11:07 AM - April 14, 2011 by Steve_OS
Gamespot has posted their
SSX first look preview.
|
Quote: |
|
|
|
|
|
|
|
|
|
"The locations are going to be based on real-world mountains, and Batty mentioned that the goal is to create an extreme experience for players, taking them to vistas that they would likely never see. You can enjoy a sunset at the top of Mount Everest or hang out along the jagged peaks of Mont Blanc. To create this experience, EA Canada downloaded all of NASA's data of the topography of the planet, so the foundations of all the mountain ranges are drawn from real terrain. To make things interesting and more viable in the SSX world, however, layers have been added and runs have been molded. So you'll be able to do more tricks and find alternative paths.
Batty also talked about how the initial SSX had eight levels and SSX3 only had the illusion of an open mountain when it really wasn't open. He wants this game to be big, so he initially proposed 300 levels, thinking that the number always ends up shrinking throughout the development cycle anyway. Even so, 300 is a lofty number. What it has is 18 major mountain ranges that include 70 open mountains with multiple drop points in each. There's supposed to be somewhere between 200 and 300 drop points so that you'll get a different experience, depending on where you start. The fact that you can now virtually go anywhere will make each run unique." |
|
|
|
|
|