01:52 PM - March 2, 2011 by Brian SCEA
Just FYI:
Analog Hitting
There is a contact and power bonus/penalty for your stride timing (when you pull back). To practice, you can turn the PCI on. When you stride perfectly (about when the ball is released), the PCI grows slightly to reflect the bonus. When your stride is off it'll shrink, and if you simply stride before the windup the maximum penalty applies.
Your swing timing (when you push forward) is still the most important, but having both timings matter makes it harder to time your swing and may also change your swing strategy. If your stride timing is bad enough (and high enough priority to mention), the swing analysis will show it.
Analog Pitching
As always, pitcher ability and pitch type affect the difficulty of locating pitches. The perfect release timing varies for each pitcher and between the windup and stretch deliveries.
As detailed in the strategy guide, you can always see your release timing in the pitcher/batter analysis tool (press select and then L1/R1). Switch to the 'Meter Timing' filter and each pitch will be labeled with its release timing.
In online games, your opponent doesn't see your meter. In local 2P games on one machine, the meter doesn't show the left/right result.
Heading out of town now, have fun!
Update
The perfect stride timing is based on time to plate, so for example knuckleballs and changeups have different stride timing. The PCI's bonus/penalty size change is not immediate but stretched over time.
Analog hitting has the power/contact/normal swing functionality. The in-game strategy guide goes into detail on the differences between these three.
When the batter doesn't swing, you get pitch info instead of swing analysis. The release timing text is for the pitcher's pitch release and not the batter. So in single player, it's telling you the CPU's timing on the meter. It works in 2P as well.
Analog Hitting
There is a contact and power bonus/penalty for your stride timing (when you pull back). To practice, you can turn the PCI on. When you stride perfectly (about when the ball is released), the PCI grows slightly to reflect the bonus. When your stride is off it'll shrink, and if you simply stride before the windup the maximum penalty applies.
Your swing timing (when you push forward) is still the most important, but having both timings matter makes it harder to time your swing and may also change your swing strategy. If your stride timing is bad enough (and high enough priority to mention), the swing analysis will show it.
Analog Pitching
As always, pitcher ability and pitch type affect the difficulty of locating pitches. The perfect release timing varies for each pitcher and between the windup and stretch deliveries.
As detailed in the strategy guide, you can always see your release timing in the pitcher/batter analysis tool (press select and then L1/R1). Switch to the 'Meter Timing' filter and each pitch will be labeled with its release timing.
In online games, your opponent doesn't see your meter. In local 2P games on one machine, the meter doesn't show the left/right result.
Heading out of town now, have fun!
Update
The perfect stride timing is based on time to plate, so for example knuckleballs and changeups have different stride timing. The PCI's bonus/penalty size change is not immediate but stretched over time.
Analog hitting has the power/contact/normal swing functionality. The in-game strategy guide goes into detail on the differences between these three.
When the batter doesn't swing, you get pitch info instead of swing analysis. The release timing text is for the pitcher's pitch release and not the batter. So in single player, it's telling you the CPU's timing on the meter. It works in 2P as well.