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NASCAR The Game 2011 News Post


I received the game this morning at 9 AM. Please keep in mind, I have only raced 4 times so far and practiced at another.

I am going to answer as many questions as I can that have already been asked, then will keep posting impressions and answer as many questions as I can. I have my PS3 in my office hooked up to the same monitor as my PC, so I have to switch over, so If I don't immediately respond to something, it's because I am on the PS3.

On to the questions, from the other topic.

I wanna know how are the Graphics compared to NASCAR 09? I really can't get a good grasp from the videos. Thanks.

IMO the graphics are a bit better than NASCAR 09. NASCAR 09 was a nice looking game, but I think NTG11 does a better job here. There is a very natural, organic look to it, almost like MLB The Show has. The color palate is there, but it's not too crisp, or overdone.

The car models are nicely executed, and tracks look beautiful.

1. I think we are all wondering about the difficulty of the game and if what we saw in the videos was on some easier level. Is the game more realistic than what the videos may have lead us to believe?

2. Is there a true career mode, or is it just a season, and how does that work?

3. Do you get the sense that you are at 30+ different tracks, or does it feel like most of the tracks run about the same?


1. I set the difficulty for the AI on the highest at Tally, Daytona, and Texas. They were very competitive at Tally and Daytona, and Texas were just better than me....flat out! What I really like so far about the AI, is that they are aggressive, but not cheap. They understand that you are also on the track, and try to be cautious of their surroundings. They did bump draft with me at Tally and Daytona, and I could do the same with them...and there was no sign of them being disturbed by it.

2. Have not jumped into career mode as of yet, but will give it a run as the day progresses.

3. There was a nice difference in the feel from Atlanta, Texas, Daytona and Tally. They didn't feel that same at all, and based off early impressions, they did a nice job trying to individualize and realistically replicate each track.


Pre-race presentation-Is there a full pace lap with the driver/grid position rundown like EA did a few years back? Very tv-style touch that was very nice. Also, any featured drivers pre-race?

Wreck/caution-how long is it between the wreck, caution and going into the pace lap? Time enough to 'go thru' the wreck if it happened up in front and you're in the back of the pack, or just 'there's a wreck' and then two seconds later in the caution lap?


Keep in mind, I have not done season or career, but in "race now" option, there was no pre-race or any presentation. It literally took you to the race about 100 yards away from the start finish line.

In regards to wrecking, you get to watch the whole wreck. It doesn't take you away to a cut scene instantly. I was in one at Tally, and it seemed like it lasted 20 seconds, and I was in one at Texas, and it only lasted about 10 seconds. Then it gives you the option to pit under caution...if you choose no, it takes to a few seconds before the green flag drops again.


I am very curious about the realism of the track surface. For example, Are there bumps in on the lowside of turns 1 and 2 at Las Vegas? Do the bumps upset the car and make you create a setup that can handle those bumps?

That leads to my other question. How much does messing with the setup actually change the feel of the car? When the track rubbers up, does the car get tighter?


From what I have seen, the bumps feel like they are barely noticeable. I felt a little bit at Daytona in turns 3 going into 4(keep in mind its still Daytona 10 on my copy) but nothing that really forced me to white knuckle the wheel at all. When an AI car gets into you, you notice that a lot more than any bumps on the track surface. If you're hoping to really feel the surface bumps and have it effect the car....probably not going to be real happy.

I will say the the driving model is really well done though, and you truly feel connected to the track surface.

Ok, going to go test some more, and try to get some photos, but videos may be very difficult. I am trying to find a way to do it right now. I will be back in a few to answer some more questions and give some solid impressions.

Game: NASCAR The Game 2011Reader Score: 4/10 - Vote Now
Platform: PS3 / Wii / Xbox 360Votes for game: 15 - View All
NASCAR The Game 2011 Videos
Member Comments
# 821 NTGJJFan @ 03/28/11 07:47 PM
Watkins Glen video was prepatch.
 
# 822 kapenn90 @ 03/28/11 07:49 PM
Are they fixing it? I've heard it's not gonna get patched
 
# 823 Kingsly9 @ 03/28/11 07:49 PM
I could almost swear EA's games only served like 19 racers in total on split screen. I guess I'm gonna have to dig out the old PS2 and run a few races...
 
# 824 Kingsly9 @ 03/28/11 07:50 PM
Quote:
Originally Posted by kapenn90
Are they fixing it? I've heard it's not gonna get patched
They are patching the turn one melee for sure is what I heard.
 
# 825 Kingsly9 @ 03/28/11 07:56 PM
Better then using Tony Stewart! :P
 
# 826 spin1993 @ 03/28/11 08:24 PM
Quote:
Originally Posted by petty43
What if you already pre order whounder if you still get the credit

Sent from my PB99400 using Tapatalk
Looks like we will receive the $25 gift bonus. I ordered last week.

From Amazon,

"Hello,

I checked our records and confirmed that your order is eligible for $25.00 promotional credit.

The promotional credit will be added directly to your Amazon.com account within two days after your order ships."
 
# 827 Senor Nascar @ 03/28/11 08:25 PM
[quote=FSU Judge;2042256149]Thanks.

At 20% race length, how long does a race typically take you to complete?

And what tire/fuel wear are you using (standard or one of the accellerated) and how is that doing for need for pit stops?

Unless I am missing something (or my math is off), it would seem that if you were running 20% and did x4 tire wear, that would nearly equate to a normal race because you are running about 1/4 of the race (actually 1/5), but your tires and fuel is running out 4 times faster. So, at Daytona, if they typically run 50 laps on fuel/tire run, I assume that a 4x wear would mean that the fuel/tire run would be 12.5 laps. If you ran a 20% race (which would be 40 laps for the 500), you would have 3-4 stops. Is that how it is supposed to work? And does it?[

Well I ran a 30 percent race at Cali which took about 25 minutes. I did 3 pit stops and there were 2 yellow flags during the race. If I recall I had the wear at X3.
 
# 828 NTGJJFan @ 03/28/11 08:28 PM
The performance release patch for xbox will be released at 2:00am on tuesday morning.
 
# 829 Senor Nascar @ 03/28/11 08:31 PM
Quote:
Originally Posted by luciano2421
No opening for midnight at Gamestop for me. I will be there at 10am sharp to pick my copy up!!

Blue, Senor Nascar, or anyone else with the game got some questions.

1. What is the length/percentages of races online?

2. Have you all raced with the Xbox Wheel? How good is the FF and response?

3. Is the patch live yet?
The online races can be done in percentages of 2%, 5 %, 10%, 50 %, and 100 %.

I race with the Porsche Fanatec wheel on xbox. It has great FF and response when it is working. The game and that wheel seem to have some trouble communicating with each other. I hope this gets fixed with the day one patch.

The patch is live on PS3 and I am being told the XBOX 360 patch will be live at 2 AM PST.
 
# 830 i c u cant stop me @ 03/28/11 08:33 PM
Well I ran a 30 percent race at Cali which took about 25 minutes. I did 3 pit stops and there were 2 yellow flags during the race. If I recall I had the wear at X3.




How was the A.I pit stragety??
 
# 831 Senor Nascar @ 03/28/11 08:35 PM
Quote:
Originally Posted by nolesfan69
Blue or Senior NASCAR do they have tutorials on how to set up your car.
When I had NASCAR 09 all I did was the quick race setups not the detail
ones. I want to do a real setup but I am not very bright when it comes
to this. Looking forward to Tuesday!!
They don't have any tutorial videos but there are basic or advanced ways to setup the car depending on what you want to do. There are also amazing guides online that are pretty easy to find if you are interested in learning what everything does.
 
# 832 sensfan1996 @ 03/28/11 08:43 PM
Quote:
Originally Posted by Senor Nascar
They don't have any tutorial videos but there are basic or advanced ways to setup the car depending on what you want to do. There are also amazing guides online that are pretty easy to find if you are interested in learning what everything does.
Im like this guy so i was wondering if you could post a site? thanks
 
# 833 Senor Nascar @ 03/28/11 08:50 PM
Quote:
Originally Posted by i c u cant stop me
Well I ran a 30 percent race at Cali which took about 25 minutes. I did 3 pit stops and there were 2 yellow flags during the race. If I recall I had the wear at X3.






How was the A.I pit stragety??
Actually it was good at some tracks like Daytona. At Cali it was really weird, there was some sort of pit bug where they all came in at the same time under green flag conditions and wrecked each other to cause a caution. This happened twice.

Now this was pre-patch so I am sure it will be fixed once that hits.
 
# 834 FSU Judge @ 03/28/11 08:52 PM
[quote=Senor Nascar;2042257260]
Quote:
Originally Posted by FSU Judge
Thanks.

At 20% race length, how long does a race typically take you to complete?

And what tire/fuel wear are you using (standard or one of the accellerated) and how is that doing for need for pit stops?

Unless I am missing something (or my math is off), it would seem that if you were running 20% and did x4 tire wear, that would nearly equate to a normal race because you are running about 1/4 of the race (actually 1/5), but your tires and fuel is running out 4 times faster. So, at Daytona, if they typically run 50 laps on fuel/tire run, I assume that a 4x wear would mean that the fuel/tire run would be 12.5 laps. If you ran a 20% race (which would be 40 laps for the 500), you would have 3-4 stops. Is that how it is supposed to work? And does it?[

Well I ran a 30 percent race at Cali which took about 25 minutes. I did 3 pit stops and there were 2 yellow flags during the race. If I recall I had the wear at X3.
Thanks, senor

I think I will start with 20% and x3 and then adjust from there. That would give 40 laps at daytona and 100 at martinsville and Bristol which is plenty for me. If my math above is correct it should be result in a couple of stops and fuel mileage strategy possibilities. Looking forward to giving it a go tomorrow night.

Last question-- anyone tried the ms wheel yet on the 360 and if so how the ff feel
 
# 835 mashookaloo123 @ 03/28/11 08:52 PM
Has anyone played an online race yet?
 
# 836 chapmac24 @ 03/28/11 08:54 PM
Quote:
Originally Posted by Senor Nascar
Actually it was good at some tracks like Daytona. At Cali it was really weird, there was some sort of pit bug where they all came in at the same time under green flag conditions and wrecked each other to cause a caution. This happened twice.

Now this was pre-patch so I am sure it will be fixed once that hits.
Not sure if it's been answered yet- do the a.i. Cars switch paint schemes on their own [doubtful] or does the user do that manually? Thanks..
 
# 837 Senor Nascar @ 03/28/11 08:55 PM
Quote:
Originally Posted by sensfan1996
Im like this guy so i was wondering if you could post a site? thanks
Here are a couple I found:

www.racelinecentral.com/garage101.pdf
http://tallyracing.tripod.com/TallyR...uidelayout.htm

There should be a ton more. Hope these can help you out.
 
# 838 Senor Nascar @ 03/28/11 08:57 PM
Quote:
Originally Posted by chapmac24
Not sure if it's been answered yet- do the a.i. Cars switch paint schemes on their own [doubtful] or does the user do that manually? Thanks..
That's a good question. I haven't really been looking at that. I know there is no feature where you change other driver's paint scheme though. If you are using a certain driver you can use the paint scheme you choose, depending on if it is locked or not.
 
# 839 i c u cant stop me @ 03/28/11 09:09 PM
Does the grass sponcer logo change depending on which race you choose?? for example..the texas race has 2 events the samsong moble 500 and the AAA texas 500 does the big logo in the infield grass change? or is it just one logo for both races? example......
 
# 840 nascarthegame @ 03/28/11 09:19 PM
Quote:
Originally Posted by bluengold34_OS
]


Well, I raced at Atlanta, on very hard(which is the hardest) and I came in dead last, in fact I was lapped at the start-finish line by the race leader. I was only a couple of seconds behind 42nd and 42st. It was pretty realistic, as far the field was spread around, and every time a caution should have come out, it did.
This could be what I was afraid of. How many laps was your race? I'm concerned with them bumping the difficulty by making their cars actually faster than mine, not just that they drive a better line, break, not slide up the track, etc. I just don't want to see that on a straightaway they are for no reason 5-10mph faster than my car (their way of upping the difficulty).
 


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