OXM has posted some FIFA 12 details on their new impact engine.
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"Impact Engine swaps out the canned collision animations and injury calculations of older games for a true-blue physics system that dramatically enhances the realism of play.
It solves a lot of problems for us this year, it gives us better accuracy, better momentum, more realistic outcomes, solving a lot of situations that we just tried not to get into before," he went on.
One of the areas the Impact Engine affects is tackling. If a tackling party clips your trailing leg, you should have the momentum and balance to keep your feet - but if that player connects with your front peg, you'll go down like a sack of potatoes."
I think I'm going back to 360 for FIFA this year... let's get the band back together.
So you're going to leave me high-and-dry this fall? I thought we were buddies...
As for the 'Impact Engine', is it an in-house created engine or third party? I've looked all over the internet (at least a fraction of it), and all I can find for anything "Impact Engine" is a JAVA / HTML game engine for browser-based games. If the engine is in-house, it'd be interesting to see whether or not the technology is "shared" throughout EA Sports. Bottom line, the engine looks cleaner, smoother, and sleeker than the Euphoria engine, which was childish in my opinion.
As for the 'Impact Engine', is it an in-house created engine or third party? [...] Bottom line, the engine looks cleaner, smoother, and sleeker than the Euphoria engine, which was childish in my opinion.
EA Canada are developing two sports games for EA Sport this year, NHL 12 and FIFA 12, where both feature physics, so I'd safe to assume it's in-house. And don't pay too much attention to the names as each game has it's own name for the technology. For instance, physics will be called "Impact Engine" in FIFA 12, while NHL 12 calls it "Full Contact Physics Engine". Or what FIFA calls "RailTracks", Madden and NCAA calls "Locomotion" but in reality it's the same thing.
All in-house games share as much technology as possible to reduce costs. EA's Crysis 2 and the upcoming Battlefield 3 uses ANT (ANimation Toolkit), which previously was only used in games by EA Sports.
But I agree that the Impact engine appears to produce more natural looking tackles compared to most of the usage of Euphoria. Euphoria does a lot of things right, but some of the stuff it produces looks like it's going in slow-motion - I'm thinking of Backbreaker's moon-gravity tackles or, say, falling of a bike in GTA IV.
So you're going to leave me high-and-dry this fall? I thought we were buddies...
If it's any comfort, I flip-flopped between 360/PS3 for FIFA11 approximately 437 times and did not make a decision until the salesperson asked me which version I wanted. Plenty of time for me to change my mind... and for my 360 to die a slow & painful death.
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Originally Posted by KG
I spent many a next day at work with red eyes and bags under my eyes because of those late night OTP sessions. Good times.
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Originally Posted by NaturalSelected
Whatever band this is, I'll play bass.
(As in, I'll be picking it up for the 360 )
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Originally Posted by Bruins
The gang's getting back together? You don't say.
So you're saying I should start the *** OFFICIAL TEAM OS FIFA12 CLUBS SIGNUP THREAD***?