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Madden 12 News Post



With all the news already being released about what to expect in this year's Franchise mode in Madden NFL 12, I thought it would be best to go back through my interview with EA's Josh Looman, one of the main developers behind Madden's single-player behemoth, and just transcribe the entirety of the interview. If there is not news to break, at least you can find a bit more depth here about the reasoning behind some of the changes being made and why they should improve Franchise mode this year.

Read More - Chatting with EA's Josh Looman about Madden's Franchise Mode

Game: Madden NFL 12Reader Score: 6.5/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 44 - View All
Madden NFL 12 Videos
Member Comments
# 21 xblake16x @ 05/17/11 05:01 PM
I still would love to know if there are position battles
 
# 22 Brandwin @ 05/17/11 05:07 PM
If everything works as advertised, this could end up being one of the better franchise modes in any sports game ever.
 
# 23 horrormaster @ 05/17/11 05:18 PM
Wasn't this "Dynamic Player Progression" already apart of Madden during the Playstation era? I remember playing those Madden games and every game your player's ratings would either go up or down depending on how well he has been playing. Problem was that by the end of the season all your players could be 99 overall if you completely destroyed every team.

Sounds like EA took another feature they removed and shined it up a little.
 
# 24 guaps @ 05/17/11 05:24 PM
Quote:
Originally Posted by JaySmooov
I don't think a Long Snapper position would exist. LS are usually backup lineman, so it wouldn't make sense to have a specific position for it. However, it would be easier with the expanded rosters to include every team's LS in the game, and make them a decent Lineman so we could keep them as a serviceable backup if we wanted, or cut em outright and make someone else the LS. Some teams use a LB as the long snapper.
Actually, no. All thirty-two NFL teams have specialized players just to long snap. You might find a few that are backups at other position, but you rarely see them on the field other than as a long snapper, because the teams don't want to see them get injured.
 
# 25 xblake16x @ 05/17/11 05:39 PM
And chase, is this a response to the questions thread we had last week?
 
# 26 K_GUN @ 05/17/11 05:48 PM
EA is due for some good luck with their football series, so I'm rooting for this to succeed

glad to see Consistency is in.....I always thought players should have a consistency rating (ala that other game a few years back)

kudos EA!
 
# 27 huskerwr38 @ 05/17/11 06:39 PM
In pre-season, accuracy of rookie ratings should depend on the strength of your coaches or even for everybody's ratings for that matter. I always thought this was a good way for your coaches to actually matter. For instance, say you had a QB that was rated at a 90, but he keeps under performing. It turns out your QB coach is horrible and you hire a new one only to find out he's (your QB) actually rated a 78 or so. Or say you had a really good QB coach and your players were over achievers. For example, say your QB is rated at an 85 and your QB coach retires and you hire a new one only to find out that your QB is actually rated at like a 75 or so. I think this would add a whole new dimension to the game.
 
# 28 Jr. @ 05/17/11 07:27 PM
Quote:
Originally Posted by JaySmooov
Do you EA bashers take pride and glory in going back to see if EA already used a feature?

I mean, even you stated it was horribly broken, so isnt it kind of, i don't know, GOOD they "shined it up a bit?"
I got the impression he felt it is a good thing
 
# 29 DocHolliday @ 05/17/11 09:24 PM
There seems like there is alot of room for major bugs and errors in this system, lets hope they Tested the crap out of this. I see a Tsunami of complaints in the future.
 
# 30 roadman @ 05/17/11 09:45 PM
Quote:
Originally Posted by DocHolliday
There seems like there is alot of room for major bugs and errors in this system, lets hope they Tested the crap out of this. I see a Tsunami of complaints in the future.
Agreed, if it happens, tuner sets may help out. Cuts the time down vs patches.
 
# 31 JalenTigh @ 05/17/11 09:51 PM
He really side stepped the question of who plays when. Sounds like QB of the future role will not matter at all when it comes to playing time if their is a slightly higher rated veteran on the team, even if the team sucks and in real life that team would be playing the younger guys to get them experience and evaluate them for the future.

Oh well, cant expect everything... I'm sure they will try to work that kind logic into the game in the future.
 
# 32 brettmickey @ 05/17/11 11:49 PM
Quote:
Originally Posted by albert_24
I'm kinda surprised no one is jumping up and down since teams can now distinguish between 3-4 and 4-3 DE.
It's definitely a great acquisition. Personally, I know what type of player to look for to fit the 3-4 or 4-3 but the computer could never distinguish the difference so this will clean that up
 
# 33 steelers1 @ 05/17/11 11:51 PM
I haven't been following the updates recently, so this is awesome. Expanded rosters, player roles, dynamic ratings, hidden rookie ratings, free agent bidding... looks like I'll be getting the game this year.
 
# 34 JalenTigh @ 05/17/11 11:55 PM
Quote:
Originally Posted by albert_24
I'm kinda surprised no one is jumping up and down since teams can now distinguish between 3-4 and 4-3 DE.
Excited, yeah... Jumping up and down? No... Madden unfortunately has a long history of releasing very buggy games, especially when introducing new features. With this much of an overhaul, I wont be getting too excited until there is evidence this stuff is actually going to work as intended.
 
# 35 ryan36 @ 05/18/11 12:31 AM
Quote:
Originally Posted by DocHolliday
There seems like there is alot of room for major bugs and errors in this system, lets hope they Tested the crap out of this. I see a Tsunami of complaints in the future.

Yaeh, I want to see how plays out. Healthy skepticism is the key here
 
# 36 TuffJuff @ 05/18/11 01:11 AM
Quote:
Originally Posted by huskerwr38
In pre-season, accuracy of rookie ratings should depend on the strength of your coaches or even for everybody's ratings for that matter. I always thought this was a good way for your coaches to actually matter. For instance, say you had a QB that was rated at a 90, but he keeps under performing. It turns out your QB coach is horrible and you hire a new one only to find out he's (your QB) actually rated a 78 or so. Or say you had a really good QB coach and your players were over achievers. For example, say your QB is rated at an 85 and your QB coach retires and you hire a new one only to find out that your QB is actually rated at like a 75 or so. I think this would add a whole new dimension to the game.
Love this idea
 
# 37 acreyman @ 05/18/11 11:50 AM
sliders are gonna be a PAIN this year lol
 
# 38 LorenzoDC @ 05/18/11 11:53 AM
Quote:
Originally Posted by acreyman
sliders are gonna be a PAIN this year lol
Yup, because performance will now be a moving target due to DPP.

You'd need to three time the sample size with the three game streak logic to test any slider sets or adjustments.

I think Playmakers just retired from the slider development "business."
 
# 39 scottyo60 @ 05/18/11 12:07 PM
Quote:
Originally Posted by JaySmooov
http://www.youtube.com/watch?v=hHqhj...eature=related

Another vid of an NBA 2k11 offseason. Notice at the 2:50 mark, the guy has Steph Curry, Paul George, and Kirk Hinrich with the KINGS. Also notice how every player progresses, regardless of is their stats warranted it.

Pause at 4:07. He also has Joakim Noah :

He then trades him and some bum PF for Josh Smith and a couple 2nd round picks.

He then trades back for DeMarcus Cousins, who he already traded away.

I mean it's ridiculously easy in that game, to build a superteam with ANY team.

I mean, how anyone sees this as realistic, baffles me. But Im done, just wanted to dispel that notion right away.
The point I was making was not about the franchise mode and all the crazy trades and stuff. I do question if force trade was on for some of those moves? My point was I'd like to see where you can promise roles and that means something to their interests and what kind of contract the player wants. Have a system where like in NBA Live you have to meet what they want with the pitches to be able to open negotiations up.

I hated 2K where every player it seemed wanted 10% back contract. They keep saying "immersion" I don't see how my making a bid increase button and a player essentially taking the most money increases any immersion.
 
# 40 SkinsBoYee @ 05/18/11 12:30 PM
All this sounds good...but for players like me, that like to keep our franchise as close to accurate to current rosters, will there be a way to do this. In past Madden, it was quite simple...this seems to throw a cog into it. Will it be as easy to maintain current rosters (real life) and emulate that in madden? I know its not everyone that does it, but there has to be some....
 


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