Home
NCAA Football 12 News Post



This video is also available on the OS Youtube channel, please subscribe while you're there.

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 181 Jistic @ 04/19/11 05:18 PM
Field entrances look great, although honestly after about two seasons in dynasty mode I skip 'em because they are so repetitive. Seeing them for the first time is "ooooh, ahhh" the 20th time ..."skip."

Cheerleaders and mascots and the crowd reactions in game do little for me as I could not care less. I feel it's a stupid decision by EA to show the mascot break dancing instead of a replay or some sort of "analysis", hell a close up of a player in the huddle with some stats even would work.

What's gonna matter the most to me is the "TV" presentation. The graphics looked amazing in the intro, but once the ball is kicked off is it the same old lack of TV style presentation and overlays? I guess that remains to be seen.

Until I know that, breakdancing mascots and cheerleaders doing a pyramid just dont' really get me all that hyped.

LOVED the lighting though.
 
# 182 DaveDQ @ 04/19/11 05:23 PM
Quote:
Originally Posted by Gotmadskillzson


This shot right here. I would have liked to have seen the other guy finish the tackle off right here by diving on the guy on the ground. The way he stops all of a sudden is like he hit an invisible wall.
That's the question I have about the whole consecutive hit tackling thing. If the technology allows the alternate defender to engage the tackle, then there should be an animation where he does so. Rather, he'll either run an animation where he pauses and then leaps over the tackle, stutters and backs off or attempt to engage but perform a weird roll off animation. So I'm lead to believe that they just can't do it with the tech both Madden and NCAA uses.

So now with the "all new tackling system" you have to ask yourself why the defender stutters there and holds off on engaging. It wouldn't have been a late hit. There was still time for him to help on the tackle. The highlights we saw in this video shows one on one type stuff, and that is a concern for those who are hoping that this will be the year they make the leap to multiple defenders in on a tackle.

I do know that what the main goal of this video was to highlight the school specific intros etc., so there's hope we may see something different in future specific videos that deal with tackling and other gameplay mechanics.
 
# 183 UH53 @ 04/19/11 05:23 PM
This is Sick!!! I am curious though as to whether or not they're still working on the game, such as adding more detail. Last year they showed different facemasks on an Arkansas player with their old unis and when the game came out nothing changed. I think that was released around this time too. With teams like ASU and WSU getting new unis, which have been released to the public, will they be in the game? Also I did notice they got the Adizeros in the game which is a nice touch.... Only if they had the gloves to go with. I hope they add more to the game but I'm definitely impressed.
 
# 184 alifeincomplete @ 04/19/11 05:25 PM
I'm absolutely stunned. I want this game now.
 
# 185 georgiafan @ 04/19/11 05:31 PM
Good point stat overlays better be in the game. its stupid to have to pause the game just to check stats.

Quote:
Originally Posted by Jistic
Field entrances look great, although honestly after about two seasons in dynasty mode I skip 'em because they are so repetitive. Seeing them for the first time is "ooooh, ahhh" the 20th time ..."skip."

Cheerleaders and mascots and the crowd reactions in game do little for me as I could not care less. I feel it's a stupid decision by EA to show the mascot break dancing instead of a replay or some sort of "analysis", hell a close up of a player in the huddle with some stats even would work.

What's gonna matter the most to me is the "TV" presentation. The graphics looked amazing in the intro, but once the ball is kicked off is it the same old lack of TV style presentation and overlays? I guess that remains to be seen.

Until I know that, breakdancing mascots and cheerleaders doing a pyramid just dont' really get me all that hyped.

LOVED the lighting though.
 
# 186 inglip @ 04/19/11 05:33 PM
Quote:
Originally Posted by DaveDQ
That's the question I have about the whole consecutive hit tackling thing. If the technology allows the alternate defender to engage the tackle, then there should be an animation where he does so. Rather, he'll either run an animation where he pauses and then leaps over the tackle, stutters and backs off or attempt to engage but perform a weird roll off animation. So I'm lead to believe that they just can't do it with the tech both Madden and NCAA uses.

So now with the "all new tackling system" you have to ask yourself why the defender stutters there and holds off on engaging. It wouldn't have been a late hit. There was still time for him to help on the tackle. The highlights we saw in this video shows one on one type stuff, and that is a concern for those who are hoping that this will be the year they make the leap to multiple defenders in on a tackle.

I do know that what the main goal of this video was to highlight the school specific intros etc., so there's hope we may see something different in future specific videos that deal with tackling and other gameplay mechanics.
I get the feeling they'll be showing off the full capability of the new tackling system this Thursday so we'll see. Amazing trailer, those tackles looked great, really uncanned looking, and the presentation looks like they took it to a whole new level. Can't wait to see more.
 
# 187 SageInfinite @ 04/19/11 05:35 PM
Quote:
Originally Posted by Jistic
Field entrances look great, although honestly after about two seasons in dynasty mode I skip 'em because they are so repetitive. Seeing them for the first time is "ooooh, ahhh" the 20th time ..."skip."

Cheerleaders and mascots and the crowd reactions in game do little for me as I could not care less. I feel it's a stupid decision by EA to show the mascot break dancing instead of a replay or some sort of "analysis", hell a close up of a player in the huddle with some stats even would work.

What's gonna matter the most to me is the "TV" presentation. The graphics looked amazing in the intro, but once the ball is kicked off is it the same old lack of TV style presentation and overlays? I guess that remains to be seen.

Until I know that, breakdancing mascots and cheerleaders doing a pyramid just dont' really get me all that hyped.

LOVED the lighting though.
That's exactly how I feel. All these upgrades look great, but they do little once in the game. I feel the game will still lack once we're playing.
 
# 188 Double C @ 04/19/11 05:39 PM
http://media.operationsports.com/sho...0728-media.jpg

I've read TCU will not wear this helmet in 2011. The home jersey will be different too.
http://gofrogs.cstv.com/sports/m-foo...040411aab.html

http://cfbexaminer.com/wp-content/up...4.02.10-PM.png

Beside that, I just wet my pants!
 
# 189 44drob @ 04/19/11 05:40 PM
Great job on this vid EA
 
# 190 noplace @ 04/19/11 05:42 PM
Impressive, looks like EA has stepped up in its presentation. Game looks gorgeous also. I'll wait for gameplay b4 I get excited though...

P.S... Please remove the LT facemask from a couple of years ago. No one wears that...

And Nebraska's jersey's are incorrect...The stripes on the shoulders that is...
 
# 191 Bullet Sponge @ 04/19/11 05:43 PM
I know Gary Patterson isn't the most svelt guy in the world, but good gravy he's not THIS fat...

 
# 192 bigsmallwood @ 04/19/11 05:46 PM
I still saw some very familiar issues in this trailer, despite some very welcome changes to presentation...it would be nice if there is a half-time show....highlights...look-ins at other games...#Patiently waiting
 
# 193 Phobia @ 04/19/11 05:51 PM
Quote:
Originally Posted by johnnyg713
1:12 mark. That last tackle has me wondering if there will be some form of physics based tackling in the game this year. The way the tackler puts his arm on the ball carrier after he hits him doesnt seem like a canned animation to me. (all speculation of course)
That tackle is in NCAA 11, 100% positive.
 
# 194 DorianDonP @ 04/19/11 05:54 PM
Downright BEAUTIFUL.
 
# 195 stewart#28 @ 04/19/11 05:55 PM
Looks great so far!....I hope there can fix the background wall at Autzun should be solid Green "WTD"...and a helmet & letterman's jacket on the motorcycle driver if possible?
Attachment 31540
 
# 196 wrigleyville33 @ 04/19/11 06:04 PM
All of this pregame presentation is nice. But like others have said, after the 20th time, will you still let it play through? You guys are getting too hyped. I have a gut feeling that the in game presentation will be the same stale presentation. Hope I'm wrong though. Also, I'm not seeing this new tackling system.
 
# 197 Cardot @ 04/19/11 06:06 PM
EA knows how to put together a Sizzle trailer, that is for sure.

For those of us into the "Immersion" thing, this is looking incredible. I may bypass some cut-scenes in the middle of a game, but I always like a good intro.....helps set the mood. I can watch it over and over and over. And I admit to being shallow, and will likley select my team based upon the pregame....Colorado being in the driver's seat at the moment for that distinction.
 
# 198 Dashdagreat @ 04/19/11 06:07 PM
Of course no doubt and unquestionably the graphics looks AMAZING as they always do. I seen some improved animations as far as how fluid they look... but the major issue i see STILL is lack of double hit tackling. Every tackle was a single man tackle. Thats a negative, but the presentation and graphics looks very VERY nice
 
# 199 Phobia @ 04/19/11 06:08 PM
Quote:
Originally Posted by DaveDQ
That's the question I have about the whole consecutive hit tackling thing. If the technology allows the alternate defender to engage the tackle, then there should be an animation where he does so. Rather, he'll either run an animation where he pauses and then leaps over the tackle, stutters and backs off or attempt to engage but perform a weird roll off animation. So I'm lead to believe that they just can't do it with the tech both Madden and NCAA uses.

So now with the "all new tackling system" you have to ask yourself why the defender stutters there and holds off on engaging. It wouldn't have been a late hit. There was still time for him to help on the tackle. The highlights we saw in this video shows one on one type stuff, and that is a concern for those who are hoping that this will be the year they make the leap to multiple defenders in on a tackle.

I do know that what the main goal of this video was to highlight the school specific intros etc., so there's hope we may see something different in future specific videos that deal with tackling and other gameplay mechanics.
I completely agree Dave. The video looks fantastic and truly shows that the presentation is seeing a improvement. Plus the graphic improvements are jaw dropping, the 3D grass is BADASS!!! But I also have several issues with the video and direction of franchise.

1) No real time presentation like NBA 2k11. This is huge because after you play through 2 or 3 seasons, you have seen all the entrances many times and will skip through them to get to the meat and potatoes of the game....THE GAMEPLAY. So having pre-rendered entrances and such is nice, but real time camera work for presentation would of be HUGE in making every camera cut away draw you in that the action is happening on the field and not a standard cut scene.

2) Multiple hit tackles are a absolute must. It is by far one of the biggest "wants" by the consumers and I would believe would have been high on EA's to do list. So if they are not in, I highly suspect it is due to engine constraints. Lets all hope they can get them in, because it has been shown the old PS2 engine has multiple hit tackles.

3) Tackles......Tackles.....Tackles. I sure hope they have way more "wrap up" tackles. You see these big shoulder tackles but far more often in football are guys hitting square in the middle of the chest with the arms coming around to wrap up. Seeing defenders constantly go for these big shoulder hits just looks "gamey".

To wrap up my feelings is like this. I LOVE this video and the presentation looks great, the graphics look amazing, and the level of detail to so many areas is truly impressive. But at the end of the day I think the gameplay will be the #1 most important part of the game. The "jerseys" being right, correct entrances, #9 wearing wrong cleats, etc etc will all fade and will turn less important if the gameplay does not improve.

Important!!
1)So I hope the passing engine from both the offensive and defensive side of the ball improve greatly. No longer should defenders break on the ball when I press the pass button if they are running with their back to the QB. They should have to acquire the football by sight. The same should happen for the WR's, if you are forced to get rid of the ball early and the WR is still looking down field he should not break automatically because you pressed the button for the ball. This hurts immersion and gameplay.

2) Multiple hit tackles. This is KEY!!! Defenders should not do that akward falling animation and stutter step as Dave touched on. They should be able to come in and finish a ball carrier. It will help gameplay and specifically the run game. It is not a true game killer if it is not in, but will continue to make the series look substandard to its past PS2 iterations.

3) BLOCKING!!! We have to see a more natural flow to the blocking engine. I can't count how many times last night when I was playing how often the blocking just seems completely RANDOM. One moment my RT is completely man handling a DE all play brick walling him to the ground, then boom next play the DE turns into Reggie White and blows past my guy the instant the ball is snapped or another good example is when you are running the ball with your running back. I am scare to run towards my blockers because you know at any point the defenseman will beat your blocker. It is not "what happens" that is the issue it is "HOW it happens". The blocking engine just does not seem to have the correct weight and momentum flow to it. Defenders don't beat blockers by going around them, all blocking is almost a stand still block with very little side to side battling. Then out of no where the defender just beats the blocker with ZERO lateral movement. It just looks really wrong and not natural at all. I hope this is fixed to a degree, because last night I was getting so frustrated.
 
# 200 pirates946 @ 04/19/11 06:08 PM
Quote:
Originally Posted by stewart#28
Looks great so far!....I hope there can fix the background wall at Autzun should be solid Green "WTD"...and a helmet & letterman's jacket on the motorcycle driver if possible?
Attachment 31540
Man the very start of the video before anything was shown was my favorite part. You just hear that vroom vroom of the motorcycle and you are like it, it cant be, and then boom you see the oregon motorcycle. Im so ready for this game.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.