Madden 12 News Post
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It could be in but the 3/4 t shirt type sleeve that was in NCAA 11 needs to be in Madden 12. Theres not reason not to have it and its a look most quarterbacks have.
I seriously dont know whats with the Deep V necks. or the lack of showing a shirt or pads underneat. PS2 didnt have this problem
# 23
mirrored32 @ 06/03/11 12:01 AM
I am very excited to hear about the traits! looks good! love customization. just want i have been hoping for for a long time. I hope they execute on this version of madden in stability. If there are bugs they fix them and not have 'features' that don't work. user experience is key. bugs are not. so YAY! so far in what i am seeing EA! Keep it up!
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Reason I'm wondering about this is because it seems EA is going in a direction where ratings don't mean everything with players and traits may help make player selection a deeper process. Are all these new traits going to dictate how we evaluate players? Basically being, if I see a DE do I look for pass rush style traits, bull rush/swim/power, or do I look at his ratings and hope he uses them if I'm not told what he prefers? But what if those traits are not visible and I look at a DE who excels in power moves but underneath will never use them and I have no way of knowing?
For me, the best way to receive this information is like what you've said. If I'm looking at a HB, tell me how he carries the ball and if he's prone to fumbling. This is pretty much like a scouting report, which is kind of what that screenshot of Vick looks like it could lead to. I don't think a scouting report would say "throw it away... no... Trigger Happy under pressure," but to me it seems we might get "Under pressure, does not throw away passes but forces the issue." This leads to us scouting the other team prior to a game and knowing that pressuring the QB could be a good thing to do.
I know this is like anything else, more speculation, but it seems with this many "traits" that it might be a step towards what we see in NBA 2k11 and how scouts can summarize players tendencies to help you evaluate them other then just pure ratings, but actually how they'll use these ratings.
Anyone else getting pumped about seeing these screenshots? If it's not for a better looking game, it also for all those traits player can have! It finally seems like each player will be unique (well at least QB/WR wise) and you won't have to deal with the CPU in Franchises 8 years in the future trying to make Tebow the same player as Manning if he is playing for the Colts...lol
Vick's flak jacket makes it look like he has a beer gut...plus he needs low socks and different cleats but these are all things we can change.
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Also, for players in the league or free agents, it seems like these tendencies might visible as a page in the player information screen? That means you can scout opponents before a game to help you game plan. And during the game, these screens look like you can check on what effect the game is having via DPP on a player's tendencies. It looks like, for example, hitting Vick a lot in game could make him "paranoid" in response to pressure, which makes him more reactive and rash than what his default settings say in his basic player information screen.
That's just one example. It looks like you can pause in game and see what effects DPP is having on players in the game, based on events during the game. That means you can not only game plan before the game based on traits and ratings you scout, but you can adjust your gameplan during the game to take advantage of any new opportunities.
So if your pass rush is rattling Cutler, maybe you get after him more to try to force a turnover.
All of this, if it works this way, means game prep and in game adjustments are a lot deeper, and you can do a better job of scouting rookies, trade targets and free agents to fit your system.
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# 29
oneamongthefence @ 06/03/11 02:25 AM
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i can't get over how good this game looks. Praying for great gameplay.
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# 33
Bfreecloud @ 06/03/11 09:54 AM
image 9 with Ryan over center.
why does the Georgia dome had such plush, deep turf?
why does the Georgia dome had such plush, deep turf?
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In a nutshell, the Dome turf is about that high.
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For everyone saying Vick is too big...ITS CALLED A FLAK JACKET GUYS, some QB's do wear them.Dont like it, take it off when you get the game.GEEZ
# 37
PaperBoyx703 @ 06/03/11 12:08 PM
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Dynamic player performance during the game, grass, flack jackets, a pocket forming, and debug! What the F is debug?! I'm very excited. These screenshots are great. I love ths Cowboys chasing around Vick. I'm most excited about what would appear to be a great pocket forming. This is huge.
# 39
PaperBoyx703 @ 06/03/11 12:15 PM
These screens are from the an early build. Im sure debug is there for the Devs, definition of debug is :Verb: Identify and remove errors from (computer hardware or software).
Noun: The process of identifying and removing errors from computer hardware or software.
Noun: The process of identifying and removing errors from computer hardware or software.
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