Home
Tiger 12 News Post



Tiger Woods PGA Tour 12: The Masters
is the latest iteration of EA Sports' golf series that has prominently featured Tiger on the cover for the better part of the last 10 years.

While the series has seen some controversy, EA has stood by its man so far. However, EA decided to hedge its bets somewhat by taking Tiger off the cover of most versions of the game this year, replacing him instead with the most prestigious course and tournament in golf.

Beyond the debut of Augusta National and the Masters in video games, there are also new golfers and the usual selection of new courses and our old favorites. But does all of this equal a great game of golf? The answer to that question depends on what you want out of Tiger Woods PGA Tour 12: The Masters.

Read More - Tiger Woods PGA Tour 12: The Masters Review (PS3)

Game: Tiger Woods PGA TOUR 12: The MastersReader Score: 7/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
Tiger Woods PGA TOUR 12: The Masters Videos
Member Comments
# 1 rangerrick012 @ 04/06/11 06:02 PM
Well I think how much you enjoy the game depends upon how much you like/dislike the caddy feature, and it sounds to me like you didn't like the caddy at all or see any positives to it whatsoever. I personally don't like the caddy, but can see how for the casual gamer it's a good addition. Just wish that EA would patch in the option to turn the caddy off completely, especially on tournament difficulty. I disagree that it's just a game of 'hitting the percentages' though.

I still think the addition of the Masters as well as the tournament difficulty (save for the caddy) make this a solid upgrade, but again it all goes back to how much you hate the caddy, and it seems like you hated him and found no benefit whatsoever.
 
# 2 Dazraz @ 04/06/11 06:08 PM
I don't think I've ever read a review where I agree with every single point that has been made. Your evaluation of PGA 12 is spot on.

Totally agree with your comments regarding EA's efforts to bring a broadcast & player perspective style into one package & falling short on both. Reiterating your point regarding the Caddy. Having a caddy who gives you tips on preparing for your next shot would be a good thing. Having a caddy who pinpoints your exact shot location is totally unrealistic.

On PGA 11 I fely EA had made some good strides forward, this years effort appears more of a stumble forward.
 
# 3 jestep123 @ 04/06/11 06:15 PM
Color me a casual gamer or maybe just ignorant enough about golf but I love the game.

There are alot of advantages to not knowing every nuance of a sport.
 
# 4 speels @ 04/06/11 07:44 PM
I agree they need to give us the option of using the caddy or not, but in all honesty................name 1 PGA golfer that doesn't use a caddy.
Is it annoying? I'm sure it is for some, but if I had the opportunity in my life to have a fulltime caddy that helped me aim and knew exactly how far I hit the clubs and could read a break for me on the green, I would have one in a second.

Sure casual gamers will like it because it makes the game easier, but if you have ever golfed at a high level you would know that having a caddie that knows you well can take you from a +3 handicap to a scratch golfer easily. Two sets of eyes on the green alone can save you 2-3 strokes a game.

I guess I just wish people weren't so quick to "hate" this feature as it makes the game more realistic IMHO. I mean football teams don't just leave the game calling up to QB's, they have pritnouts and pictures and coaches helping them to find weaknesses in the other teams defense. Take replays out of a football game and tell me how good it is. (I am talking for hard core gamers that study the game)

Again, I completely agree there should be an option to turn it off, but I don't see it as an absolute disaster like many do.
 
# 5 kerosene31 @ 04/06/11 08:31 PM
The caddy is not realistic in any way. You never have to aim, just make the shot.

The way true aim worked in TW11 was way, way more realistic in my opinion.

TW games in the past few years have done a great job catering to casual players and those seeking much more realism with options, etc. The fact that you have to play the game one way is completely puzzling.

Based on the demo I'm glad I didn't buy this. I will just play TW11 for another year. That is one of the best golf games in recent years.
 
# 6 OpusX910 @ 04/06/11 08:50 PM
Quote:
Originally Posted by kerosene31
The caddy is not realistic in any way. You never have to aim, just make the shot.

The way true aim worked in TW11 was way, way more realistic in my opinion.

TW games in the past few years have done a great job catering to casual players and those seeking much more realism with options, etc. The fact that you have to play the game one way is completely puzzling.

Based on the demo I'm glad I didn't buy this. I will just play TW11 for another year. That is one of the best golf games in recent years.
As someone who has played tournament golf with a caddy (and failed miserably), this is exactly what my caddy did for me most of the time. They suggest an exact shot to hit, if you agree with him/her, all you're left to do is hit the shot. My caddy knew my game probably better than I did.

As far as the caddy in the game, I hate it....the game was already easy and this makes it easier....like many have said I just want the option to turn it off.
 
# 7 statum71 @ 04/06/11 08:55 PM
I think I'll just keep my Tiger Woods 10.

I'm disappointed you can't turn off that caddie. I'm really really big on broadcast presentation. Not that TW10 was perfect....but its closer than that.

I figured with Jim Nantz and Augusta they would go all out to make the game seem like a Sunday telecast.
 
# 8 kerosene31 @ 04/06/11 08:59 PM
Quote:
Originally Posted by OpusX910
As someone who has played tournament golf with a caddy (and failed miserably), this is exactly what my caddy did for me most of the time. They suggest an exact shot to hit, if you agree with him/her, all you're left to do is hit the shot. My caddy knew my game probably better than I did.

As far as the caddy in the game, I hate it....the game was already easy and this makes it easier....like many have said I just want the option to turn it off.
The caddie did not line up your body for the shot and tell you to let it go. Club selection and shot, sure, but I bet your caddie knew distances to the front of the green, etc. TW12 has none of this.

It would be like buying a Call of Duty game and having someone else aim for you.

Even as annoying as it is to turn off every hole, you still can't use the camera properly to manage your shots.
 
# 9 DivotMaker @ 04/06/11 09:21 PM
Quote:
Originally Posted by kerosene31
Based on the demo I'm glad I didn't buy this. I will just play TW11 for another year. That is one of the best golf games in recent years.
If you ignore the Caddy which I do, I find TW12 FAR more challenging in Tournament difficulty than I ever did with TW11....sorry to hear you will be missing out.
 
# 10 kerosene31 @ 04/06/11 09:45 PM
Quote:
Originally Posted by DivotMaker
If you ignore the Caddy which I do, I find TW12 FAR more challenging in Tournament difficulty than I ever did with TW11....sorry to hear you will be missing out.
I cannot play without the putting meter. Tournament difficulty is not an option for me. Sorry. I know you love the game but I want to play with the putting meter on with true aim, and I can't do that anymore.

I honestly don't know how any human can make a putt without the meter. TW11 putting with the meter was perfect realism for me. I would two putt most reasonable putts, but still miss the occasional short one (as well as drain the occasional longer one). Speed was a little easy to manage, but you still had to get the combo of speed and line right.

I really would like to buy this game if I thought I would enjoy it. The graphics are a huge step up. EA just took the game I loved and removed my style of play on it.
 
# 11 DivotMaker @ 04/06/11 10:05 PM
Putting in 12 is far more realistic and challenging than 11, IMO. And I really thought 11 was challenging, but it pales in comparison to 12 so far for me. I will admit it takes alot of practice, but draining birdie and par-saving putts is very rewarding. I have always wanted a Golf game that challenged me to break par, but I am finding 12 challenging me to MAKE par in Tournament difficulty. I'm really immersed in the challenge 12 provides. Sorry 12 doesn't interest you...
 
# 12 BDawg35 @ 04/06/11 10:16 PM
I haven't played T-Woods since the PS2 days. I played the demo last night and thought, "WTF." There was no way to aim the ball myself. My first drive was outstanding. Hated the caddy feature. Couldn't figure out what was up with putting. This review cinches it - I won't be getting the game, as much as I love the addition of Augusta. I may just get an older copy to get my T-Woods fix on the PS3. At least I won't have to spend much money.
 
# 13 kerosene31 @ 04/06/11 10:21 PM
Quote:
Originally Posted by DivotMaker
Putting in 12 is far more realistic and challenging than 11, IMO. And I really thought 11 was challenging, but it pales in comparison to 12 so far for me. I will admit it takes alot of practice, but draining birdie and par-saving putts is very rewarding. I have always wanted a Golf game that challenged me to break par, but I am finding 12 challenging me to MAKE par in Tournament difficulty. I'm really immersed in the challenge 12 provides. Sorry 12 doesn't interest you...
Putting is much, much harder (not something I asked for). Meterless putting is something I knew of only a few people wanting, now it is the only way to get a realistic game?

Meterless putting is lunacy with a tiny thumbstick. 10 feet on the green is tiny millimeters of pressure on the stick. I could go out on a PGA Tour Green for real and do better.

True aim in TW11 is way more realistic for approach shots. Even tournament difficulty makes aiming approach shots easy. We're back to the magic aiming camera even if I pick true aim.

They forced meterless putting on me, and removed my favorite part of the game.
 
# 14 kerosene31 @ 04/06/11 10:24 PM
I figured out why all my shots are wild, when you disable the caddy, he still will put fade or draw or whatever he thinks on your club and you have to change it yourself to just hit it straight.
 
# 15 GamerzIgnite @ 04/07/11 12:11 AM
Quote:
Originally Posted by kerosene31
The caddie did not line up your body for the shot and tell you to let it go. Club selection and shot, sure, but I bet your caddie knew distances to the front of the green, etc. TW12 has none of this.

It would be like buying a Call of Duty game and having someone else aim for you.

Even as annoying as it is to turn off every hole, you still can't use the camera properly to manage your shots.
That's a prety bad analogy since in golf the caddie tells you how to aim. No he doesn't put is hands on you and line you up, but we are talking about pro golfers here who know how to aim their own body...so a caddie might as well be a lot of the times.

I like the feature but agree it could be toned down a bit in some manner. I did turn the audio off instantly...which is ironic because I think the sysmte would work a lot better if it was more audio heavy without the direct visual lines and whatnot.
 
# 16 DivotMaker @ 04/07/11 12:30 AM
Quote:
Originally Posted by kerosene31
Putting is much, much harder (not something I asked for). Meterless putting is something I knew of only a few people wanting, now it is the only way to get a realistic game?

Meterless putting is lunacy with a tiny thumbstick. 10 feet on the green is tiny millimeters of pressure on the stick. I could go out on a PGA Tour Green for real and do better.

True aim in TW11 is way more realistic for approach shots. Even tournament difficulty makes aiming approach shots easy. We're back to the magic aiming camera even if I pick true aim.

They forced meterless putting on me, and removed my favorite part of the game.
I guess we'll simply agree to disagree. Glad you have TW11 to keep you happy and I have 12 to keep me happy. We each win....
 
# 17 lnin0 @ 04/07/11 12:55 AM
Why will no other publisher pick up the golf mantel and try to knock Tiger down already. Golf must be seen as a no profit genre or else someone would have challenged the struggling Tiger series by now. I miss Links!
 
# 18 rangerrick012 @ 04/07/11 02:47 AM
I don't like that people look at this score and say that this is a bad game. It's not a bad game, just that EA made a terrible design decision by not giving users the option to shut off the caddy. You can still disable the caddy and set up shots on your own by hitting B on the 360, but it's unfortunate that you can't shut him off completely. But the reviewer kept going back to the caddy when the fact is that you can set up shots on your own, even though his suggestions are still staring you in the face. In the end it's up to you as a gamer to hit the shots, the caddy isn't swinging the club for you.

The career mode is the best that it's been in any TW game and a step in the right direction. Online play w/ daily tournaments (even though people shoot obscenely low scores) is ok. Presentation is an issue in most EA games save for FIFA or NHL.

Quote:
In case you are wondering, you can still post ridiculously low scores at the US Open, some greens feel like mini-golf, and if you simply focus on power and putting you'll dominate in this game.
Play on tournament difficulty and see how many low scores you post at the US Open. Also the options to tweak AI scoring in career mode are another addition (which were not even mentioned by the reviewer).

It just feels like the review was a bit overly nitpicky and negative, and let the caddy take away from any enjoyment he could get out of the game. I agree w/ some of the concerns about it still being a bit lifeless, but I think this is another (even if small) step in the right direction, especially considering the fact that they actually added a goal oriented career mode. I'd give the game a 7.5-8, but think that it's unfair that people will look at this relatively low score and not give the game a shot for themselves.
 
# 19 kerosene31 @ 04/07/11 10:04 AM
Quote:
Originally Posted by GamerzIgnite
That's a prety bad analogy since in golf the caddie tells you how to aim. No he doesn't put is hands on you and line you up, but we are talking about pro golfers here who know how to aim their own body...so a caddie might as well be a lot of the times.

I like the feature but agree it could be toned down a bit in some manner. I did turn the audio off instantly...which is ironic because I think the sysmte would work a lot better if it was more audio heavy without the direct visual lines and whatnot.
I've been harsh on the caddy. My biggest beef with it is he gives me a shot out on the fairway (which I often find they are too risky for no reason on drives), so I want to move it a tad to be safe. I can't. So, even if I wanted to give the caddy a shot, I can't even adjust the aim. If I could I could probably actually use it more.

Ok, so I turn the caddy off, and now my aim is 3 holes over to the right. Fair enough, I chose to go alone, but now I have to bring my aimpoint all the way back. All this interface just got in my way.

I never gave the demo a fair shot (I just quit and deleted) when it first came out. I tried to give it more patience last night and I found it less annoying. I guess I don't mind that they give you a shot to make, but if only I could adjust the aim on that shot a bit. In my short experience with the demo I found the caddy aiming to be fairly bad. Anytime I did it myself I did better.

I played the demo more last night and got more used to it. I might actually break down and get this. The graphics are amazing and it seems most of the TW11 live tournaments are gone which is the only mode I play.

Does anyone find the caddy useful? Again I'm only on the demo right now but anytime I let the caddy take the shot on tourney difficulty it usually ended poorly.
 
# 20 rolltide1017 @ 04/07/11 11:34 AM
I think some of you do not understand how a PGA Tour player and caddy work together. A few people have said they have played in tournament with caddies and the game gets it close. That maybe your experience but, on the PGA Tour, it is quite different.

I'm not trying to one up anyone but I worked for the Golf Channel for 5 years and have heard many recordings from mic'd golfers and caddies that don't always make it on the air. The stuff I heard was more of a discussion between caddy and player. Yes, the caddy has all the yardage and course info but, the player isn't clueless about that stuff either. These guys are pretty familiar with these course so, the caddy makes suggestion, they discuss options and the player may decided to go completely with the caddy's thoughts or his own; or they may come up with something entirely different based on there discussions.

It is not as black and white as some of you make it sound and it is nowhere near as black and white as the game makes it. In the game, the caddy doesn't stop at suggestions, he aims it exactly right, adds the correct amount of fade or draw, adds the right amount of spin and chooses the right grip. That isn't even close to what happens in real life with a caddy. I think it would have been much more realistic if the caddy just verbally made his suggestions in the game. He would just tell you some thing like "it looks like a 4 iron about 8 yards left of the pin and a little draw. Maybe a little back spin but not much, we should be attacking the pin with that shot." That would be closer to real life IMO.
 

« Previous123Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.