Home
NCAA Football 12 News Post


Over the next 5 weeks, EA Sports will show 25 new plays that you will find in NCAA Football 12.

New offensive plays will be shown every Monday, Wednesday and Friday, while a new defensive play every Tuesday and Thursday. Each new play will be accompanied by a screen of the play art and a brief description of why the play has been added to NCAA Football 12.

Play #3 features the Shotgun Spread Flex Wk Y-Stick.

Quote:
"Shotgun Spread Flex Wk Y-Stick – Another spin on a staple play of the Air Raid offense that’s used by Houston, as well as others. Shotgun Spread Flex Wk Y Stick calls for the halfback to motion out of the backfield to the right. This motion puts him in a spot that allows the Y-Stick concept to develop."

Game: NCAA Football 12Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 104 - View All
NCAA Football 12 Videos
Member Comments
# 21 KyGamerLT @ 03/16/11 09:18 PM
Hope the lbs stay with the back. that was used as a quick pass for years, very hard to stop.
 
# 22 Kaiser Wilhelm @ 03/16/11 09:18 PM
Quote:
Originally Posted by Palo20
Why do you need to put multiple players in motion to have success with the option or end arounds?
The option playbook is heavily reliant on pre-play motion in order to snap. The problem with this is that I cannot make any pre-snap changes, meaning if I can see an obvious blitz I have one choice, audible.
The problem is, if I see an obvious mismatch and have a free TE on the other side , I should be able to motion him before I snap.

This still wouldn't fix what is in my opinion is the most overlooked playbook by the developers. The entire playbook revolves around motion, play action and the option as well as the option pass. As it stands the option pass, play action and putting men in motion are broken.

As for endarounds, it is the same issue. If the defense lines up more men on the side I am running two I have to either accept a loss or audible.

Now in that situation /i should be able to move my TE to the other side in order to pick up one of the linebackers and let my other fullback act as my lead blocker.
 
# 23 Palo20 @ 03/16/11 09:54 PM
Quote:
Originally Posted by Kaiser Wilhelm
The option playbook is heavily reliant on pre-play motion in order to snap. The problem with this is that I cannot make any pre-snap changes, meaning if I can see an obvious blitz I have one choice, audible.
The problem is, if I see an obvious mismatch and have a free TE on the other side , I should be able to motion him before I snap.

This still wouldn't fix what is in my opinion is the most overlooked playbook by the developers. The entire playbook revolves around motion, play action and the option as well as the option pass. As it stands the option pass, play action and putting men in motion are broken.

As for endarounds, it is the same issue. If the defense lines up more men on the side I am running two I have to either accept a loss or audible.

Now in that situation /i should be able to move my TE to the other side in order to pick up one of the linebackers and let my other fullback act as my lead blocker.
I can see how that could adversely affect your Madden game, but I think the auto motion is very realistic. The only thing I would change is to add the ability to change the snap count on the auto motion. As it stands, it's easy to time the snap when facing Flexbone auto motion.

As for the realism, I mentioned above, motion is always determined in the huddle, not at the line of scrimmage in real football. It's always a part of the play call. The Qb does not come to the line and say, "we're running right, let me just motion an extra TE over there." It's all done in the huddle. If the QB feels he's in a "bad" play, then his only choice is to audible to a different play.

I think we've all grown accustomed to the Madden/NCAA way of picking any of 5 men to motion and making our decisions at the line of scrimmage. I have no problem with this, but if we're talking about true "sim" football, it doesn't happen that way.
 

« Previous 12Next »

Post A Comment
Only OS members can post comments
Please login or register to post a comment.