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WWE '12 News Post


One of our community members, Scott Burress, recently had a chance to play and write about WWE '12. For that reason, this preview is going to be a little shorter because I really would just be repeating a lot of what he had to say. So, what you'll see after the jump is just me hopping around a bit and focusing on some things that stood out here and there in this very promising wrestling (not fighting) reboot.

Read More - OS at E3: WWE '12 Preview

Game: WWE '12Hype Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 26 - View All
WWE '12 Videos
Member Comments
# 1 PantherBeast_OS @ 06/08/11 11:02 AM
Chase thanks for the preview bro. From what I'm reading and seeing. It sounds like you don't choose the moves you want to pull off. Which to me sounds like THQ is now scripting the freaking moves and stuff. Which to me THQ is limiting people once again. I got a bad feeling about WWE12 this year. I might be taking this the wrong way. But if I'm reading this correct and all. Then I might be just sticking with SDvsRaw11 for another year and waiting on WWE13. Still need game footage and all to get a better sense of the gameplay and all. But for now this to me sounds like a rent to me this year. Thanks again for the review Chase.
 
# 2 ExtremeGamer @ 06/08/11 11:32 AM
Quote:
Originally Posted by Legend Killer
Chase thanks for the preview bro. From what I'm reading and seeing. It sounds like you don't choose the moves you want to pull off. Which to me sounds like THQ is now scripting the freaking moves and stuff. Which to me THQ is limiting people once again. I got a bad feeling about WWE12 this year. I might be taking this the wrong way. But if I'm reading this correct and all. Then I might be just sticking with SDvsRaw11 for another year and waiting on WWE13. Still need game footage and all to get a better sense of the gameplay and all. But for now this to me sounds like a rent to me this year. Thanks again for the review Chase.
Where are you getting the scripted thing from? There's nothing scripted, everything flows freely. A comparison to WWE All-Stars works well in that sense.

It does play like SvR11, but it's not SvR11 at all if that makes sense. It's more organic and fluid.
 
# 3 PantherBeast_OS @ 06/08/11 12:55 PM
Quote:
Originally Posted by ExtremeGamer
Where are you getting the scripted thing from? There's nothing scripted, everything flows freely. A comparison to WWE All-Stars works well in that sense.

It does play like SvR11, but it's not SvR11 at all if that makes sense. It's more organic and fluid.
Well I might have been misreading tho. From what I read in his review at the beginning it sounded like that when you push the button then random move happens. Like I said I must of misread it and all. But right now I would love to see some gameplay footage of it. But from what I've herd that they are doing some gameplay footage today or tomorrow on IGN. So I will get a better feel for the game hopefully.
 
# 4 ChaseB @ 06/08/11 05:07 PM
Quote:
Originally Posted by JerseySuave4
i dont get it, so if i want to perform a body slam i can't unless the AI decides a body slam would go well there?
In a way, yes. Your moveset is sort of out of your hands in some respects as certain moves change/unlock as matches continue. Like I said, it bothered me for about 20 seconds before I just got into the flow of the match. In the past, I tended to do the same moves over and over by accident or just because of a comfort level, so I think the change is actually a positive of sorts.
 
# 5 PVarck31 @ 06/08/11 06:59 PM
Quote:
Originally Posted by ChaseB
In a way, yes. Your moveset is sort of out of your hands in some respects as certain moves change/unlock as matches continue. Like I said, it bothered me for about 20 seconds before I just got into the flow of the match. In the past, I tended to do the same moves over and over by accident or just because of a comfort level, so I think the change is actually a positive of sorts.
I don't know if I like that. I will have to see how it works first hand though. If it helps it be more of a simulation than a fighting game then I think I can live with it.
 
# 6 scottyo60 @ 06/08/11 08:26 PM
Im worried at the control. I kinda feel like this would be playing Madden and the game deciding whether or not it would be good to juke, stiff arm or plow through while pressing one button. While last controls seemed overwhelming, these seem underwhelming. I hope a demo gets put out this year so I can get a feel to see if I like the change
 
# 7 Steven547 @ 06/08/11 08:49 PM
Quote:
Originally Posted by ChaseB
In a way, yes. Your moveset is sort of out of your hands in some respects as certain moves change/unlock as matches continue..
Hmm...very mixed on this...This definitely sounds scripted. You can only pull off certain moves at certain times...? If I wanted to perform, as stated in another post, a bodyslam at the beginning of the match, I can't unless the CPU decides it's okay to do so now. Bodyslams (as an example) can happen ANY time during a real match..just as any other move can happen.

Maybe this is THQ's way of lengthening the match, which is a pretty bad way of doing it. Maybe I'm in the minority here, but I'm still waiting for news / features that will make this a "must buy" game. So far, it feels they are limiting us again in order to make up for other errors (longer matches instead of quick pins.)

But as Chase said, maybe we have to play it to get an understanding of it. So far though, the marketing department of THQ has not won many people over yet. Guess I was expecting more "oomph" news at E3 from THQ. Even if they released an "unfinished" DEMO of this gameplay, it would certainly help us understand what is going on here.
 
# 8 LBzrule @ 06/08/11 08:58 PM
I will say this about the moves. For offline guys might get mad, but I think it is perfect for online where guys just spam the HHH knee and a few other moves. Just about every created wrestler online had that HHH knee. It was/is very annoying.
 
# 9 ExtremeGamer @ 06/08/11 09:08 PM
Quote:
Originally Posted by ChaseB
In a way, yes. Your moveset is sort of out of your hands in some respects as certain moves change/unlock as matches continue. Like I said, it bothered me for about 20 seconds before I just got into the flow of the match. In the past, I tended to do the same moves over and over by accident or just because of a comfort level, so I think the change is actually a positive of sorts.
I can say I experienced none of that and besides signatures and finishers could pull off any move at any time.


Sent from my iPhone using Tapatalk
 
# 10 OriolesFanRD @ 06/08/11 11:17 PM
Casuals will ruin wrestling even more than you know. Freedom to do moves and 2 button reversal should be standard like in SVR 2006 and 2007. Nothing will change my mind that the CPU choosing moves for me is awesome. Screw that.
 
# 11 ChaseB @ 06/08/11 11:50 PM
Quote:
Originally Posted by ExtremeGamer
I can say I experienced none of that and besides signatures and finishers could pull off any move at any time.


Sent from my iPhone using Tapatalk
Is there another grapple system I am unaware of? It certainly seemed to be based on how much damage the wrestler had gone through at certain points in matches. Don't you just front or back grapple etc. and press "A"? I mean the signatures and finishers are tied to certain things obviously, but I didn't always know what front grapple I was going to get because "X" does strikes, and then there is the irish whip from grapple position as the other option. I'm going to play it tomorrow again so I could be wrong, but I didn't feel like I could select every move unless I'm missing out on combining "A" with a directional movement or a modifier like with the limb-targeting system.
 
# 12 ChaseB @ 06/09/11 12:00 AM
BTW, CaWs can still add whatever moves to their repertoire, regardless of their weight class/height and all that. And also Mysterio can still do every move to Big Show. However, on that one, it seems like the caveat is there are struggle animations to certain moves or different ways the moves can happen -- so that one seems a little more muddy for now. Everyone in the demo is around the same weight class so I can't see exactly what they are talking about.
 
# 13 LBzrule @ 06/09/11 01:02 AM
Quote:
Originally Posted by ChaseB
BTW, CaWs can still add whatever moves to their repertoire, regardless of their weight class/height and all that. And also Mysterio can still do every move to Big Show. However, on that one, it seems like the caveat is there are struggle animations to certain moves or different ways the moves can happen -- so that one seems a little more muddy for now. Everyone in the demo is around the same weight class so I can't see exactly what they are talking about.
Don't like Mysterio being about to do that. But ohhh well.
 
# 14 ExtremeGamer @ 06/09/11 06:23 AM
Quote:
Originally Posted by ChaseB
Is there another grapple system I am unaware of? It certainly seemed to be based on how much damage the wrestler had gone through at certain points in matches. Don't you just front or back grapple etc. and press "A"? I mean the signatures and finishers are tied to certain things obviously, but I didn't always know what front grapple I was going to get because "X" does strikes, and then there is the irish whip from grapple position as the other option. I'm going to play it tomorrow again so I could be wrong, but I didn't feel like I could select every move unless I'm missing out on combining "A" with a directional movement or a modifier like with the limb-targeting system.
When you grapple, you push the stick in a direction and do a move. I never did a grapple without moving the stick, so maybe that does become random. But if body slam was up and A, I could do that move over and over again with each grapple if I wanted to.
 
# 15 ChaseB @ 06/09/11 01:46 PM
Quote:
Originally Posted by ExtremeGamer
When you grapple, you push the stick in a direction and do a move. I never did a grapple without moving the stick, so maybe that does become random. But if body slam was up and A, I could do that move over and over again with each grapple if I wanted to.
OK, I'll check it out today, thanks EG. So it's just the moves are tiered but there are selectable grapples within the tier.
 
# 16 ExtremeGamer @ 06/09/11 03:31 PM
Quote:
Originally Posted by ChaseB
OK, I'll check it out today, thanks EG. So it's just the moves are tiered but there are selectable grapples within the tier.
That's what I experienced. Not sure if it's just years of playing so much Smackdown that it never clicked to me when I was doing moves or what. But I was able to just go in and play it and pull off moves at will when I wanted to.

Granted, I had about 20 hours of basic private playtime to your few minutes and you were in a gaming mob, so I can see how it could feel differently.
 
# 17 doncoryell @ 06/12/11 08:22 AM
I don't see a problem with not being able to perform some moves until later in the match. For example, with the text based "Wrestling Spirit 2" game you use wear down moves then after a while some mid level moves are able for use before your high level moves and finishers become available. That sounds logical to me.
 

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