A new blog has surfaced discussing the new and improved Sim Engine in NHL 12.
Quote:
The new Sim Engine was developed entirely in C# (a programming language) which isn’t typically a language used for console game development. Using C# allowed me to quickly set up and prototype various aspects of our new approach without having to worry about integrating it into the consoles until a later date. Anybody familiar with the NHL Development team also knows who Gurndeep Sumal is, our resident stat junkie and all around walking sport encyclopedia. Gurn and I collaborated on prototyping and designing the Sim Engine brick by brick, layer by layer, so that after many months of development, we could prototype any action in a hockey game, and analyze the results using graphical and statistical harness/outputs to ensure we received realistic stats.
Something I just noticed in the goalie screen. Is EA going to go another year without including overtime losses as categories for goalies? Just wins and losses. Kind of annoying.