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Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 21 kingkilla56 @ 06/01/11 08:48 AM
Quote:
Originally Posted by blkrptnt819
I see Ace 4wr is a new formation
How can Ace 4 wide even exist?
 
# 22 Dame @ 06/01/11 09:04 AM
Quote:
Originally Posted by kingkilla56
How can Ace 4 wide even exist?
1 back 4 wide no tight end
 
# 23 d witty10 @ 06/01/11 10:08 AM
ace 4wr was ace spread last year.
 
# 24 kingkilla56 @ 06/01/11 10:11 AM
Oh when I hear ace I think 2 TEs. So when I hear ace 4 wr is think 2 tes and 4 wrs on top? Thats why I was confused
 
# 25 TennesseeVols16 @ 06/01/11 11:30 AM
Did anyone else notice the XBox achievement ding around 5:22? It happened as soon as he saved his playbook. I don't own a 360, but I'm pretty sure that's the sound it makes when you get an achievement, but someone correct me if I'm wrong.

The custom playbooks feature is a very welcomed addition for me.
 
# 26 tswiatkowski @ 06/01/11 03:02 PM
Honestly, I'm very excited about this game after all the new features that are coming out. On the subject of custom playbooks, most of my offensive play books will be similar to the base playbook labeled "multiple". I'm going to create a couple of different playbooks however, and they will be based around my QB's skill set. So I'll probably have 3 playbooks, all of which will cater to a QB's skills.
 
# 27 blkrptnt819 @ 06/02/11 07:26 AM
Quote:
Originally Posted by d witty10
ace 4wr was ace spread last year.
It looks a little different. In the Ace Spread it look like the 2 slot recievers are flexed up but the 4wr looks like only one slot player is flexed up.
 
# 28 NDAlum @ 06/02/11 08:57 AM
I am going to spend quite a bit of time make several different playbooks for play styles.

I am pretty dang excited!

If there is an ineffective QB run out there it is getting scrapped from all playbooks!!!
 
# 29 TheTodd84 @ 06/02/11 11:01 AM
This is such an awesome new feature. I will have a few playbooks based on tinkering and the personnel of the team I am playing with at the time. But... I will have one "old-school" run playbook where there will be formations from the mid-90s nebraska teams like the power-I and straight-I as well as some wishbone like Army and some old veer concepts out of the T formation if it is in. There will also be one spread-option playbook with a lot of the short-snap shotgun plays and Shotgun "wing" plays with the pistol full-house incorporated, etc. And then there will most-likely be one traditional playbook with pro-style tendencies, basically a "Multiple" playbook, or a pistol playbook, depending if the devs can get the pistol blocking correct this year. I cannot wait to be fully-immersed in this feature this year!

The only thing this game is missing, literallly, that would make it a 10 out of 10 every year is what this FIFA dev said during his interview: "For this year, we actually invested a small team offsite to build the Player Impact Engine, and they were working on that for a while. The reason we wanted to do that was that we realized that we were limiting ourselves with the technologies we'd built four or five years ago, and we needed to rejigger. So this was a team-based initiative, rather than a company-based one."

So awesome... Wish NCAA had this, it would be perfect.
 

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