those that missed all the NBA 2K12 videos he has posted, check them out right here.

Game: NBA 2K12Reader Score: 8/10 - Vote Now
Platform: iOS / PC / PS3 / Xbox 360Votes for game: 102 - View All
NBA 2K12 Videos
Member Comments
# 1 wrestlinggod1 @ 08/18/11 10:58 PM
Awesome man. Just awesome
 
# 2 kjjnesb @ 08/18/11 11:01 PM
I have to admit I'm geeked especially hearing Steve Kerr was correctly implanted can't wait.
 
# 3 mrdbooky @ 08/18/11 11:05 PM
Thanks DaWolf,, but I'm just curious, how was the game graphically, in terms of player models and faces? I know that 2K talked about this but I wanna hear from somebody that played hands-on
 
# 4 spankdatazz22 @ 08/18/11 11:05 PM
Nice balanced write up - thx for all your work Wolf! It's not always said, but it's VERY much appreciated
 
# 5 KyotoCarl @ 08/18/11 11:09 PM
Great write-up. You did an awesome job last year and an awesome job this year. Thanks alot for bringing us these videos and thanks for being to involved and wanting to give to the community!
 
# 6 Goffs @ 08/18/11 11:10 PM
nice! i wonder how you do the pro-hop now that the Y button is the new post up button...

personally i would like to see that gone since it so damn overpowering once your in the paint...
 
# 7 MrBigShot1 @ 08/18/11 11:10 PM
Big thanks to DaWolf for all of the videos and write up.
 
# 8 aloncho11 @ 08/18/11 11:14 PM
@mrdbooky

Haven't you watched the 8 videos? I advise you to view them on HD on full screen. You will see that player models are better, very lean looking and not beefed up, shadowing on players is also improved. Check out the hi-res screens.

As for the physics, player movements and fluidity of the game, man it's feels (yes, feels even though I have just watched) so fluid, organic and "human".
 
# 9 SwagDoc101 @ 08/18/11 11:16 PM
im mos def going to buy...its sad that it sounds like some of these guys that they send to these events dont really know how to play the game...not being negative ...im just saying..always have to judge for myself
 
# 10 domidomdomz @ 08/18/11 11:29 PM
Thanks for the write-up, DaWolf. Highly appreciated!

Just a couple of questions,

1. Did you try to do some "flick-flick" moves? Was there a change on how to do those moves compared to 2K11?

2. Were the CPU team repeating their offensive plays on consecutive possessions?
 
# 11 mrdbooky @ 08/18/11 11:36 PM
Quote:
Originally Posted by aloncho11
@mrdbooky

Haven't you watched the 8 videos? I advise you to view them on HD on full screen. You will see that player models are better, very lean looking and not beefed up, shadowing on players is also improved. Check out the hi-res screens.

As for the physics, player movements and fluidity of the game, man it's feels (yes, feels even though I have just watched) so fluid, organic and "human".
Yea I did see them,, but w/o any real close ups or anything I couldnt really tell, plus its an off-screen video so yea, just sayin...
 
# 12 Da_Czar @ 08/18/11 11:42 PM
OS is worldwide !! Great Job Wolf thanks for taking the time to share with us !
 
# 13 ClevelandinDistress @ 08/18/11 11:47 PM
Quote:
Originally Posted by Da_Czar
OS is worldwide !! Great Job Wolf thanks for taking the time to share with us !
Speaking of which, why weren't you whisked away to Cologne first class? Oh man the CZAR doing interviews at Gamescon!
 
# 14 LM1213 @ 08/18/11 11:52 PM
was the passing more accurate? one of my main issues with 2k11 was the passing was not very accurate. I would push towards one person and it would go towards someone totally different. did you feel a change in this? Overall I love 2k11. passing was the main sour point for me. aside from that . one other question, did the defenders have the spidey sense for picking off passes again? 2k is must pick up for me, just hoping they addressed these issues.
 
# 15 vln13 @ 08/19/11 12:01 AM
Thanks, but Steve Kerr is a third commentator? Is Kellogg still in?
 
# 16 ffaacc03 @ 08/19/11 12:36 AM
- Kerr is an addition and Kellog was never out ...

Now DaWolf, just a question, I know this isnt a Q & A but:

- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
 
# 17 SageInfinite @ 08/19/11 02:05 AM
Thanks for the write-up. Much appreciated. Can't wait for more info. I know I will be in love with this game. I still play 2k11 almost daily.
 
# 18 dennis09 @ 08/19/11 02:09 AM
thats what i thought clark kellog will never be removed from the game
 
# 19 DaWolf @ 08/19/11 04:50 AM
About the passing - I thought it was a little better, not so many miracle deflections from the defenders. But still an area where I hoped they would have put more work in. As i wrote I think the issues could be solved by putting manual bounce passing in. Many steals were occuring from the passes like in 11 - so I guess passing was my only real concern with the demo.
 
# 20 Da_Czar @ 08/19/11 07:48 AM
Quote:
Originally Posted by ffaacc03

- Were the stolen passes done by players with their backs facing the passer/ball/trajectory/receiver ? ... ala fortune tellers, like 2k11 ? ... if so, how often ? ... or were they facing or partially doing so ?
Ffaaco I don't know how much better it will be but I know they worked on that area this year anytime we saw any questionabke steals they went to the code to see what triggered it and removed it. Again I don't know if they got to everything.

as a side note the rotations have improved which means that first pass is not always open that will take some adjustment on our part.

everytime I got trapped I would auto pass to the next availabke guy and it was transition city. But those weren't back to the ball steals.

I know its improved but sure if its enough for gen population.


Sent from my iPhone using Tapatalk
 

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