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NCAA Football 12 News Post


EA Sports has just posted the NCAA Football 12 title update #2 details. The patch is currently on schedule to release before the end of the month, no exact date, as of yet.

Before getting to the details of the update, I want to take a moment to thank you, the NCAA Football community, for all of your patience and assistance during the past couple of weeks. A great many of you share the same passion for this game as we do, and you did everything possible to help identify issues, and provide the necessary details - not just to help make a game better, but to make your game better. If you are reading this, you are a member of the most dedicated community in gaming, and for that we are truly grateful. Now, on to the details:

Week Advance Anywhere
  • As a token of our appreciation, we’re happy to announce that as of today “Week Advance Anywhere” on the web is now available for use, and that this feature will be FREE for everyone to use.
Custom Playbooks
  • With this Title Update the missing play issue that led to a number of problems when using Custom Playbooks has been fixed. Not only is the issue fixed, but you will not need to recreate your playbooks! Any existing playbook will have the fix applied, and you will be able to continue using that playbook without issue.
Tendencies
  • As with the Custom Playbooks resolution, the fix to the issue of edited player tendencies changing will not negate any previously edited roster file. The fix will be applied to both those existing files, as well as any new roster file that is created.
  • If you are in a Dynasty or Online Dynasty you will not need to restart as long as your Dynasty is still in year one and you have not advanced past “Training Results” in the off-season. If you are before this point, the update will be applied to your existing Dynasty/Online Dynasty and the tendencies will be correct for all players going forward. If you are in year two and beyond, the tendency issue impact will be less and less as the players graduate/are cut from the rosters.
  • In addition to the tendencies issue, we have also included both the ability to edit height and weight for players, as well as the option to edit the rosters of CPU controlled teams. In an Online Dynasty the commissioner will have the ability to edit the rosters for other human controlled teams. These were both big requests from you in the community.
  • Finally, a bug was fixed with the profanity filter that was preventing many common names from being entered. Now, any name can be entered, for offline use. A profanity filter is applied to Online Dynasty when the Dynasty is created. If you prefer to opt out of this filter, you can set the Dynasty to Private and the profanity check will not run.
Freezes/Crashes
  • A major focus for this Title Update was to address any freezes/crashes that were found. There were a number of these issues fixed in this Title Update including a crash that occurred when there were multiple TeamBuilder teams in an Online Dynasty, as well as a crash that occurred during the downloading of an Online Dynasty file.
Gameplay
  • Increased the acceleration of QB’s on Speed Option plays.
  • Improved WR blocking, especially on option plays
  • Fixed an issue where defenders assigned to play the curl to flat/buzz zone did not engage immediately when the QB scrambles past the LOS.
  • Fixed an issue where safeties with inside deep ¼ zone would drop back instead of read-and-react on run plays.
  • Fixed an issue in Nickel Cover 3 where the flat zone defender didn’t move as the QB was running at them.
  • Fixed an issue with Double Outs from 4-2-5 Normal where the RLB wasn’t blocked properly vs. certain formations.
Highlights
  • Fixed an issue that caused a blank photo to be uploaded leading to issues with other highlights being uploaded.
Dynasty
  • Fixed an issue in Online Dynasty where injured players did not remain injured when the week advanced.
  • Fixed an issue where a player’s injury time was only reduced by one week when going from Conference Championship week to Bowl Season. Players will now be back for their Bowl game if they should be off of the IR when their bowl game is played.
  • Fixed an issue where coaches that changed jobs could get stuck in a state where they were still listed as coaching at their old school on the Players Leaving screen, leading to a Transfer Failed issue.
  • Fixed an issue that occasionally prevented Dynasties from advancing to the post season.
  • Fixed an issue with the schedule that prevented entering the Virginia Tech vs. Boston College game (fixed for both Dynasty and RTG).
  • Fixed an issue where recruiting related trophies/achievements were not unlocked properly if you signed an extension in that season.
  • Fixed an issue with Program Stability where the grade would drop from A+ to D+ in one season.
  • Fixed an issue with the Unlock All Promises PDLC not unlocking properly on the Dynasty website.
  • When viewing an Online Dynasty invite, added information to show what type of job can be selected by default.
  • Fixed an issue when in the off-season where player stats did not match up between the web and console.
RTG
  • Fixed an issue where CB’s could not audible after earning the ability to do so through Coach Trust.
  • Fixed an issue where HB’s could not flip the play after earning the ability to do so through Coach Trust.
Online
  • Fixed an issue where player’s online stats were not displaying promptly on the Online Leaderboards.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 41 w00dy Hayezz @ 08/02/11 05:08 PM
Quote:
Originally Posted by ODogg
About the only thing I see missing is I don't see any fix in patch 2 to address white uniforms not getting dirty in bad weather. But then that's so minor maybe they just forgot to put that into the blog. Hope it's fixed..
I hope so too, along with the look of gold or silver helmets, especially in night games. These looked great before the first patch.
 
# 42 HoundsOfHowl @ 08/02/11 05:11 PM
Looks like I'll just play my current dynasty as long as I can instead of starting a new one and keeping this one, because I just got past the players leaving part on year 1. Looks like I'll start over because I want the first seasons tendencies to be right.
 
# 43 UTVOL54 @ 08/02/11 05:11 PM
So, as I understand this...

We can start an online dynasty with the current named rosters have already downloaded, and as long as we don't advance past season 1, the Patch will automatically change the players' tendencies back to the right one and we just carry on from there?

If so, this is great news! I was worried we'd not only have to wait for this patch, but also for a whole new set of named rosters
 
# 44 hurricanefootball4 @ 08/02/11 05:13 PM
Excited to edit height and weight
 
# 45 nonnel @ 08/02/11 05:16 PM
Quote:
Originally Posted by BA2929
My lord guys. They can't fix EVERY SINGLE THING that you guys see is wrong with the game. This is a pretty big patch, yet people are STILL complaining that this or that didn't get fixed. They've obviously listened to the community and fixed quite a bit of things that are a "game-breaker" to lots of people.
You have pretty low expectations. Why can't they fix EVERY SINGLE THING that's "wrong" with the game? Any explanation for that? Any explanation for why it's "wrong" in the first place?

And of course they're going to listen to the community. We're unpaid testers at this point. They get credit for that now?
 
# 46 mva5580 @ 08/02/11 05:18 PM
Quote:
Originally Posted by DNMHIII
Try this in the link bellow.

True Gameday Experience (AUDIO)
That's pretty much what I have my settings at, and I really don't think it makes that huge of a difference. Yes the announcers are more in the background, but it doesn't make the overall volume of the crowd any louder.

Problem is that it's such a huge difference from NCAA 11, it's like night and day.
 
# 47 tarheelguy4736 @ 08/02/11 05:19 PM
I like all the updates in the Blog. Looks like the listened to a lot of our concerns and the bugs that are in the game. And I'm glad EA has responded to us with a blog. I know many of us were wondering what was going on on their front, but I am glad EA stepped up and produce something that we could see and all the fixes they plan on implementing. Kudos to the EA guys for hearing us out.
 
# 48 nonnel @ 08/02/11 05:19 PM
Good thing they fixed the coach progression so that the coaching carousel and player progression isn't completely broken, making dynasties completely useless after 4-5 seasons...

Oh wait.
 
# 49 DNMHIII @ 08/02/11 05:24 PM
Quote:
Originally Posted by mva5580
That's pretty much what I have my settings at, and I really don't think it makes that huge of a difference. Yes the announcers are more in the background, but it doesn't make the overall volume of the crowd any louder.

Problem is that it's such a huge difference from NCAA 11, it's like night and day.
I completely agree.......I hope they fix it. It's unbelievable how bad the audio is relative to crowd interaction.
 
# 50 jeremym480 @ 08/02/11 05:24 PM
Awesome list. Can't wait for it to drop. It will be like release day all over again.

Sent from my Droid using Tapatalk
 
# 51 sniperscout75 @ 08/02/11 05:28 PM
Just to chime in on this. I am excited about all the fixes however I had hoped to see 2 fixes that I didnt see listed. (minor for some)

1. Television Exposure as a coordinator not counting at all.
2. Coaching progression.

For my gameplay most of the fixes please me however I was hoping the above 2 would be addressed and maybe they will but just not mentioned. Keeping fingers crossed.
 
# 52 BleedBlue23 @ 08/02/11 05:28 PM
Hmm. Glad we got the details of the title update, but unless I missed it, I didn't read anything about them fixing the audio issues or fixing the player and coach progression in dynasty....both are pretty big game breakers.
 
# 53 northface28 @ 08/02/11 05:28 PM
Quote:
Originally Posted by nonnel
Good thing they fixed the coach progression so that the coaching carousel and player progression isn't completely broken, making dynasties completely useless after 4-5 seasons...

Oh wait.
Nailed it, I was really hoping to see this. Maybe it can be tuned, as it stands now, CC is utterly useless after 4+ seasons.
 
# 54 bwiggy33 @ 08/02/11 05:30 PM
While the fixes listed are good, it's really really aggravating that deep balls are most likely going to remain an almost guarantee play. This is just too big of an issue to miss. What happens when the game is on the line with 3 seconds left and you have to hurl a hail mary to try and tie or win the game? I guess you get to succeed 90% of the time, instead of the most likely 3% chance you have in real life. Kind of sad. I just don't understand how things like this can be seen by playing 3 games and are missed during testing. It just blows my mind. I mean this is such an obvious issue. It's not like the player tendencies where you have to actually dig deep into the game to see the issue. This is a gameplay issue that is so easy to see by just playing a couple games.

I will say that it sounds like the defense is going to react better to the QB user runs on called passing plays. I know when I use Denard Robinson (or for that matter any QB) I can get 10 yards running on a called passing play almost every time because the CPU defense just doesn't react at all to the QB running the football.

The worst of it all is that normally games only have 2 patches. I've heard that a 3rd patch costs a butt load of money so games very rarely put out a 3rd patch. I very highly doubt any of the other issues get fixed because of this.
 
# 55 PLACT15 @ 08/02/11 05:31 PM
Can you edit ratings on dynasty now too?
 
# 56 LambertandHam @ 08/02/11 05:33 PM
Good to see they made it so the hard work the roster makers did won't be in vain. Hopefully it fixes the freezing issues myself and others were having before I traded it in.
 
# 57 mm boost @ 08/02/11 05:35 PM
this list is fine and dandy, but still no graphical fixes or audio fixes? Wow...come on guys how did you leave that stuff out? Especially with Custom Stadium sounds not working correctly.
 
# 58 jaytay10 @ 08/02/11 05:38 PM
I am hoping they put a fix in for the limit on the number of moves you can make with conference realignment. I haven't hit the limit yet, but i am having a blast making huge, sweeping changes to everything and would be bummed if I had to stop because of that limitation.
 
# 59 Flightwhite24 @ 08/02/11 05:39 PM
The only problem I have is that the game released with these many issues. Love the game but this is just unacceptable.

Sent from my PC36100 using Tapatalk
 
# 60 Jistic @ 08/02/11 05:40 PM
VERY concerned that the only mention of freezing being fixed is with Teambuilder teams. I've had several freezes and never downloaded a team builder team.

If they are just keeping their mouths shut about it fine, if they haven't addressed it then this place will be up for grabs with consistent freezing post "title update#2".

Oh an LOL @ complaining about complainers in this thread.
 


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