04:45 PM - April 5, 2011 by RaychelSnr
After two full years of having no sim-style representation on any console, word started to spread in mid to late 2009 that a British video game developer was taking over the reigns of the most popular US motorsports license available today. Eutechnyx had secured the license to develop a full scale, fully licensed NASCAR simulation-arcade racer. The excitement and buzz of a new developer taking on this project was palpable. Word started spreading from site to site, and people had visions of a game that would exceed anything Electronic Arts had ever developed -- and maybe a game that would rival what Papyrus had put out on the PC, NASCAR 2003.
March 29, 2011 was the date that digital NASCAR fans had written in their day planners. They had planned vacation days for this date, developed elaborate ideas of how to call in sick to work and school, and told their wives and girlfriends to not plan on seeing them for a solid week. However, all of those plans struggled to get out of the proverbial pit box once they realized that the game they had hoped for and the game they put into their beloved consoles on release day was not the experience they were hoping for.
As a total package, NASCAR The Game 11 was not the whole game that they had envisioned just weeks prior to release, but that doesn’t mean it was time to put the car in the hauler and leave the track for the weekend.
Read More - NASCAR The Game 2011 Review (360)